" Para GRID Autosport hemos vuelto a un estilo de manejo más auténtico. Definitivamente no es una simulación completa - queremos que sea auténtico, no algo clínico - pero es más hacia ese extremo del espectro que antes. En todo caso, creemos que el manejo es en realidad uno o dos pasos más hacia la simulación que en Race Driver: GRID, para que os hagáis una idea. "
A lot of work gone into our PC version, a port it most definitely isn't.
4K Textures are a PC only feature btw.
Touring Cars, GT, Monoplazas, Muscle Cars, Drift, Supercars, Hypercars, Time Attack, Prototypes and many, many more.
spawn_comando escribió:Ahora, después de pegarsela en ventas escuchan a sus clientes.
Vuelven con vista de cabina, así que tienen mi atención de nuevo.
Leyenda18 escribió:Gracias por la info! Tiene buena pinta, lo seguiremos de cerca.
Sabemos algo sobre si el titulo ha sido desarrollado paralelamente a grid 2 o se inició una vez visto el batacazo en ventas? Porque de ser así no sería muy buena noticia
Naer escribió:La camara interna parece que han cogido el mod que se hizo para el 2 y lo han puesto de serie... no me puedo creer que sean tan chapuceros
Naer escribió:Es una suposicion/critca. Ese video es de un mod de GRID 2, que lo sacaron sin camara interior y los mods lo arreglaron aunque el resultado no era del todo satisfactorio. Ahora compara el mod con los momentos de camara interna de los videos de este nuevo GRID. Para ser algo profesional es bastante cutre
elcaras escribió:Que motor usa el juego, el mismo que f1 y dirt?
yo no espero gran cosa a nivel de fisicas, pero si me sorprende pues bien.
Minimum:
OS: Windows Vista, Windows 7 or Windows 8
Processor: Intel Core 2 Duo @ 2.4Ghz or AMD Athlon X2 5400+
Memory: 2GB RAM
Graphics: Intel HD3000 or AMD HD2000 Series or NVIDIA Geforce 8000 Series
Network: Broadband Internet connection
Hard Drive: 15GB available space
Sound Card: Direct X compatible soundcard
Recommended:
OS: Windows Vista 64 bit, Windows 7 64 bit or Windows 8 64 bit
Processor: Intel Core i7 or AMD FX Series
Memory: 4GB RAM
Graphics: Intel HD5200 or AMD HD7000 Series or NVIDIA GTX600 Series minimum 1GB RAM
Network: Broadband Internet connection
Hard Drive: 20GB available space
Sound Card: Direct X compatible soundcard
Supported Graphics Cards
Intel HD3000 Series, HD4000 Series, HD5000 Series
AMD Radeon HD2000 Series, HD3000 Series, HD4000 Series, HD5000 Series, HD6000 Series, HD7000 Series, R7 Series, R9 Series
NVIDIA GeForce 8000 Series, 9000 Series, GTX200 Series, GTX400 Series, GTX500 Series, GTX600 Series, GTX700 Series
AMD Fusion A8 or higher
KiMika escribió:Hoy explican como será el online, distintos modos y demas...
http://blog.codemasters.com/grid/05/discipline-progression-game-modes/
KiMika escribió:Otra tanda de Preguntas / Respuestas, en el spoiler dejo las que ya hemos visto anteriormente, por si alguien quiere verlas sin andar buscando.
Ya andan planeando los DLC...The Questions
Q) Why no next-gen?
A) It's all a matter of timing, really. We exited GRID2 with this vast amount of fan feedback about what people wanted, and we also had the engine and the team around the game. We felt we could make a game for summer '14 that addressed that feedback if we used our existing technology, which is built for 360, PS3 and PC.
Our next-gen EGO engine is underway, and future titles will absolutely support PS4 and Xbox One. However, we don’t have thousands of developers across multiple development houses around the world, so there was no way we could take our existing engine and port it, in a year. If we had taken this approach, all we'd be doing is taking technology designed for the previous generation and porting it to next-generation consoles – it wouldn't be optimal, and it wouldn't be a 'proper' next-gen game, taking advantage of the features and the technology that next-generation consoles offer. In addition, we'd be doing this at the expense of building our actual next-generation technology, whilst our talented programmers were tied down with a port. When we do make a next-generation game, we want it to be exactly that, not a ported current-gen game. James Nicholls, Senior Game Designer
Q) Can you explain a bit how the 5 disciplines are presented within the game, percentage wise? Is the main focus on the Touring discipline? Are we talking about 25 % or 40 % of the content? Or are all the disciplines equally divided?
