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goldenaxeband escribió:El que no corre, vuela (como los perritos pilotos).
Y eso de que me cojo los buenosss... Mindjack, Create, Blood Stone, Sniper: Ghost Warrior...
SerSeño escribió:ajaja, la verdad es Q sii. No se sabe mas nada de este juego?? Esto va ser destrozo, destrozo y mas destrozo, madre mia, Q bien lo voy a pasar encerrado en mi cuarto xDDD Avisanmee culquier novedad que se vaya posteandoo!! Graciass
Langdon escribió:de momento voy a concederle una oportunidad,no he jugado ninguno de los 2 anteriores,pero por los videos tienen muy buena pinta
Rileco escribió:Langdon escribió:de momento voy a concederle una oportunidad,no he jugado ninguno de los 2 anteriores,pero por los videos tienen muy buena pinta
¿donde están esos videos? para echarles un vistazo.
Langdon escribió:de momento voy a concederle una oportunidad,no he jugado ninguno de los 2 anteriores,pero por los videos tienen muy buena pinta
Saints Row: The Third will deliver "fantastic surprises", Volition has promised.
The over-the-top open world gangster game, which launches "around Christmas", "looks phenomenal" Volition studio manager Eric Barker told Eurogamer today.
But Baker offered a cagey response when asked whether Saints Row: The Third uses the latest iteration of the Geo-Mod engine – the tech powering Red Faction: Armageddon's impressive destruction physics.
"I can't talk too much about Saints just yet," he teased. "You've got some fantastic surprises ahead. The game looks fantastic. It's wonderful. Everybody's really excited about it."
As well as Red Faction and Saints Row, Volition has the Guillermo del Toro-inspired game inSANE in the works, due out at some point in 2013.
That's three huge titles currently bubbling under at the Champaign, Illinois studio – a slate most developers would struggle with. But Barker told Eurogamer the staggered launch of the games keeps Volition's workload manageable.
"What's very lucky for Volition is it's all been well planned," he said. "Armageddon releases in late May. Saints Row 3 is coming out at the end of this year. inSANE is 2013. It's staggered."
This, Baker explained, enables Volition developers to jump from project to project in a fluid fashion. Indeed when third-person destruction game Red Faction: Armageddon launches at the end of May (beginning of June in the UK), some of the developers will join the Saints Row team.
"Because of that it allows some of Armageddon's great team members to roll onto Saints," Baker said. "Then you've still got more than another year before inSANE is shown. So, plenty of time for people to roll onto the next project.
"We announced inSANE in late 2010 for a 2013 release. You can imagine how far along that project is.
"We're excited to have so much fantastic content. Red Faction being over a decade, four games; Saints Row, it'll be the third iteration, which people are just really excited about; and to be working with a visionary film director like Guillermo del Toro, who is a mad gamer himself, it's just fantastic.
"But luckily with them staggered like that, it's manageable."
Little is known about Saints Row: The Third. The player controls the leader of crime gang the Third Street Saints in the fictional city of Steelport. There's a rival gang, The Syndicate, which turns up and causes trouble.
altavoss escribió:yo jugue al 2 y por historia no esta nada mal,lo que pasa que la jugabilidad dejaba un pelin que desear.
saludos
goldenaxeband escribió:Volition: Saint's Row: The Third traerá "fantásticas sorpresas"
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El juego hará uso del motor Geo-Mod que ya se pudo ver en Red Faction: Guerrilla donde los edificios eran enteramente destructibles.
They say the game is the same hero from 1 and 2,gat is in it as is shandie,the game now has a standard lv system,you can make your charachter look like the hulk,or have a furry costume,theres a weapon like falice that makes sounds,and vibrates.
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they took out multiplayer,and kept coop.
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you can now upgrade your weapons,if your a fan of the assault rifle you can add a sniper scope and underbarrel grenade launcher.Close combat more your style?add a third barrel to that lame old shotgun and youve got yourself the gravedigger.Like cars dont worry about losing your investments when you lose them there permanent fixtures in your weapon cashe,also theres no more eating,drugs,drinking,thats been replaced by gernades and pipebombs,there now a secondary weapon.
