Hey, spacefarers!
We have a surprise update for you, tackling some long requested features and squashing some pesky bugs! And check out our nifty new loading screen:
The highlights are improvements to Multiplayer connections (yay, less of that awful "Disconnect from server logic"!), multiple people per vehicle (GAV and Rover) AND a brand new Locator system (previously known as the map)
The full patch notes are below.
Additions:
Added support for multiple players in vehicles (GAV and Rover only)
Added new loading screen with hints
Added a function to clean your helmet lens (K key by default)
Added escape pod to spawn position; harvestable for resources
Completely reworked map, now called 'locator'
Added map in ground vehicles
Structures now appears as 'frames' when you are placing them
Mecha Crab can now jump!
Added more panels to airlock frame
UI:
Target name and HP moved to center of screen
Green outline on structures removed when multitool not equipped
Green outline is smaller and now pulses
Inventory menu icons resized
Launch button no longer shows after it has been pressed
Added time and hours left in day to TAB menu
Removed shrug animation from TAB menu
Balancing:
Mineral placement refined
Structure degradation is now on a timer, with a reset button (Structure degradation timer is an "Abandoned timer", so if a player doesn't return to the game before the timer hits 0 others can clear it)
Vehicles have less HP
Structure walls and frames have more HP
Structure limit removed entirely!
Removed "pack up inflatable dome"
Inflatable Dome can no longer be repaired
Bug Fixes:
Creature collision in structures has been improved
Days survived no longer resets to 0 after reaching 7
"Disconnect from server logic" should occur far less frequently
Ship will no longer get stuck in the air
Reduced lighting applied to avatar on tab menu
Better tree collision