A) All disciplines are equally divided. So, Career mode is broken down into five sections (one for each discipline). You can choose which discipline you want to race in and the more you progress through it, the more becomes available. For example, if you take Touring Cars. You'll start off racing with entry level cars and by the end of the career you'll be racing in the more powerful Touring Car Spec Cars.
Q) Is there a photo mode during replays
A) No
Q) If the physics & handling model in Autosport was like a brake bias where sim was the front, and arcade was the rear; what would the percentage setting be?
A) Probably around 60:40, hard to put it into numbers really.
Q) Will the lobby host be able to restrict certain assists? For example, allow traction control but disable ABS? This would be really good for leagues especially.
A) Yes, lobby can select what assists are available.
Q) I wanted to know if we are going to unlock cars (like in Grid 2) or we will have to buy them. I think it's better to buy them.
A) Single player you are given specific cars to race in. What car you use is dependent on the team in question.
Q) Will the teammate always have the same car as the player or will we be able to choose which car he'll be driving before each race?
A) Your teammate’s car will also be chosen by the team, it’s normally the same much like it is in real world motorsport.
Q) Will there be a quick race mode? What customisable options are there?
A) Yes, you can jump into what we call Custom Cup, that allows you to race with a vast amount of options, choose the discipline, track, car, AI, practice, qualifying, race length, difficulty settings, pretty much anything you’d need.
Q) How cars unlock work in single player Quick Race? Are you given all out the cars in Quick Race from the get go or you have to unlock one by one from the career?
A) Everything is available in custom cup, it’s not tied to your career progress like GRID 2.
Q) What sort of AI improvements can we expect? Are they gonna behave more like Grid 1 where they occasionally make mistakes which gave the AI some character and realism?
A) AI have been tuned to each discipline, so a Touring Car AI driver will race completely different to an Open Wheel driver, one a bit aggressive the other really disciplined and precise. Yes, AI can make mistakes, I’ve been in a race, making my way through the pack when I’ve suddenly had to swerve out of the way of an accident up ahead. Likewise I’ve come around a corner only to find a car sat in the gravel kicking up dust where he/she has spun off.
Q) Can you choose a name when you play in game or does it choose your PSN/360 nickname?
A) Yes, Audio names are back as well
Q) Is qualifying back? It's missing from most of the current-gen racing titles, so it would be nice to have this feature come back.
A) Yes, as well as practice
Q) Career mode is said it would be massive, how massive in hours?
A) Hard to put it into hours as everyone’s play style will be different, more than enough content to keep you going.
Q) Is there a kind of Tutorial/Introduction when you fire up the game for the first time?
A) Yes, in a similar fashion to our other games
Q) Can you finish a career in GAS without changing a team?
A) Different teams only compete in certain disciplines you you’re likely going to have change at some point. It all depends on your definition of ‘complete’, whether that’s finishing the disciplines your interested in or everything all together.
Q) When you are often in the rev limiter does it damage your engine?
A) Over-revving and shifting at the wrong time, (primarily in manual gears), will cause the gearbox to accrue damage more quickly.
Q) Are we able to race on race tracks with street cars? Like racing on Sepang in a M3?
A) Yes, via Custom cups
Q) Can replays be saved?
A) Not at this time.
Q) Is the AI as good as it was in TOCA2 and Toca World Touring Cars
A) AI has had a lot of improvements made to it, will leave you to decide if it’s better or not.
Q) Is the classical D-pad layout still available and does it match the thumb stick lap times?
A) By default the d-pad is used to talk to your team engineer. The game hasn't really been made with D-pad controls in mind, just controller sticks and wheels. However, you can customise your controls should you wish.
Q) Do AI opponents also suffer from mechanical damage?
A) Yes
Q) Is there a podium sequence when one has made a podium finish?