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theres a new rc gun that shoots out an electronic bug that allows you to control vehcles,it starts with the ability to control cars,but you cna eventually upgrade it to take over tanks and air vehicles.once the bug is attached,you assume full control of the vehicle just as you would if you were inside.want to deliver an explosive package to a gang:?attach satchel charges to a station wagon,take it over with the rc gun,and drive it into enemy territory.
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3 gangs they are morning star which the muscle are masked wrestlers,the deckers are computer nerds,dealing with security,and money laundering,STAG (special tactical antigang)unit.this government sanctioned force is tasked with ridding the streets of any gang they encounter,regardless of whether theyre syndicate or saint
Theres diffrent ways to finish a mission,like a mission where you can either blow up a towering skyscraper,or lead an assault inside the tower and take it over for yourself.with this tower under your rule will give you access to more weapons,and cash,and becomes your new base of operations.Another is the saints raid a morning star boat filled with prostitutes,after capturing it you can either sell their boat back to them for one lump sum,or keep it yourself and pimp the girls out for the saints.
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like gta san andreas you can gain points to be skinny,fat,or strong.
Saints row the third is the first game in ther series to feature a standard lv system.If you wanted to upgrade your accuracy,weapon damage,or sprinting ability in previous games,you had to complete all levels of a specific activity.This time around,respect works exactly like xp.Earn enough respect and youll rank up,which nulocks a new collection of perks and ablities for purchase.If you avoid melee combat,you can bypass those upgrades and asve cash for weapon based perks.With player choice being such a big foucus in saints row this new system allows you to upgrade your character the way you want.
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Every gang needs some signature rides,and you can tweak the cosmetics and performance of your car,Instead of being limited to nitrous or kneecappers,players can upgreade bumpers for added durability or pour some cash into torque to help outrun the cops.If you want your car to really stand out,add gigantic spoilers or a customizable underglow. they had some costume options from space suits,cowboy or girl,cheerleader,mexican wrestler,superhero,pirate,ninja,and furry.
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New weapons like this one melee weapon-a giant bat shaped like a certain sex toy-leans far towards the novelty end of the specturm.This floppy rubber weapon is fully animated and endowed,and adds an unmistakable degree of insult to an attack.Beating an elderly woman with a sledgehammer is typically frowned upon,but youre really pushing the lines of decency when youre pummeling her with a purple phallus.
A sex toy might be good for a laugh,but it doesnt do much good when faced with an angry mob of morning star.When overwhelmed,players can call an airstrike by painting the target area with a laser.If your enemis are camped under an awning or other cover,you can opt for a predator drone.Like the iconic ac-130 level in call of duty 4,this changes your perspective to a top down view.You can pepper areas with standard bombs or release a smart bomb tha can be precisely controlled with the analog sitcks.
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All weapons have one feature in common-a specifict animation for nut shots.Hold a pistol as you melee a bum and your character will drop to one knee and throw a stiff jab at his crotch.If your wielding a bazooka,youll perform a golf swing to the jewels.
One tedious aspect of open world crime games is waiting for the repetitve carjacking animation to complete.The last thing you want to do when youre on the run from the cops is wait for the door to open,the driver to be pulled out,and your character to get ready to drive.In saints row 3rd the LB button acts as a sprint button as well as a modifier.Volition refers to it as the AWESOME BUTTON,because it amlifies almost any action you do.In case of carjacking,this shortens the process down to a missile drop kick int the drivers seat.Sprint at the car from the side and youll break through the window,sending the driver flying out the opposite door.Approach from the front and youll leap over the hood,giving the driver a face full of boot.If youd rather stick with traditional means,the camera zooms in on your victim as you shoot them in the face,or slam the door on their head.
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Good Dumb Fun
Professor genkis super ethical reality climax-this warped activity elements of the wackiest japanese game show youve ever seen(kinda like the running man).players compete with other syndicate featuring fire traps,weapon drops,mascots,and hyperactive japanese announcers.
