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rokyle escribió:Ya podrían dar una beta de Destiny para Xbox360 y One estos de Bungie que parece que no hayan sido 1st party de MS durante años.
pers46 escribió:rokyle escribió:Ya podrían dar una beta de Destiny para Xbox360 y One estos de Bungie que parece que no hayan sido 1st party de MS durante años.
¿A quien le harías un regalo, a tu ex o tu nueva novia?
pers46 escribió:rokyle escribió:Ya podrían dar una beta de Destiny para Xbox360 y One estos de Bungie que parece que no hayan sido 1st party de MS durante años.
¿A quien le harías un regalo, a tu ex o tu nueva novia?
rokyle escribió:Ya podrían dar una beta de Destiny para Xbox360 y One estos de Bungie que parece que no hayan sido 1st party de MS durante años.
Sé de los primeros en cruzar las fronteras salvajes de Destiny. Haz tu reserva y obtén acceso a la beta, que estará disponible el 17-07-14 para el sistema PS4™ y el sistema PS3™. Poco tiempo después estará disponible para Xbox One y Xbox 360. Las fechas de la beta están sujetas a cambios. Solo por tiempo limitado. Hasta agotar los códigos para la beta. Se necesita una conexión a Internet.
Grinch escribió:Segun hace poco salio. La seran 4 eternos y larrgos dias exclusivos . xD Luego vendra a los de la one ^^
tiku escribió:Grinch escribió:Segun hace poco salio. La seran 4 eternos y larrgos dias exclusivos . xD Luego vendra a los de la one ^^
No he entendido un pimiento xD
Grinch escribió:tiku escribió:Grinch escribió:Segun hace poco salio. La seran 4 eternos y larrgos dias exclusivos . xD Luego vendra a los de la one ^^
No he entendido un pimiento xD
La beta que primero llegara a las consolas de sony tienen una exclusividad de 4 dias segun salio hace poco ( sea o no verdad) . Luego llegaran a las consolas de MS
PilaDePetaca escribió:Ummm, parece ser que Destiny en PS4 y XONE van a 30 fps "gracias" a PS360
http://gamingbolt.com/bungie-explains-w ... d-xbox-one
PilaDePetaca escribió:Ummm, parece ser que Destiny en PS4 y XONE van a 30 fps "gracias" a PS360
http://gamingbolt.com/bungie-explains-w ... d-xbox-one
Grinch escribió:Esta claro. No voy a afirmar algo asi si no es seguro. Todo salio a raiz de esta imagen pero ya sabemos que la gente es muy mañosa con el photoshop
^^
xufeitor escribió:Grinch escribió:Esta claro. No voy a afirmar algo asi si no es seguro. Todo salio a raiz de esta imagen pero ya sabemos que la gente es muy mañosa con el photoshop
^^
Esa imagen supongo que se refiere a la beta(alpha) que han abierto estos últimos 4 días (12 al 15 de Junio) para los usuarios de PS4.
La Beta final que sale en Julio imagino que será una o dos semanas exclusiva, tampoco creo que sea mucho más.
__________________________________________
Y lo de que irá a 30fps se sabe desde hace eones.
josemurcia escribió:PilaDePetaca escribió:Ummm, parece ser que Destiny en PS4 y XONE van a 30 fps "gracias" a PS360
http://gamingbolt.com/bungie-explains-w ... d-xbox-one
Vaya Zasca.
PilaDePetaca escribió:Ummm, parece ser que Destiny en PS4 y XONE van a 30 fps "gracias" a PS360
http://gamingbolt.com/bungie-explains-w ... d-xbox-one
But why did Bungie did not targeted 60fps?
“It’s a lot of different things,” explains Jason Sussman who is the senior environment artist at Bungie. “I could get really technical, but I’d bore you to death. A lot has to do with performance. We’re cross-platform, so we had to be very delicate with all four consoles, making sure they have the same experience, that it looks as good as it possibly can on all these consoles. A lot goes into that, from geometry to textures to post effects to particles to how many players you get on the screen. We’re always balancing that out to make sure everyone gets the same experience,” he said in an interview with Venturebeat
GamesBeat: Does the complexity of the art have something to do with that, or is it something else that means you have to target 30 versus 60?
Sussman: It’s a lot of different things. I could get really technical, but I’d bore you to death. A lot has to do with performance. We’re cross-platform, so we had to be very delicate with all four consoles, making sure they have the same experience, that it looks as good as it possibly can on all these consoles. A lot goes into that, from geometry to textures to post effects to particles to how many players you get on the screen. We’re always balancing that out to make sure everyone gets the same experience.
