Metis Connetis escribió:Borlegans escribió:Que no tiene personalización? , como no va a tener...
Tendrán diferentes elementos de personalización para hacer de nuestro héroe un ser único.
Entre los apartados que podremos modificar estarán el pelo, la piel o la armadura, aunque lógicamente a medida que vayamos consiguiendo XP y dinero tendremos opciones de personalización más espectaculares y efectivas.
Estas seguro de eso? En ningun video he visto aun que se puedan personalizar los personajes, es mas el serafin lleva en la portada un pelo que no lleva en el juego, alguien puede confirmar esto?
En el foro oficial existe una entrevista que hablan sobre esto. Comentan, que con el dinero recogido de cada fase, se podrá aumentar la armadura, ataques activos, pasivos, las armas etc y que cada vez que los subamos afectaran visualmente al aspecto de nuestro pj, tanto físicamente, como a nuestras armas y armadura y estos podrán brillar, tener el pelo de fuego etc etc etc
Entrevista:They are showing off the first review version that might contain some bugs.
Questions:
Q: What is the game, the genre, what to expect?
A: Sacred 3 is a "Hack & Slash" (sic) that focuses more on action and arcade than the previous
games. Developed by Keen Games, not by Ascaron, which doesn’t exist anymore. We gave Keen
the setting, characters and story and told them to create something new with it, something
that is attractive to a wider audience.
Q: Do I need to know the previous games to enjoy Sacred 3?
A: Players who knew the previous games will recognize some things but there is no knowledge of
the previous titles necessary to enjoy the game.
Q: Could you tell me more about the setting?
A: The game plays in the world of Ancaria, which is the world of Sacred where the different
characters must defeat the evil emperor Zane who wants to get the 'Heart of Ancaria' (sic).
The heart is a holy item that gives the whole world of Ancaria its energy and he wants to have
it to subjugate all peoples of Ancaria (again, sic). That's why the different races (sic) who
live in Ancaria gather to wrest it way from him.
Q: Okay, who am I?
A: You can choose one of four characters, in the first edition there will a fifth character
available, the Malakhim. He appeared always in the previous Sacred games (sic!!!) but was
always just said to be a legend and rumored to exist, he will be playable for the first time.
Here we have our four standard characters, this is Marak, who is more of a close combat fighter,
the ranged fighter with bow and arrow, the Seraphim is a must have - a typical Sacred character
which attacks in close and mid range with magic and the Ancarian, which is also more of a mid
range attacker because she uses spears and lances.
I am now entering the game with the Safiri (Black Guy = Safiri = Safari? Racisim anyone? - ME)
who is a pretty cool close combat fighter. [unintelligible]… Now there is a short intro which
I skip, but as you can see, you will be directly booted into the game; there is no level select
or map screen. And while we are here in the load screen, we could select our equipment,
but we don’t have anything unlocked right now but it is there to reduce the waiting time.
Q: While I see the menus in the load screen, they look a bit joypad heavy, how does this look when
I play this with mouse & keyboard and not a pad?
A: Of course the controls are converted for keyboard, but basically everything is made accessible
like the saying goes (???). We are seeing now the first stage. This is Helios the city of the
Safiri. The Safiri are sun worshippers that is why you can find sun symbols in many parts of
the level. The character itself also has sun and fire attacks.
Q: We have a complete isometric view with fixed camera or can you turn / zoom out?
A: The camera sometimes zooms out on its own so that like in God of War you have a view from the
sight to show more from the scenario, but basically the camera stays in the isometric
perspective.
Q: You made a new character, right? This is a level one character, right?
A: Correct, this is a level one character.
Q: When I read this right in the corner it says P1, so does this mean player one? How many people
can play together?
A: That is right, two players can play locally or four people online. This also means that two
people on one couch can arrange with two other people on a different couch online so all four
can play online.
Q: Are the characters saved online or will they be saved locally?
A: Characters are saved locally. This means, for example that if we would play local coop you
could join and your character will be scaled to my character level. But if we would play
online you could join my level 10 character - for example - with your level 20 character.
Q: Go kill some things!
A: That’s what we are doing now. Every character does have certain standard attacks that can be
performed. These can be linked together like here.
Q: Are there HP bars on enemies?