A) No
Q) Are there bonuses to be unlocked if you reach a certain mileage within a discipline?
A) You do get a ‘discipline level’, more on that soon.
Q) Is there a team manager who keeps you up to date with what's happening on the track?
A) You have an engineer but he doesn't really say much on his own. Instead we've allowed you to take control by giving you the ability to request details via the D-pad.
Q) Can cars loose oil which makes a surface slippery
A) No
Q) Why did Codies not add a flag system to GRID AS
A) There’s a danger if we go down the route of adding all these traditional sim options that the game will lose a bit of its identity. That’s not to say we won’t look at that kind of system in the future but right now it’s probably a step too far towards sim for Autosport, we’re all about that ‘middle ground’
Q) How does qualifying work? one flying lap or several laps?
A) You have x amount of time, set the fastest time. Bit like F1 in that regard.
Q) All cars / all tracks on Custom Online?
A) Yes, with a few exceptions (can’t drive a drift car on a non drift route etc)
Q) Is GRID Autosport going to allow modders to add tracks, not originally in the game?
A) Unfortunately not, there's a potential monstrous issue here as all circuits have to be officially licensed to be included in the game. Supporting the Modding Community is something we're keen on doing though and have had numerous discussions regarding it. We don't want to get into a situation where the Community makes a great track, faithful to its real world variant and us have to remove it from Steam Workshop (or similar) due to getting an angry phone call.
Q) Is it true that all endurance races happen during nights only?
A) Yes
Q) Can you confirm if there's a lap countdown in the online lobbies, for players in the 'waiting room'.?
A) No lap countdown right now. We do have all the event info, route map, discipline, total laps.
Q) Will the lobby host be able to force cockpit view?
A) Yes
Q) Will we be able to adjust controller settings and test controller settings on track before having to do the first race of the tutorial/career?
A) Yes, you can access the full game options before hitting the track for the first time.
Q) Can we await some live streams like before grid 2 release?
A) We’re hoping to do some yes.
Q) Will you be able to track the history of your career?
A) RaceNet will track a whole variety of stats, more on that soon!
Q) Will something similar be implemented in Grid Autosport to allow one to use a certain car in more than one class
A) No current plans for this, cars are locked to a class.
Q) Will there be a DLC program for GRID AS?
A) Yes, more on this soon (don’t worry).
Q) Will every discipline have particular cup races as well? Touring has the mini's.
A) Cup races feature across all disciplines.
Q) If racing for teams in single player, how exactly will I be able to get my own car and make a livery for it?
A) In single player your car is provided for you, the livery is based off the team you’re racing for. Think of it like joining a real world team, they have the car and livery all sat and waiting.
Q) Prize money gained online can be used to repair, upgrade and maintain cars offline?
A) No, online and offline are two separate entities.
fbetes escribió:Nuevo circuito desvelado:
Circuit Mont-Tremblant
Bonito circuito:
http://youtu.be/AJ7ERZV7xb0
Y nueva información sobre el online:
http://blog.codemasters.com/grid/05/gri ... ogression/
fbetes escribió:Nuevo gameplay de Drift:
https://www.youtube.com/watch?v=XGpaKM5KCx0
...disciplina que a mi sinceramente no me atrae absolutamente NADA, pero bueno para aquellos que les guste...
EDITO:
NUEVO VIDEO DE PRUEBA DE RESISTENCIA:
https://www.youtube.com/watch?v=o_zNn13esVI
Lo más destacable es ver como se refleja en porcentaje el desgaste de las ruedas, pero vamos que no entiendo mucho su misión porque no hay repostajes... En fin espero sobre todo para el online que verdaderamente el desgaste influya en el tema de los tiempos para tratar de conservar ruedas con el pilotaje...
El tema de las físicas en este gameplay me han parecido de pena, tengo que decirlo, no me ha gustado nada. Eso si. Va con pad y por ahí albergo esperanzas...
