MICROSOFT escribió:Direct3D feature levelsTo handle the diversity of video cards in new and existing machines, Microsoft Direct3D 11 introduces the concept of feature levels. This topic discusses Direct3D feature levels.
Each video card implements a certain level of Microsoft DirectX (DX) functionality depending on the graphics processing units (GPUs) installed. In prior versions of Microsoft Direct3D, you could find out the version of Direct3D the video card implemented, and then program your application accordingly.
Numbering SystemsThere are three distinct numbering systems, for Direct3D versions, shader models, and feature levels:
Direct3D versions use a period; for example, Direct3D 12.0.
Shader models use a period; for example, shader model 5.1.
Feature levels use an underscore; for example, feature level 12_0.
Overview For Each Feature LevelThe following features are available for each Direct3D feature level.
The headings across the top row are Direct3D feature levels. The headings in the left-hand column are features.
Tabla:
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