Tank mayhem-Fans of saints row 2 are used to mayhem missions,which equipped you with numerous weapons with infinite ammo.Tank mayhem mixes things up by placing you into a tank and tasking you with destroying specific high value targets.These sections put the games geo mod imporvements on display-cars warp and deform as you tank makes contact rather than exploding in a shower of metal.Health pickups should keep your tank rolling long enough for your to steamroll that valuable parade of strippers.
Guardian Angel-your buddy Angel wants to toughen you up,and this particular method is pulled straight of talladega nights.It requires you to drive carefully around town as a tifer hangs out in the back seat.IF youre playing in coop,your partner must assault the tiger to keep him our of your hair.
As opposed to the random nature of these activites in previous games,these hijinks are tied to the syndicate war in saints row 3rd.Mayhem missions reward you for taking out syndicate property,and the goofier ones like insurance fraud and guardian angel are billed as training exercises to strenghten your charcter so can face the enemy without fear.
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theres a new enemy like oleg kirrlor a 8 feet tall towering beast who can toss cars like theyre styrofoam.Hell eventually be an asset to the saints,but the syndicate captures him in an effort to creat clone army.Oleg is highly intelligent,but the syndicates cloning process proves imperfect and his copies come out dumb as bricks.Despite their lack of brains,theyre still shipped out as heap muscle to the gangs of steelport.After getting used to taking down waves of standard sized,gun wielding baddies,youll have to shift your strategy when one of these cloned brutes charge you with piledrivers on his mind.unloading shells in him will weaken him but you have to complete a quick time event to deliver the final blow.
With its roots in gang warfare, the Saints Row series has always had a healthy selection of weaponry - pistols, SMGs, assault rifles, grenades...all of the genre standards. In addition to these traditional guns, some wackier tools of destruction like the chainsaw, satchel charge, sledgehammer, samurai sword, and a giant foam “pimp hand” have been available to players. Plenty of bloodshed happened thanks to the weapons we’ve already seen in the Saints Row series, but they’re nothing compared to what you’ll have access to in Saints Row: The Third.
Air Strike
Steelport’s three gangs will oftentimes become engaged in flashpoints, which see the gangsters coming together and partaking in some shady business. During our time at Volition, we saw a large group of Luchadores in a parking lot as they guarded palettes of drugs. Charging in with an AK and grenades might work if you’re skilled enough, but why risk it? With this laser-guided air strike, you can demolish large groups of enemies without directly engaging them. Simply use a laser to indicate where you want ground zero to be, and the area will soon be showered in what appears to be a napalm carpet bomb. What was once an intimidating collection of Luchadores turned into a bunch of scarred corpses with one of these strikes.
Predator Drone
Painting a target with a laser is a nice option, but why use that if you can personally drive an explosive package right into your enemy? Activating the drone will change the perspective to a top-down view similar to the AC-130 level in Modern Warfare. Standard bombs can be dropped with one trigger, while the other will release a smart bomb that you can precisely guide with the analog sticks. Destroying a high-value target with a standard bomb is a lot of fun, but it’s even better when you’re closing in on a vehicle from the perspective of a bomb you’re controlling.
RC Gun
Both the predator drone and air strike allow you to rain death from above, but this handy new weapon allows you to attack from the ground while still staying out of harm’s way. By shooting out an electronic bug, you can assume control of virtually any vehicle you see (it will initially control cars, but you can upgrade it to take over tanks and air vehicles). Once the bug is attached, you can drive the vehicle around just as you would if you were in the driver’s seat. You could take over a rival gang’s car and run over a few cops if you want to get them in some quick trouble, or fill a truck with explosives and send it into enemy territory if you’d like to deliver a bomb on wheels.
Upgrades
It was possible to upgrade some aspects of your weapons in Saints Row 2, but these bonuses were always tied to specific activities. Saints Row: The Third is going a different route, by offering a proper levelling system that opens up new perks and bonuses for purchase as you become more powerful. A standard shotgun can turn into the three-barreled Gravedigger if you have the cash, and assault rifles can receive scopes and grenade launchers. By upgrading weapons how you see fit, you’ll have much more say this time around when it comes to building your desired arsenal.
