snake-viper escribió:Cierto, muy raro.
Lherre, si pedia las de las otras consolas es por que no me las se practicamente
A grandes rasgos:
PS2:
CPU: 128 Bit "Emotion Engine"
System Clock: 300 MHz
System Memory: 32 MB Direct Rambus
Memory Bus Bandwidth: 3.2 GB per second
Co-Processor: FPU (Floating Point Multiply Accumulator x 1, Floating Point Divider x 1)
Vector Units: VU0 and VU1 (Floating Point Multiply Accumulator x 9, Floating Point Divider x 1)
Floating Point Performance: 6.2 GFLOPS
Compressed Image Decoder: MPEG2
Graphics
Clock Frequency: 150MHz
DRAM Bus bandwidth: 48 GB Per Second
DRAM Bus width: 2560 bits
Pixel Configuration: RGB:Alpha:Z Buffer (24:8:32)
Maximum Polygon Rate: 75 Million Polygons Per Second
3D CG Geometric Transformation: 66 million Polygons Per Second
Audio
Number of voices: ADPCM: 48 channel on SPU2 plus definable by software
Sampling Frequency: 44.1 KHz or 48 KHz (selectable)
l/O
CPU Core: Current PlayStation CPU
Clock Frequency: 33.8 MHz or 37.5 MHz (selectable)
Sub Bus: 32 Bit
Interface Types: IEEE1394, Universal Serial Bus (USB)
Communication: via PC-Card PCMCIA
Disc Media: DVD-ROM (CD-ROM compatible)
GC:
CPU: 128-bit custom IBM Gekko PowerPC (485MHz)
GPU: ATI Flipper (162MHz)
Graphics: Chip developed by NEC
RAM: 24MB 1T-SRAM, 16MB DRAM
Colors: 16.7 million on screen
Polygons: 20 million per second
Game Media: 1.5GB 8cm optical disk developed by Matsushita/Panasonic
Resolution: 640x480 pixels
Sound: 16-bit Macronix DSP Sound Processor
Xbox:
CPU 733 MHz Intel Custom Pentium III
Front Side Bus 133 MHz - 1.0 GB/sec
RAM Micron 64 MB DDR SDRAM
Memory Bandwidth 6.4 GB/sec bus
Storage Medium 8 GB Hard Disk
(Western Digital, 5400 RPM)
I/O (Input / Output) w-5x DVD-ROM
Type 9 DVD - 8.5 GB single sided
4x Proprietary USB Game Ports (12 Mbps)
Broadband Ethernet Connection (100 Mbps)
Proprietary Audio/Video Connector
Graphics Processor Unit 250 MHz Custom-Designed NV2X
Max Polygon Performance 125 M/sec
Simultaneous Textures 4.8 G/Sec
Pixel Fill Rate 12w
Compressed Textures Yes (6:1)
Maximum resolution 1920 x 1080 (HDTV Required)
MPEG 2 Support Yes (Standard DVD)
HDTV Game Support Yes (HDTV Cable Required)
DVD Movie Playback Yes (DVD Remote Control Required)
Media Comm. Processor 200 MHz Processor Custom
Designed By NVIDIA
Controls Hard Disk & DVD
Controls High-Speed Ethernet
Controls Proprietary USB Game Ports
Controls Advanced Audio which uses:
licensed technology from UK's Sensaura 3D.
Peripheral Bus (MCP BUS) 400 MB/s (Full Duplex)
Broadband Enabled Yes (10/100 Mbps / TCP/IP / WinSock)
Audio Channels 256
3D Audio Support Yes (64 3D channels)
Operating System - Windows 2000 Core OS
(Custom designed by MS)
- DirectX 8.0a (Drivers)
- Part 1 of the OS is on the hard disk < 1 MB
- Part 2 of the OS can be DVD disc < 500 K
- (Part 1 includes the core OS, DirectX, DVD playback, some drivers and 3D user interface)
- (Part 2 includes things like libraries, other drivers and other features needed by the developer)
- OS takes less then 3 MB in RAM
- The OS has a 3D user interface when no games are inserted to play music CDs, run DVD movies etc.