IridiumArkangel escribió:josemurcia escribió:PilaDePetaca escribió:Ummm, parece ser que Destiny en PS4 y XONE van a 30 fps "gracias" a PS360
http://gamingbolt.com/bungie-explains-w ... d-xbox-one
Vaya Zasca.
Una idea estúpida sacar el juego en Ps3/360!? No lo creo, y menos para una empresa...
Grinch escribió:xufeitor escribió:Grinch escribió:Esta claro. No voy a afirmar algo asi si no es seguro. Todo salio a raiz de esta imagen pero ya sabemos que la gente es muy mañosa con el photoshop
^^
Esa imagen supongo que se refiere a la beta(alpha) que han abierto estos últimos 4 días (12 al 15 de Junio) para los usuarios de PS4.
La Beta final que sale en Julio imagino que será una o dos semanas exclusiva, tampoco creo que sea mucho más.
__________________________________________
Y lo de que irá a 30fps se sabe desde hace eones.
Eso supuse yo pero claro no hablan de la alpha sino de la beta. Ademas de que en la definicion de la beta sale . 17 apara ps4 y 3 y poco despues para one.
Y ese POCO meda que pensar que sony pagaria la exclusividad de la alpha y de unos dias de la beta
nono343 escribió:http://www.eurogamer.net/articles/2014-06-18-witcher-3-e3-gameplay-demo-combat-was-deliberately-easy-cd-projekt-says
900p en XONE de momento
1080p en PS4
comentan lo que ya se sabe, que es mas facil llegar a 1080p en PS4
Witcher 3 on PC ultra settings adds better tessellation, more physics, more post-processing and more realistic fur, Mamais said.
By comparison, the graphics of the console versions are equivalent to high settings on PC.
Grinch escribió:xufeitor escribió:Grinch escribió:Esta claro. No voy a afirmar algo asi si no es seguro. Todo salio a raiz de esta imagen pero ya sabemos que la gente es muy mañosa con el photoshop
^^
Esa imagen supongo que se refiere a la beta(alpha) que han abierto estos últimos 4 días (12 al 15 de Junio) para los usuarios de PS4.
La Beta final que sale en Julio imagino que será una o dos semanas exclusiva, tampoco creo que sea mucho más.
__________________________________________
Y lo de que irá a 30fps se sabe desde hace eones.
Eso supuse yo pero claro no hablan de la alpha sino de la beta. Ademas de que en la definicion de la beta sale . 17 apara ps4 y 3 y poco despues para one.
Y ese POCO meda que pensar que sony pagaria la exclusividad de la alpha y de unos dias de la beta
nono343 escribió:http://www.eurogamer.net/articles/2014-06-18-witcher-3-e3-gameplay-demo-combat-was-deliberately-easy-cd-projekt-says
900p en XONE de momento
1080p en PS4
comentan lo que ya se sabe, que es mas facil llegar a 1080p en PS4
A 900p resolution is CD Projekt's "minimum", Mamais said. "We will hit 900p no problem. We'd like to get it up to 1080p on Xbox One. That's our goal. Whether we can do it or not I don't know. We've got to squeeze everything we can out of the hardware.
"Microsoft and Sony say 900p is the sweet spot, and there's not a lot of difference visually between 900p and 1080p, but it's a hot topic now. So that's what my goal is."
To this end, CD Projekt is working directly with Microsoft engineers to try to improve the game's performance on Xbox One.
This month Microsoft updated the Xbox Development Kit (XDK) so games that are not using skeletal tracking with Kinect can choose to use the portion of the Xbox One's graphics processing unit that was previously reserved. Now, games have access to 100 per cent of the Xbox One GPU for increased resolution and graphical effects.
Mamais said CD Projekt had yet to take the new X D K out for a spin, but it will, as Witcher 3 does not use Kinect motion.
Witcher 3 does support voice control via Kinect for magic signs so players need not access the radial menu. But as Eurogamer reported yesterday, voice control remains in use if players have a Kinect despite the Xbox One update.
Some who caught The Witcher 3's gameplay demo during Microsoft's E3 press conference were a bit worried by what they saw.
During the five minute demo, set about 10 hours into the game, series star Geralt is off on a griffin hunt in the No Man's Land wilderness. He prepares for combat, in classic Witcher fashion, by equipping a set of buffing potions and a small crossbow.
It's not long before Geralt comes up against a number of bandits, and easily dispatches them with a combination of magic attacks and devastating sword strikes. Geralt eventually tracks the griffin down, and takes just a few attacks to kill his quarry.
If you think it all looks a tad easy, then you're right. But don't expect the final version of the game to offer such an easy ride, executive producer John Mamais told Eurogamer.