Sex Toy Bat
While it’s by no means the most subtle weapon in your arsenal, this floppy phallus packs a mean punch when used as a melee weapon. The top of this sex toy seems to have a mind of its own, wobbling around in a disturbing display of physics. Give a grandma a swift swing with this bat and you’ll witness a splash of blood and a body slamming against the pavement. It can’t feel good to get knocked out by the sex toy bat, but we think the insult may be worse than the injury in this case.
Sex toy bats and air strikes certainly won't be all you'll have at your disposal, as Volition hinted at several more ridiculous tools of destruction in Saints Row: The Third. We won't spoil any surprises here, but the more sadistic gamers will have plenty to look forward to when the game launches this holiday season.
* Volition says that Clive Owen’s movie, Shoot “Em Up is one of their primary influences for Saints Row: The Third.
* Saints Row: The Third will have a primary antogonist, named Phillipe Loren, unlike previous games which featured sprawling stories.
* You’ll be the Kingpin of a massive gang in Saints Row: The Third, but you can dress however you want to in the game.
* Cars will deform and crumble in a much more realistic manner thanks to the new tech used in the game.
* The city is cramped with things to do. The missions are very exciting and varied, the game’s non-linear and encourages creativity.
* Customizable weapons, which is a first for the series. You’ll be able to customise your weapons, cars and personalize them to suit your needs.
* Saints Row: The Third will be much more chaotic than the previous two installments.
* First game in the series to have a standard leveling up system, earn respect to upgrade your character as you want to.
The Saints Row series is known for a lot of things, but memorable characters aren’t high on that list. Aside from Johnny Gat or Shaundi, Stilwater was largely populated by ciphers and forgettable wannabes. Of course, while you’re spraying raw sewage on passers by in a septic truck or setting them alight in a go kart, you’re probably not too concerned about making new friends.
With Saints Row: The Third, Volition is going out of its way to deliver loads of action as well as a lineup of interesting friends, rivals, and other people. This week, Game Informer is highlighting just some of the folks you’ll be interacting with in Steelport.
“Phillipe Loren is the leader of the Syndicate, in particular the gang called the Morning Star,” says Steve Jaros, lead writer of Saints Row: The Third. “He’s kind of like a Bond villain. He’s statuesque and poised and elegant, and he’s a total gentleman. He’s not a fop—he’s not effeminate—and he’s not going to play to that European stereotype. He’s coldly logical and dangerous and very savvy.”
Phillipe is the main antagonist in the game, essentially kicking off the game’s story by kidnapping the player character, Johnny Gat, and Shaundi after a botched bank robbery. The game’s first mission takes place in Phillipe’s jet, as the player blasts his way out of the aircraft and down into Steelport.
It turns out that the player has made a powerful enemy in Phillipe, who’s far more powerful than the street level thugs that littered Stilwater. “He’s made a killing being an international arms dealer. He’s pretty much the leader of the criminal fraternity in Steelport. He calls all the shots, he directs everybody, he’s the guy that you just don’t want to f--- with.”
The Saints Row series is known for a lot of things, but memorable characters aren’t high on that list. Aside from Johnny Gat or Shaundi, Stilwater was largely populated by ciphers and forgettable wannabes. Of course, while you’re spraying raw sewage on passers by in a septic truck or setting them alight in a go kart, you’re probably not too concerned about making new friends.
With Saints Row: The Third, Volition is going out of its way to deliver loads of action as well as a lineup of interesting friends, rivals, and other people. This week, Game Informer is highlighting just some of the folks you’ll be interacting with in Steelport.
The wrestling-masked Luchadores are one of the more flamboyant criminal organizations in Steelport, so it’s only appropriate that the gang is led by someone equally peculiar. Killbane is a former professional wrestler who also founded the Luchadors with his tag-team partner, Angel. Killbane became jealous of his partner’s success, which led him to publicly unmask and shame his former friend. Eventually, Killbane was banished to Mexico after he killed an opponent in the ring. That exile didn’t last, and the grappler is back and running his group.
“He’s obsessed with his legacy and is a total fame ***,” says Steve Jaros, lead writer on Saints Row: The Third. “In some ways, he’s like a dark mirror to the player.”
