› Foros › Retro y descatalogado › Xbox › General
XBN: What’s the exact nature of your involvement in Dead or Alive Extreme Beach Volleyball (DOAX)?
Itagaki: Actually, I’m not the producer of this game.
XBN: Who’s the producer?
Itagaki: Me. But really I’m the chief planner. I’m the chief architect. Chief tuner. I’m the Chief!
XBN: Err... yes thanks. At Tokyo Game Show, Seamus Blackley mentioned to me that the concept for this game was born with you in his office late one night, and that you two originally called it ‘Hentai Ballet’….
Itagaki erupts into laughter and slaps his knees for several seconds.
“No no no no! Well, yes.”
XBN: So you agree that the main selling point of this game is its sex appeal?
Itagaki: No no no. The key word for DOAX is ‘paradise’.
Itagaki: Even if we show nipples, that doesn’t necessarily mean ‘sexy’. The real entertainment value of this game is in the beauty of the environments, the characters… it’s paradise!
XBN: A men’s paradise.
Itagaki: Maybe. But when I see this, I feel beauty. I feel the love of the characters. I want players to feel the same way as they play.
XBN: Are you planning to have a booster disc for DOAX with extra costumes and such? How about letting players create and swap their own bikinis?
Itagaki: That’s all too Pokemon for me. I’m not a big fan of online gaming yet. When people buy this game, I want them to have the whole thing. I don’t want to force people to buy new skins or whatever. We may consider a booster disc down the line though.
XBN: What percentage of the full game is actually volleyball?
Itagaki: Ah, ok. Let me break it down. About 30% of the game is the volleyball. About 2% is the pool-side hopping game. Another 30% is very beautiful, interactive CG.
XBN: Interactive CG? How does that work?
Itagaki: The player can control certain aspects of the CG. Like when characters dance, or relax… there are various other activities on the island where the player can control the camera, feel involved.
XBN: How many minutes of CG are there in total?
Itagaki: About 10 minutes of pre-rendered CG like the trailer you just saw. And maybe 2,000 seconds of interactive CG. What is that, about three hours? We’re still making that actually.
XBN: We’re up to 62%. What else can you do in the game?
Itagaki: I guess about 15% is gambling. You can play roulette, blackjack… a number of things in the main hotel. You need to be careful though, the casino is always counting your winnings and you don’t want to piss them off too much. Just like in real life! You can win money, but also prizes, extras for the girls….
XBN: We’re up to 77%.
Itagaki: Another 5% is the special trailer archive. This is a special opportunity for fans of Team Ninja games to check out a variety of unreleased footage from not only DOAX, but also the original of Ninja Gaiden, DOA… we have stuff pulled out of our archives from way back in 1996!
XBN: Ah interesting.
Itagaki: And the remaining 20% or so is shopping. Gift motivated stuff. There’ll be other ways to get extras for the girls than just the shop.
XBN: Moving on now – who is your personal favourite DOA girl?
Itagaki: Kasumi, for sure. I feel…. responsible for her. Do you know that some hackers made a nude code for her in DOA3? It broke my heart. I feel very close to her after that event. It was an attack on her.
XBN: Kasumi is the youngest right? She’s 17. Don’t you think DOAX sexualises young girls a bit?
Itagaki: Why not? In Japan, that’s ok. Maybe it’s 20 in America. Remember though, I was 27 myself when I created Kasumi. I’m older now, but 17 year old girls can still be very attractive. Still, I’m not the kind of creator that lets my own preferences get overwhelm the game. I makes games for the player, not just myself.
Itagaki: Tekken 1 was good. Tekken 2 was better, and Tekken 3 even better than that. My family are big fans of Tekken 3! But Tekken was just did not push the genre at all. Such lazy development, it really annoys me. I do respect what the AM2 team did with Virtua Fighter 4. I am a fan of simplification, and I liked that they tried to increase the mass appeal of the game by cutting out one button. But DOA3 is still a better game.
XBN: With the huge success of games like GTA3 and Halo, do you think Japanese developers should be worried about Western developers taking over their turf?
Itagaki: I’m not worried myself, but I think other Japanese developers should be. It’s natural that Western gamers are catching up and developing their own style. I haven’t played GTA3, it’s not a game for me. I like more loveable games myself… like Pikmin.
Itagaki: Let me tell you the real story with that. Back when the original DOA came out, Namco aired a radio commercial -- they insulted my series. As the father of DOA, I will never forget an insult to my family. I will get them back with nuclear missiles more than 100 times for that. I will never forget it.