"The combat is complex," he said.
"What we showed at the Microsoft conference was the easy way to play. We only had five minutes to show, so we had to play on easy and make the fights go really fast. You saw lots of dismemberment. It's not going to be so easy to cut somebody in half when the game comes out. We were showing off some features there.
"I was reading some feedback after the conference and people were saying, 'oh, that looks so easy,' but it ain't gonna be that easy."
The Witcher series is famous for its complex combat. Players need to prepare properly for encounters, think tactically about their foes and, when in battle, skillfully evade, dodge and defend.
Witcher 3 retains this feeling, but CD Projekt is trying to make the game easier to get to grips with at the start than previous games in the series.
"What we are doing in Witcher 3 is we're really focused on making a really nice soft learning curve for combat and storytelling," Mamais said.
"A lot of people are worried about Witcher 3, saying they won't understand it if they haven't played Witcher 1 and 2. Our philosophy is, okay, gameplay has to be a nice gentle curve, combat and story has to be a gentle curve.
"So, we're going to reintroduce the characters in the beginning, and we're going to spoon feed the gameplay mechanics you need to learn. So you're not going to be thrown into the pit of fire like you were in Witcher 2. I think we made a mistake doing that."
"I was reading some feedback after the conference and people were saying, 'oh, that looks so easy,' but it ain't gonna be that easy."
Meanwhile, Mamais confirmed that the version of Witcher 3 shown during Microsoft's E3 press conference was indeed running on an Xbox One at 900p resolution and 30 frames per second.
It looked pretty good to our eyes, but Mamais insisted it will end up looking even better by the time development is finished for Witcher 3's February 2015 release date.
"We're still optimising for Xbox One and PS4 so it should look better than that in theory," he said. "But everything we're doing optimisation wise for PS4 and Xbox One, we're also optimising for PC. It's a cross-platform engine, so any optimisation we do for one platform goes into the other platform and just speeds it up, basically."
A 900p resolution is CD Projekt's "minimum", Mamais said. "We will hit 900p no problem. We'd like to get it up to 1080p on Xbox One. That's our goal. Whether we can do it or not I don't know. We've got to squeeze everything we can out of the hardware.
"Microsoft and Sony say 900p is the sweet spot, and there's not a lot of difference visually between 900p and 1080p, but it's a hot topic now. So that's what my goal is."
To this end, CD Projekt is working directly with Microsoft engineers to try to improve the game's performance on Xbox One.
This month Microsoft updated the Xbox Development Kit (XDK) so games that are not using skeletal tracking with Kinect can choose to use the portion of the Xbox One's graphics processing unit that was previously reserved. Now, games have access to 100 per cent of the Xbox One GPU for increased resolution and graphical effects.
Mamais said CD Projekt had yet to take the new K out for a spin, but it will, as Witcher 3 does not use Kinect motion.
Witcher 3 does support voice control via Kinect for magic signs so players need not access the radial menu. But as Eurogamer reported yesterday, voice control remains in use if players have a Kinect despite the Xbox One update.
"The voice command side doesn't tap into the GPU side at all, so we can still have Kinect," Mamais said.
"So if you buy Kinect you can use it for voice commands and system commands. It's modest integration for voice. But since it's not using the camera at all we can use any extra power we can take to speed up the GPU."
As expected, on PlayStation 4 Witcher 3 outputs at 1080p resolution.
"It's just a slightly(ligeramente) more powerful machine," Mamais said. "That's pretty known. But I think in the longer run everything is going to be on both platforms running at 1080p. It's just taking developers longer to do it than they expected because the architecture is a little more challenging on the Xbox One.
"It's actually easier to develop for Xbox One for us because we're PC developers. So everything we do on PC is for DirectX 11. And Xbox is also based on DX. So for the rendering side it's a more natural progression for us to go to Xbox.
"But we anticipate being able to do 1080p on PS4 a little bit easier than on the Xbox."
Ryudavis escribió:Tengo la sensación de que los juegos de la next-gen van a mejorar mucho los resultados cuando se hagan exclusivamente para next-gen y PC, vamos The Witcher 3 a alto no es moco de pavo.
eloskuro escribió:nono343 escribió:http://www.eurogamer.net/articles/2014-06-18-witcher-3-e3-gameplay-demo-combat-was-deliberately-easy-cd-projekt-says
900p en XONE de momento
1080p en PS4
comentan lo que ya se sabe, que es mas facil llegar a 1080p en PS4
Lo que no dices es que con el nuevo xdk, les ser´más facil llegar a 1080pA 900p resolution is CD Projekt's "minimum", Mamais said. "We will hit 900p no problem. We'd like to get it up to 1080p on Xbox One. That's our goal. Whether we can do it or not I don't know. We've got to squeeze everything we can out of the hardware.