Killbane’s given name is Eddie Pryor, but he doesn’t respond to that moniker. His mask is a constant presence, whether he’s on the streets, being interviewed on television, or attending a Syndicate board meeting. “He’s always embracing that luchadore spirit and never wants to let it go,” says Jaros, adding that while Killbane might look a little clownish he’s not someone to be taken lightly. “He’s very volatile. He can be charming and debonair one moment and then just snap off and break your neck.”
And what of Angel? He’s still dealing with the disgrace of being unmasked, but he’ll prove to be a helpful ally to the player as he navigates the unfamiliar streets of Steelport.
The Saints Row series is known for a lot of things, but memorable characters aren’t high on that list. Aside from Johnny Gat or Shaundi, Stilwater was largely populated by ciphers and forgettable wannabes. Of course, while you’re spraying raw sewage on passers by in a septic truck or setting them alight in a go kart, you’re probably not too concerned about making new friends.
With Saints Row: The Third, Volition is going out of its way to deliver loads of action as well as a lineup of interesting friends, rivals, and other people. This week, Game Informer is highlighting just some of the folks you’ll be interacting with in Steelport.
Even though Steelport is a city where groups of wrestling-masked gangsters stalk corners without anyone giving it a second thought, don’t assume all of the city’s crime involves ostentatious displays of costuming, rocket launchers, or remote-controlled drones. Sometimes, even the world of Saints Row calls for subtlety.
Matt Miller is the Syndicate’s go-to guy for those instances. As leader of the Deckers, Miller (no relation) is in charge of the city’s cybercrime. As with a lot of folks bolstered by the anonymity of the Internet, Miller is all swagger when he’s at his keyboard. Take him out of his element, and it’s another story. “The thing that’s interesting about him is that when he’s by himself he thinks that he’s god,” says Steve Jaros, the game’s lead writer. “He’s super cocky and kind of obnoxious and is very self-assured in what he does. However, when he’s around Killbane or Phillipe, he’s like a 15-year-old kid sitting at the big kid table.”
Even if he does clam up during those meetings, Phillipe and the rest of the Syndicate appreciate his contributions. It’s always good to have someone smart in your corner, particularly when it’s so potentially lucrative.
The Saints Row series is known for a lot of things, but memorable characters aren’t high on that list. Aside from Johnny Gat or Shaundi, Stilwater was largely populated by ciphers and forgettable wannabes. Of course, while you’re spraying raw sewage on passers by in a septic truck or setting them alight in a go kart, you’re probably not too concerned about making new friends.
With Saints Row: The Third, Volition is going out of its way to deliver loads of action as well as a lineup of interesting friends, rivals, and other people. This week, Game Informer is highlighting just some of the folks you’ll be interacting with in Steelport.
As Steelport’s oldest pimp, Zimos is a fixture in the criminal ecosystem. At first, the Syndicate tolerates the eccentric character, and he even forges a friendship with Phillipe Loren’s protégés, Viola and Kiki DeWynter. The relationship goes south for as-yet-unknown reasons, and Zimos finds himself locked away in the basement of one of the Syndicate’s human trafficking hubs.
After being rescued by the player, the temporarily gimp-suited Zimos becomes an important ally. His ties to the criminal underworld are critical in the player’s early days in Steelport, and he’s a great guide to the city. “In general, he’s kind of like the lovable granddad of the Saints,” says lead writer Steve Jaros. “He’s too old to care, he has a lot of swagger. Pretty much he’s seen it all, he’s done it all, and he’s too cool to be scared or offended.”
In addition to the role of de facto tour guide, Zimos provides plenty of comic relief. He has had a tracheotomy, though that hasn’t stopped him from smoking through the subsequent hole in his throat. He speaks using an electronic voice box, which has been autotuned. In other words, everything he says sounds like it was plucked from a T-Pain song. Stay classy, Saints Row.
All week long, we’ve been taking a look at some of the individuals who have shaped the criminal world of Saints Row: The Third. Today, we’re examining an organization that directly affects each and every one of those characters: the Morning Star gang.