- The games run in ring 0, known as kernel mode which is the fastest mode possible.
Dreamcast:
# CPU: Hitachi SH-4
* 200MHz clock rate
* 360 MIPS (millions of instructions per second)
* 3D calculations (Can transform 5million polygons/second)
* 800+ MBytes/second bus bandwidth
* 1.4 billion floating-point operations per second
* In comparison, the SH4 can calculate nearly 3 times more floating point OPs per second then a 450MHz Intel Pentiom II Processor. Or about 1.4 times more than next years' 500MHz Intel Katmai or 500MHz AMD K7.
# Graphics: NEC PowerVR2 DC
* 3 million polygons/second peak rendering rate
* Perspective-Correct Texture Mapping
* Point, Bilinear, Trilinear and Anisotropic Mip-map filtering
* Gouraud shading
* z-buffer
* Colored light sourcing
* Full scene anti-aliasing
* Hardware-based Fog
* Bump mapping
* 16.77 million colors
* Hardware-based texture compression
* Shadow and Light volumes
* Super sampling
# Memory:
* 16 MB main RAM (SDRAM)
* 8 MB video RAM
* 2 MB sound RAM
# Sound:
* 45MHz Yamaha 32-bit RISC CPU @ 40MIPS (more powerful than total power of PSX)
o Based on ARM7TMDI Processor Core DSP.
* Real-time effects (Reverb, delay, etc)
* 64 sound channels
* Surround Sound support.
* Full realtime 3D sound support matching abilities of modern home theater systems.
* Hardware-based audio compression
# Storage:
* Proprietary 1 GD-Rom disc: Capacity 1.0GB (1024MB)
* 12x Yamaha (1.8MB/s)
# Data Save: VMS Card
* Energy-saving 8-bit CPU
* 128K byte memory
* 48x32 dot monochrome LCD display
* 37x26mm display size
* Button battery x 2, auto off function
* PWM 1 channel sound source
* Size: 47mm(W) x 80mm(H) x 16mm(D)/1.9" x 3.15" x 0.63"
* Weight: 45g/1.59oz
# Input:
* Four controller ports.
* Digital and analog directional controls
* Visual Memory System data save unit
* Analog Steering wheel, joystick, keyboard, mouse, and more available.
# Communication:
* 33.6Kbytes/second modem (Original Asia/Japan)
* 56Kbytes/second modem (USA, Europe, Asia/Japan after Sept. 1999)
* Software: The Dream Passport CD
o Access' NetFront and Secure Socket Layer (SSL).
o NetFront includes support of HTML 3.2, main features of HTML 4.0, and SSL.
o Dream Passport lets users access the web, e-mail, and chat.
