Henkka360 escribió:Lo de hacer click constantemente para conseguir poder y nuevos habitantes me parece tan de juego de facebook.. en mi feedback al juego los puse muuy verdes. A ver si eso cambia..
Cuando construyes el mercado encima de una casa te concentra todo lo que generan en
un radio determinado y con un click lo puedes hacer, menos da una piedra.
Acaban de colgar la 1.3 en steam.
EDITO: parece que han simplificado el juego
1.3 New and Improved Features
Flow completed recrafted, much less meaningless clicking
Enter the Bronze Age and era of agriculture.
12 New Bronze age advances including Farming, Politics and Cartography.
8 New Resource cards to collect
8 New God Cards to collect
New unlocks to increase your Area of Influence, speed up followers and cheaper settlements
Unlock a new Farmer Follower and grow your civilisation through agriculture
Farmers will grow crops outside of settlements for the population
Crops are gathered to feed your population and advance your civilisation
Choose the most fertile and efficient land for your crops
Dynamic weather system where lightning storms will bombard your
Homeworld, damaging Abodes not in a settlement
Sprogging centralised within settlements rather than on individual Abodes
Sprogging from Abodes only available when the Followers have a job
Abodes inside a settlement now have second stories allowing much greater capacity and Belief.
Multiplayer balanced so that enemy followers will not fight each other as you plan dominance
New scrapbook hints
Felt tents no longer produce Belief and instead house more Followers and have faster Follower generation
Faster info bubbles
New God Power icons
Followers share their thoughts and needs via Prayers
Beam added to Shrines within Area of Influence
All battle maps quicker to fight
Totem rebalanced to reduce number of Followers
Finger of God is now more effective
Townlife is now more meaningful
New gem seams added to Homeworld
Rebalanced trees and rocks
1.3 Bug Fixes
Various crash fixes including crashes on startup for both Mac and Windows
Fixes for crashes related to Settlements
Beautified land will remain beautified after exiting the game
Previously used Resource Cards given back for removed Advance Cards
Followers will no longer walk slowly on land that was previous blighted
Temple of Fertility statue is now actually on the temple
Settlements will always generate Belief
Settlement roads will re-draw after Abodes are moved
Followers on fire will die even when on Beautified land or in a Settlement
New opening flyover
Shrines are now more distinctive
Belief gain modified to be slower when game is shut down
God Power icons crisper
Villagers will recover correctly after being in water then rescued
Crash when attacking a Castle in Story Battle fixed
“FULL” from Abode info no longer getting stuck on screen
Belief musical chain “fail” will not play after collecting only one Belief bubble
Collecting Belief from a Settlement will continue the musical chain
Bach’s First Prelude now plays in full
Shrubs on Statue of Settlement shadow fixed
Statue of Settlement no longer floating
Statue of Settlement destruction crash fixed
Statue of Settlement door is blue in Homeworld
Statue of Settlement flag will be striped with sprogging is available
Fix for odd behaviour of Followers from Settlement sprogging
Mining is now more significant to Followers
Z-fighting on Settlement base fixed
Flag SFX will play on Settlement
Failsafe against Armageddon being usable in Homeworld
Shrines will continue to build after exiting the game
Totem number will not remain on screen when Totem is deactivated
Card descriptions on Felt Tents and Permanent Abodes changed to reflect new functionality
Fixed lighting on Abodes and fences
Fixed Followers getting stuck at Totem
Belief and Follower info dialogue removed on Abodes in a Settlement
SFX volume cannot be set to NULL