Gangs have been a focus of the Saints Row franchise since the series was conceived. As the 3rd Street Saints rose to power in Stilwater, they’ve had to work around and eventually supplant organizations like Los Carnales, the Vice Kings, and the Sons of Samedi. We’ve spent time delving into the individuals that players will be interacting with in Saints Row: The Third, but don’t think that the game is turning into a character study. While Volition is putting more of an emphasis on populating the town of Steelport with more memorable people, its gangs are just as powerful as any that the Saints have encountered on their rise to power.
Morning Star is the oldest surviving gang in Steelport, and as such it commands considerable respect among criminals. It’s led by Belgian arms smuggler Phillipe Loren, and the organization maintains legal and illegal operations worldwide. For instance, Morning Star operates a high-end gun boutique in town, which sells weapons to people who have the cash. Simultaneously, the gang outfits illegal organizations, governments, and militaries with weapons as well.
“Where the others are more local and isolated, Morning Star is the more international organization and it has far-reaching tentacles,” says lead writer Steve Jaros. Those international ties are how Morning Star hooked up with Steelport’s Luchador gang. After selling weapons to that gang’s Mexico operations, Loren realized that a partnership could be lucrative for both parties. Eventually, the tech-focused Decker gang was brought into the fold, creating the Syndicate.
Loren runs Morning Star—and the Syndicate—with the help of the DeWynter sisters. Viola and Kiki are art dealers with refined tastes and a penchant for human trafficking. They’re so close that they’re often referred to as a single entity. “They’re the number two in the Syndicate, so when Phillipe is busy they’re the ones who assume control and make sure that things run on time,” says Jaros. “If they weren’t around, everything would descend into chaos.”
The game starts with the player upsetting Steelport’s balance of power, which will undoubtedly have far-reaching effects. Even though Morning Star might be a powerful entity, the Saints have proven themselves worthy of a good challenge. And after dominating Stilwater, that may be exactly what they need.
goldenaxeband escribió:Más detalles resumidos:* Volition says that Clive Owen’s movie, Shoot “Em Up is one of their primary influences for Saints Row: The Third.
* Saints Row: The Third will have a primary antogonist, named Phillipe Loren, unlike previous games which featured sprawling stories.
* You’ll be the Kingpin of a massive gang in Saints Row: The Third, but you can dress however you want to in the game.
* Cars will deform and crumble in a much more realistic manner thanks to the new tech used in the game.
* The city is cramped with things to do. The missions are very exciting and varied, the game’s non-linear and encourages creativity.
* Customizable weapons, which is a first for the series. You’ll be able to customise your weapons, cars and personalize them to suit your needs.
* Saints Row: The Third will be much more chaotic than the previous two installments.
* First game in the series to have a standard leveling up system, earn respect to upgrade your character as you want to.
* El juego Saints Row: The Third es mucho más caótico que las dos anteriores entregas.
cloud_cato escribió:No conozco esta saga, pero... ¿se supone q esto es algo bueno?:* El juego Saints Row: The Third es mucho más caótico que las dos anteriores entregas.
Yo soy de GTA y SR2 me pareció un juego menor, pero quien sabe si este me sorprenderá.
jjavmetal escribió:http://www.gameinformer.com/b/features/archive/2011/03/31/saints-row-the-third-debut-trailer.aspx
Trailer debut......
...LOL
jjavmetal escribió:http://www.gameinformer.com/b/features/archive/2011/03/31/saints-row-the-third-debut-trailer.aspx
Trailer debut......
...LOL
You’ve seen the screenshots from the game, now check out the concept art for Saints Row: The Third along with character renders below.
The concept arts features your first look at Steelport, a “city of sin under control of the Syndicate, a global criminal organization whose latest enterprise is nothing less than the eradication of the Third Street Saints.”
Character are features:
* Phillipe Loren: the cold, calculating leader of the Syndicate.
* Zimos: an old-school pimp who hates Morningstar and what they’ve done to pimping, mostly because they ran him out of business and pimping ain’t easy.
* Killbane: leader of the Luchadores Mexican wrestling gang that has cornered the gambling trade in Steelport.
* Angel de la Muerte: Killbane’s former tag-team partner. The relationship did not end well.
* Matt Miller: leader of the Deckers and specialist in high-tech cybercrime
-The player will make major, major decisions that dictate the ending they’ll see when its all said and done.