# Operating System:
* Customized Microsoft Windows CE or Custom Sega OS (loaded at boot)
# Video Output:
* 640x224 NTSC via composite video or RF (Composite cables included with console)
* Available: RGB/VGA, S-Video
PS3:
CPU: Cell Processor
* PowerPC-base Core
@3.2GHz
* 1 VMX vector unit per core
* 512KB L2 cache
* 7 x SPE
@3.2GHz
* 7 x 128b 128 SIMD GPRs
* 7 x 256KB SRAM for SPE
GPU: RSX
@500MHz
* Multi-way programmable parallel floating point shader pipelines
Sound: Dolby 5.1ch, DTS, LPCM, etc. (Cell-base processing)
Memory:
* 256MB
R Main RAM
@3.2GHz
* 256MB GDDR3 VRAM
@700MHz
System Bandwidth:
* Main RAM: 25.6GB/s
* VRAM: 22.4GB/s
* RSX: 20GB/s (write) + 15GB/s (read)
* SB: 2.5GB/s (write) + 2.5GB/s (read)
Storage:
* HDD
* Detachable 2.5” HDD slot x 1
I/O:
* USB: Front x 4, Rear x 2 (USB2.0)
* Memory Stick: standard/Duo, PRO x 1
* SD: standard/mini x 1
* CompactFlash: (Type I, II) x 1
Communication: Ethernet (10BASE-T, 100BASE-TX, 1000BASE-T) x3 (input x 1 + output x 2)
Wi-Fi: IEEE 802.11 b/g
Bluetooth: Bluetooth 2.0 (EDR)
Controller:
* Bluetooth (up to 7)
* USB2.0 (wired)
* Wi-Fi (PSP®)
* Network (over IP)
AV Output:
* Screen size: 480i, 480p, 720p, 1080i, 1080p
* HDMI: HDMI out x 2
* Analog: AV MULTI OUT x 1
* Digital audio: DIGITAL OUT (OPTICAL) x 1
CD Disc media (read only):
* PlayStation CD-ROM
* PlayStation 2 CD-ROM
* CD-DA (ROM), CD-R, CD-RW
* SACD Hybrid (CD layer), SACD HD
* DualDisc (audio side), DualDisc (DVD side)
DVD Disc media (read only):
* PlayStation 2 DVD-ROM
* PLAYSTATION 3 DVD-ROM
* DVD-Video: DVD-ROM, DVD-R, DVD-RW, DVD+R, DVD+RW
Blu-ray Disc media (read only):
* PLAYSTATION 3 BD-ROM
* BD-Video: BD-ROM, BD-R, BD-RE
(lo de los formatos pues depende del modelo, la de 40 gb no tiene compatiblidad con ps2 claro)
X360:
Custom IBM PowerPC-based CPU
* 3 symmetrical cores running at 3.2 GHz each
* 2 hardware threads per core; 6 hardware threads total
* 1 VMX-128 vector unit per core; 3 total
* 128 VMX-128 registers per hardware thread
* 1 MB L2 cache
CPU Game Math Performance
* 9 billion dot product operations per second
Custom ATI Graphics Processor
* 500 MHz
* 10 MB embedded DRAM
* 48-way parallel floating-point dynamically-scheduled shader pipelines
* Unified shader architecture
Polygon Performance
* 500 million triangles per second
Pixel Fill Rate
* 16 gigasamples per second fillrate using 4X MSAA
Shader Performance
* 48 billion shader operations per second
Memory
* 512 MB GDDR3 RAM
* 700 MHz DDR
* Unified memory architecture
Memory Bandwidth
* 22.4 GB/s memory interface bus bandwidth
* 256 GB/s memory bandwidth to EDRAM
* 21.6 GB/s front-side bus
Overall System Floating-Point Performance
* 1 TFLOP
Storage
* Detachable and upgradeable 20 GB hard drive
* 12X dual-layer DVD-ROM
* Memory unit support starting at 64 MB
I/O
* Support for up to 4 wireless game controllers
* 3 USB 2.0 ports
* 2 memory unit slots
Optimized for Online
* Instant, out-of-the-box access to Xbox Live features, including Xbox Live Marketplace for downloadable content, Gamer Profile for digital identity and voice chat to talk to friends while playing games, watching movies or listening to music
* Built in Ethernet Port
* Wi-Fi Ready: 802.11 A, B and G
* Video Camera Ready
Digital Media Support
* Support for DVD-Video, DVD-ROM, DVD-R/RW, DVD+R/RW, CD-DA, CD-ROM, CD-R, CD-RW, WMA CD, MP3 CD, JPEG Photo CD
* Stream media from portable music devices, digital cameras, Windows XP PCs
* Rip music to Xbox 360 hard drive
* Custom playlists in every game
* Windows Media Center Extender built in
* Interactive, full screen 3D visualizers
HD Game Support
* All games supported at 16:9, 720p and 1080i, anti-aliasing
* Standard definition and high definition video output supported
Audio
* Multichannel surround sound output
* Supports 48 KHz 16-bit audio
* 320 independent decompression channels
* 32-bit audio processing