A: Depends on the enemy. The smaller ones can be defeated very easily, but the bigger the
enemies get, then there will be HP bars. We will be going to see this in time as the game
progresses. There is also an attack like this, which can be charged. You can grab enemies
and then pummel them as long as they are grabbed, or which is a very cool feature, you can
throw them into other enemies. This is a very cool move for multiplayer because one player
can grab an enemy, throw it at the other player, who then can finish the enemy.
Q: What are the other UI elements I see, besides the character portrait? Level/XP I guess?
A: Exactly, the blue is XP, and then there is the green bar which is health, and what we see
left, I mean below, the yellow bars - that is mana. Mana is collected by (uhhhh…) collecting
yellow orbs, and every character has individual attacks. Every character has seven from which
you can choose two or equip them, always a light and a heavy attack. With him right here it
is this fire breath and a stomp attack. These can be leveled up over the course of the game
so you can make them wider or spit farther (sic!) … or faster stomping.
Q: But basically I play with two attacks?
A: Exactly, two standard attacks plus those two combat arts, like we call them. These are joined
by special coop moves we may also see. If you want you can join the game now.
Q: Tell me how.
A: You just take the controller…
Q: Okay, I almost figured that much out. What do I do now?
A: (Smiles) You press Start and to the right you see a selection where you can freely select a
character.
Q: I choose the Kukuri Bowman.
A: Excellent choice.
Q: Uhhhhhh…
A: Now you press A…
Q: Accepting.
A: Bang! You’re in the game!
Q: Where am I?
A: You are the one with the yellow circle. You – you are now a ranged combat fighter.
Q: How do I attack?
A: A is standard attack, with X you can charge.
Q: Yes.
A: And we see here for example executes, if opponents have a skull above them you can execute
them with the left shoulder button.
Q: Left shoulder button to execute? I have to admit, the spotlight is reflecting off the screen
that is why I only shoot randomly into something. I don’t even know what the enemy is – I
can see you somewhere. Everything that does not have a circle around it is neither you nor me…
A: Exactly.
Q: …and I am allowed to shoot.
A: so in these chests hide always for example health or mana orbs.
Q: What do the left things? (Probably the 360 trigger buttons)
A: These are for certain coop attacks – we get to that later. The left one is for executes you
can perform.
Q: This one?
A: Exactly. But to use that there must first be a skull shown above an enemy.
Q: And I have to target that enemy first to execute it?
A: Nope, that is then done automatically.
Q: Oh cool. So always spam that.
A: The closest opponent will then be executed. So, now it will be explained to us how we can
de-shield enemies, if they for example carry a shield in front of them. That is done with
the attack on X. You can charge that and it fire on the opponent and then mow it down with
the standard attack.
For us it was important that the game has a big proportion of action. We wanted to make sure
that players, especially if they play in coop, don’t have to stay for hours (sic!) in the
inventory and that others have to wait on one player and he sits there and tells the others:
‘Okay, I have to look if this weapon I just found is 0.1 percent stronger than the one I am
equipped with.’ or something. Something like that does not exist in our game. There are
stronger weapons and stronger equipment you can unlock over the course of the game –
but you do that between the missions.
Q: How long do I have to charge my attack? How do I can tell if it is charged?
A: You will notice that.
Q: I will notice that?
A: Exactly. You will have an even brighter effect, and then it is fully charged.
Q: Makes it sense to use that over the normal attack? Besides de-shielding?
A: It is weaker than the standard attack but can be leveled up over the course of the game.
Q: But the others too?
A: Yes – all of the attacks can be leveled. Basically everything in the game can be leveled up.
The armor, the weapon…
Q: Does he get his shield again? Haven’t we de-shielded him?
A: Exactly, after a short time he raises the shield again. That is why you need to be as fast as
possible after you de-shielded him. And there we have an execution. That was now an execution
that I did just now. These are assembly points. All opponen… uh… players have to meet here to
open the next area, for a simple reason, so that when one player stays behind and the rest is
already here…
(Everyone has to wait? Wasn’t the point of no inventory so that no one has to wait for that one
guy? - ME)
Q: Understood. What happens if I would stay behind?
A: Then the screen would stop moving eventually.
Q: So, you couldn’t move forward then?
A: The camera zooms then a bit out, but eventually that stops. [Short pause] When you play online
this is of course a bit different because everybody has their own screen. This enemy has a
health bar as you can see. He is a bit stronger. He has certain patterns – so you have to dodge
like this. Now I have a power move – that is a coop move. As long as I hold down Y the opponent
stays in my grab and you can attack (he said literally “attacken” at this point, see below - ME)
him without getting attacked yourself.