-As you gain control of the city you will be able to build safes houses
-You can pimp your rides in both form and function,the game will automatically save custom rides for later use
- Flash Points are random pocket of rival gangs you must clear out to gain great control over a particular district.These missions emerge organically.
-Mayhem missions often change game conditions,and feels like their own mini games
-Story missions will be far more diverse,developers are aiming to provide something fresh and unexpected for 75% of the missions in the game
-The graphics are better than SR2 with realistic lighting a noticeably higher level of detail,and a slightly less cartoonish aesthetic
THQ will release the ‘Initiation Station’ character creator for Saints Row: The Third ahead of the game’s holiday release, the publisher has announced.
‘Initiation Station’ allows players to create and share “the most outlandish videogame characters ever seen,” and then download them as playable characters for use in Saints Row: The Third when it releases later this year.
Whether you want to create a ninja, pirate, naked ninja-pirate, superhero, dominatrix or sex-slave, ‘Initiation Station’ promises you can do it all. You can even pair up with a friend to make a “dynamic duo” for use in co-op play.
‘Initiation Station’ will be released free on Xbox LIVE Arcade, PlayStation Network and PC in advance of Saints Row: The Third. No firm date has been provided.
goldenaxeband escribió:THQ will release the ‘Initiation Station’ character creator for Saints Row: The Third ahead of the game’s holiday release, the publisher has announced.
‘Initiation Station’ allows players to create and share “the most outlandish videogame characters ever seen,” and then download them as playable characters for use in Saints Row: The Third when it releases later this year.
Whether you want to create a ninja, pirate, naked ninja-pirate, superhero, dominatrix or sex-slave, ‘Initiation Station’ promises you can do it all. You can even pair up with a friend to make a “dynamic duo” for use in co-op play.
‘Initiation Station’ will be released free on Xbox LIVE Arcade, PlayStation Network and PC in advance of Saints Row: The Third. No firm date has been provided.
This Saints Row the Third eyes-only demo session displayed some of the strongest and weakest elements of videogames. Those unfamiliar with how sophisticated videogames can be would feel all their suspicions about our pastime were justified upon witnessing Saints Row’s casual, over-the-top violence, free-flowing profanities and crude imagery – traits that the initiated know are not just expected from the franchise, but are an integral part of its identity. To be fair to those not in the know, Saints Row could be justifiably described as puerile, derivative, distasteful and with no significant purpose.
However, it’s exactly these qualities that had the assembled press laughing at the lunacy of it all and that make Saints Row good, old fashioned, escapist entertainment. Volition and THQ look to be on-track to fulfil their aim to deliver a dollop of pure fantasy in which the player is very much the king of the castle and holds the keys to a giant concrete playground ready to be filled with murder, mayhem, madness and no small amount of tomfoolery.
“Our goal with Saints Row the Third is pretty simple,” states Saints Row writer, Drew Holmes. “It’s to make it the most ridiculous, outlandish, over the top, ridiculous-again experience that you’ve ever played.”
More power to them, we say.
Once Upon A Time
It’s reasonable to assume that Volition isn’t looking to win a BAFTA for Saints Row’s narrative.
This is the story of how the eponymous Saints have gone global thanks to their antics in the first two games. Everyone now knows who the Saints are; they have their own range of merchandise, including energy drinks, bobble heads and a movie on the way (if she weren’t such a secure and confident individual a certain Ms Croft might feel someone was poking fun at her).
As such, the Saints no longer commit their crimes for money, but for sport as they try to take over Stilwater, one block at a time.
The section we’re shown depicts the Saints holding up a bank, wearing huge, floppy headed Johhny Gat bobble head masks. Unfortunately for the Saints it transpires that this is a mob bank owned by the shady Syndicate and, consequently, everyone inside the bank is armed to the teeth.
Saints Row: The Third’s new CGI trailer.
Several waves of enemy goons later and the team are preparing the bank vault for extraction by way of a military-grade chopper that extricates it through the brickwork of the building with your character astride it, but that ends with the chopper crashing and you surrounded by armed guards. It’s an exaggerated, busy, high-action 15 minute sequence filled with comedic touches, in-jokes and a high body count, thanks to the heavy weaponry on offer.