EDITO 2:
Otro video nuevo pero ahora de monoplazas,
https://www.youtube.com/watch?v=VhqWA_WlSQA
fbetes escribió:Listado definitivo de los circuitos que habrá en el juego:
http://blog.codemasters.com/grid/06/gri ... rack-list/
Finalmente el circuito urbano que faltaba era Chicago
denis74 escribió:Preview modo Carrera (4 partes) .Cada uno de unos 20 minutos. Buen material para ver como es este Grid Autosport:
http://www.youtube.com/watch?v=_b9Pv2RcrPY&hd=1
http://www.youtube.com/watch?v=mL2Xs3d0Dq4&hd=1
http://www.youtube.com/watch?v=wzNpt_G5N0M&hd=1
http://www.youtube.com/watch?v=kIqjaMG_RIM&hd=1
fbetes escribió:Nuevos gameplays,
INSIDESIMRACING
Resistencia, Aston Martin, Circuito del Algarve
https://www.youtube.com/watch?v=a96iAxAN3w8
Resistencia, Aston Martín, Yas Marina
https://www.youtube.com/watch?v=VO0Oauo6UcQ
Monoplazas, F312, San Francisco
https://www.youtube.com/watch?v=Sg-KHS-T_SE
Drift, Nissan Silvia, Yas Marina
https://www.youtube.com/watch?v=tSbWS4BHDc8
Resistencia, Mercedes AMG GT3, Algarve
https://www.youtube.com/watch?v=Pr9w3p7KSaY
TEAM VVV
Monoplazas, F312, Sepang (corto y reverso)
https://www.youtube.com/watch?v=nDmgvbbusMc
Monoplazas, F312, Autosport track
https://www.youtube.com/watch?v=g9PJaGTUEV8
javi_V12 escribió:Vaya videos guapos. Sabemos si va a ser tan arcade como los anteriores o tendrá toques de simulación?
fbetes escribió:
...Lo importante para mi no es el gameplay que apenas se ve algo, sino son los comentarios tanto de Darin (ISR) como del barbas (iRacing) que señalan que aunque no se pueden comparar con simuladores puros pero que coinciden que realmente el juego tiene unas físicas fantásticas, y de hecho las comparan con otros juegos como Forza o Gran Turismo, y aunque dicen que la elección de los circuitos y de los coches de estos juegos es muy buena pero que en el aspecto de lo que es la simulación el Grid es mejor que esos 2 juegos. Grid Autosport tiene además clasificación, que hace que en general el juego "simule" mejor lo que es la competición que los otros dos juegos (que carecen de ella). Sin embargo, recalcan que están jugando con la versión PC del juego, con un equipo de alta gama, triple pantalla, buen volante, etc; que hace que obviamente la inmersión en el juego sea mayor que con los otros dos juegos con los que se juega en consola... El juego gráficamente dicen que es muy bueno con grandes reflejos, iluminación, y que no sufre ningún tipo de ralentización, y eso que juegan con el máximo nivel de detalle, en el aspecto del sonido, es mejor Autosport que los otros dos juegos...
Pero insisto, están gratamente sorprendidos con el juego, y señalan que lo que tienen aún no es la versión final del juego, que saben que aún estaban "ajustando" el nivel de la IA, así como los sonidos, pero que el juego pinta muy buenas maneras.
Por cierto me gusta bastante la pinta que tienen estos coches preparados, unas bestias pardas.
PD: primer juego de Codemasters en el que hay embrague y se pueden seleccionar las marchas en H, pero que aún en esa versión del juego aún no estaba disponible. Para los que tenemos el Fanatec lo podremos disfrutar, esperemos que también esté disponible para la versión de consolas.
Q: When a livery is created online, does this livery carry over to every car in your garage?
A: No. Only your RaceNet Club livery is shared across all your cars.
Q: Can sponsors change from car to car even if they have your team/club livery?
A: You can save up to 3 custom liveries for each car, in addition to your RaceNet Club livery and any stock liveries available to it. Each custom livery can have different sponsors applied.
Q: Can tirewear be switched off in online endurance races?
A: In Online Custom Cups you can use Endurance class vehicles in standard Races or Time Attack, which don’t use the tyre wear mechanic.
Q: Am I able to customize the wheels on my cars, like in GRID2?
A: Yes, you can customise the design, size and colour of your vehicle’s wheels; just like in GRID 2.
Q: Will there be any custom livery design in Single Player?
A: No
Q: Is there is list with the prices when buying a car online?
A: Not at this time, would this be something you'd find interesting?