Yes, I'm trying my hand at a RetroArch-style emulator (not RetroArch itself, mind you - this is from the ground up). The Wii U has more than enough power to do this efficiently and well - for this reason I'll take my time with it.
Right now I'm working on real dynamic library loading, which is proving more of a pain than GX2 ever was (at least with Dimok's classes).
@NWPlayer123 if you want to check the other forum (the one with Datalogger) and see if you could help that would be awesome. I'll also update the git repo for that when I get the chance. (Update: Done, code that needs work is here, issues are here) This work is needed since all libretro cores are in their own files and I need to load more than just their entry points.
The whole thing's in C right now but I might move it to C++ later depending on how things go. Although some Assembly loops could be a good learning experience ;D
As usual with this sort of thing, it's best to pretend it doesn't exist until it's officially released. I can't guarantee any finish dates and I may not be able to post stuff all the time, but I will try to keep the git updated so you all can see how it's going and maybe help out :3
No, I'm not even thinking about GX2 yet and I'm dreading the day I have to.
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