“We don’t want Saints Row the Third to be the kind of game where you really have to work for that first pistol,” explains the game’s associate producer, James Torbit. “We’d like to start the player out with all the toys and then just give them more and more, instead of you having to work up to that level. We want the sandbox element of the city to be available straight away.”
To facilitate this feeling of diving straight into the action, the city has been scaled down in size, effectively further concentrating the instances of insanity.
“There were two reasons for [making the city smaller],” Torbit tells us.
“One is that we have a new engine, so the smaller city means we can have increased activity on the streets and make the game a lot prettier; the second thing is that we wanted there to be an activity or fun thing to do around every corner so that you don’t have to look for it, it’s just always there.”
Torbit’s confident that this smaller city will not shorten the game, telling us that the 30-40 hours that players might have spent with Saints Row 2 will be matched here. It’s not revealed how much of that will be taken up by the main narrative and how much will be spent on the extra activities, side missions, customisation options and just messing with people in the streets using the overhauled melee system.
An example of the latter includes beating random passersby over the head with a weapon that Holmes describes as the “Purple-headed floppy hammer of justice” – an oversized purple dildo.
Pimp My Everything
In fact, the colour of the dildo is one of the few elements of Saints Row the Third that cannot be customised. During the demo we see how this area has been expanded upon from the previous games with customisation options for outfits, gender and male/female physical attributes – yes, those attributes – joined by the tweaking of appearance and handling of many of the vehicles and even the structural size and amount of bling with which you can endow the buildings that you acquire in your takeover of the city.
“One of the great things about Saints Row is the notion of taking over a city,” he insists. “We’ve added some new ways of doing this, called ‘flash points’. So, you see a gang hanging out somewhere and if you can take these guys out you’ll gain control of that part of the city and also gain respect.”
Another way take over the city is through ‘activities’, which make a return from Saints Row 2. A brief flavour of the activities on offer include taking a tank for a spin and causing a set amount of damage on a rival gang’s turf, and over the top ways to commit insurance fraud.
Like everything else in the Saints Row universe these simply add to the cacophony of madness, ensuring that the dial marked ‘mental’ is set to 11 at all times. Online drop-in/drop-out co-op is promised too, which is unlikely to do anything to calm the tone of the game.
Where Grand Theft Auto has become increasingly defined by its characters, narrative and more serious tone, Saints Row is running as fast as it can in the opposite direction
With so much to do, see, play with and laugh at during the relatively short demo it’s easy to forget just how silly the whole thing is. Simply put, this game will not be for everyone and for better or worse will inevitably draw comparisons with Rockstar’s output when, really, the comparisons are pointless: where Grand Theft Auto has become increasingly defined by its characters, narrative and more serious tone, Saints Row is running as fast as it can in the opposite direction and seemingly not deigning to put a limit on how bat-shit mental you can choose to be when you step into its universe.
Of course, chucking myriad toys and fancy dress options at players does not a great game make, but it’s apparent that Volition are attempting to ensure that everything you do in Saints Row the Third is fun and so it sticks two fingers up at such highbrow notions of ‘games as art’ and simply invites you to come in a let it all hang loose. Like Family Guy, Itchy & Scratchy and Frankie Boyle, Saints Row is deliberately provocative, frivolously absurd and so over the top as to almost be inoffensive in its extravagance. That’s not to say it won’t touch a few nerves, but then Volition wouldn’t be doing its job properly if it didn’t.
“We try to be an equal opportunities offender,” Torbit succinctly sums up, tongue firmly in cheek. “We try to offend everyone as much as possible and not leave anyone out, because that would be rude.”
And so, in its own unique way, Saints Row the Third looks to be bringing the best and worst of videogames to the table. It’s not a game to show off the finesse or beauty of what games are capable of but, as the lights come up at the end of the demo, the wry amusement on many a face around the room suggests this slice of pure escapism could be one hell of a guilty pleasure.
Saints Row: The Third will be coming to Xbox 360, PlayStation 3 and PC on 18 November in the UK.