Q: Wasn’t I close enough for an execute or…?
A: No, this was not meant to be an execute. If it was there should have been a skull.
Q: But there was a red skull above…?
A: Yes, but that was for a power move is this case. What now happened is that we unlocked our first
weapon spirit. That is some sort of loot we have in the game. Over the course of the game there
will be more unlocked randomly, the more actions you do in the game. And you can equip those on
your weapons. These will give you a buff. This right here for example gives a chance of 10 % to
unleash chain lightning on attack on the next opponent. At the same time get 20% less mana from
mana orbs. So you have to decide which weapon spirit you want and discuss with your team with
which pros and cons you can live. They also comment the game play; every weapon spirit has its
own personality. For example the depressive, the fearful, the bloodthirsty, the bard but also
a gamer who comments everything with typical gamer expressions.
Q: I like that. I like that. (Yes, he said that twice. - ME)
Can I leave the game from here?
A: That is also possible. You just need to press the start button and then leave [the] game.
Q: (Leaves game)
A: As you can see now, I am not dropped back into a lobby or something. And if now a buddy visits
or online he could join whenever he wants.
Q: How does the game scale with multiple players? Does the HP rise? The strength?
A: That is a very special trick. The enemies don’t grow stronger; the game gets basically easier
for everyone. But there are multiple difficulties and what we will see soon you don’t have to
play the game in order. The missions are freely selectable, at least after you finished the
first mission. So you can go with a level 1 character into a stage that is designed for a level
10 character.
Q: So, the whole game is mission based. What is there to do if I have played all missions?
A: I can show you that, I will leave the game for that. And we jump into a different save state I
have created previously. There we have a character that is already on level 9.
Q: What is the max level?
A: Up to level 25 basically. But we might raise that in the future. What we can show here for a
moment is the ability screen where we can select the different combat arts. These are
essentially the different magic skills every character has. And each one has its own skill tree.
Once you have put points into a skill you can change that at any time (Diablo 3 anyone? - ME).
So if put points into AoE damage but you realized that is not your play style, you can revert
that and assign points differently, so you don’t have a disadvantage. Every skill has its own
stats like damage and so on and, like I said its own skill tree. And this also applies for
example to the armor. At the moment there is only one armor unlocked. [The armor] can be leveled
up and what is especially awesome – as you can see now, the character looks a bit basic – he
wears only some short slacks and is bare-chested. Now, if I level him up even more, he gets armor
parts for example shoulder pads, a complete suit of armor and if I level him up to max he almost
looks like a X-Men. The Safiri is a sun warrior, [he] is completely emerged in flames, has
glowing red eyes, the whole head burns. So every character looks different, so that you really
feel like you play an Avenger or X-Men.
Q: Lots of glowing is always good, right?
A: Yeah, exactly. This [also] applies to the weapons, if you upgrade them…
Q: They will grow bigger and start to glow?
A: Exactly. [They] will get more massive so that you will pull a big stone chunk around.
Q: I like that.
A: They also have their own skill trees. As you can see armor, weapons are in the game, but not
in-game so that [have to] compare stats between the missions (?).
Q: We also have nothing picked up, have we? I mean I looted nothing
A: Exactly, sometimes messages pop up like we have seen with the weapon spirit: “You have found a
weapon spirit!” or when you level up that is displayed and tells us: “You have found a new weapon”
which you can then buy for gold you collected in the level. Here we can see the different weapon
spirits I have already unlocked with a level 9 character, have already played through some stages.
And they can also be leveled.
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Personal notes:
I apologize if not everything makes sense in the translation, but the developer likes to babble a lot of
bullcrap and some of it hardly makes sense in German. Something else I noticed while translating this is
that the developer also uses a lot of English buzzwords such as patterns, accessibility, random or health bar.
For all of these words perfectly fine German counterparts exist. He also said on multiple occasions “attacken”
and “equippen” which is neither English nor German, because it is a mixture of an English verb and the German
form of the present tense. This is commonly referred to in Germany as 'Denglisch' and not really a sign of
great literacy. Really makes me scratch my head how this guy ended up as creative producer of Sacred 3.
- MeisterGlanz