"Microsoft and Sony say 900p is the sweet spot, and there's not a lot of difference visually between 900p and 1080p, but it's a hot topic now. So that's what my goal is."
To this end, CD Projekt is working directly with Microsoft engineers to try to improve the game's performance on Xbox One.
This month Microsoft updated the Xbox Development Kit (XDK) so games that are not using skeletal tracking with Kinect can choose to use the portion of the Xbox One's graphics processing unit that was previously reserved. Now, games have access to 100 per cent of the Xbox One GPU for increased resolution and graphical effects.
Mamais said CD Projekt had yet to take the new X D K out for a spin, but it will, as Witcher 3 does not use Kinect motion.
Witcher 3 does support voice control via Kinect for magic signs so players need not access the radial menu. But as Eurogamer reported yesterday, voice control remains in use if players have a Kinect despite the Xbox One update.
Some who caught The Witcher 3's gameplay demo during Microsoft's E3 press conference were a bit worried by what they saw.
During the five minute demo, set about 10 hours into the game, series star Geralt is off on a griffin hunt in the No Man's Land wilderness. He prepares for combat, in classic Witcher fashion, by equipping a set of buffing potions and a small crossbow.
It's not long before Geralt comes up against a number of bandits, and easily dispatches them with a combination of magic attacks and devastating sword strikes. Geralt eventually tracks the griffin down, and takes just a few attacks to kill his quarry.
If you think it all looks a tad easy, then you're right. But don't expect the final version of the game to offer such an easy ride, executive producer John Mamais told Eurogamer.
"The combat is complex," he said.
"What we showed at the Microsoft conference was the easy way to play. We only had five minutes to show, so we had to play on easy and make the fights go really fast. You saw lots of dismemberment. It's not going to be so easy to cut somebody in half when the game comes out. We were showing off some features there.
"I was reading some feedback after the conference and people were saying, 'oh, that looks so easy,' but it ain't gonna be that easy."
The Witcher series is famous for its complex combat. Players need to prepare properly for encounters, think tactically about their foes and, when in battle, skillfully evade, dodge and defend.
Witcher 3 retains this feeling, but CD Projekt is trying to make the game easier to get to grips with at the start than previous games in the series.
"What we are doing in Witcher 3 is we're really focused on making a really nice soft learning curve for combat and storytelling," Mamais said.
"A lot of people are worried about Witcher 3, saying they won't understand it if they haven't played Witcher 1 and 2. Our philosophy is, okay, gameplay has to be a nice gentle curve, combat and story has to be a gentle curve.
"So, we're going to reintroduce the characters in the beginning, and we're going to spoon feed the gameplay mechanics you need to learn. So you're not going to be thrown into the pit of fire like you were in Witcher 2. I think we made a mistake doing that."
"I was reading some feedback after the conference and people were saying, 'oh, that looks so easy,' but it ain't gonna be that easy."
Meanwhile, Mamais confirmed that the version of Witcher 3 shown during Microsoft's E3 press conference was indeed running on an Xbox One at 900p resolution and 30 frames per second.
It looked pretty good to our eyes, but Mamais insisted it will end up looking even better by the time development is finished for Witcher 3's February 2015 release date.
"We're still optimising for Xbox One and PS4 so it should look better than that in theory," he said. "But everything we're doing optimisation wise for PS4 and Xbox One, we're also optimising for PC. It's a cross-platform engine, so any optimisation we do for one platform goes into the other platform and just speeds it up, basically."
A 900p resolution is CD Projekt's "minimum", Mamais said. "We will hit 900p no problem. We'd like to get it up to 1080p on Xbox One. That's our goal. Whether we can do it or not I don't know. We've got to squeeze everything we can out of the hardware.
"Microsoft and Sony say 900p is the sweet spot, and there's not a lot of difference visually between 900p and 1080p, but it's a hot topic now. So that's what my goal is."
To this end, CD Projekt is working directly with Microsoft engineers to try to improve the game's performance on Xbox One.
This month Microsoft updated the Xbox Development Kit (XDK) so games that are not using skeletal tracking with Kinect can choose to use the portion of the Xbox One's graphics processing unit that was previously reserved. Now, games have access to 100 per cent of the Xbox One GPU for increased resolution and graphical effects.
Mamais said CD Projekt had yet to take the new K out for a spin, but it will, as Witcher 3 does not use Kinect motion.
Witcher 3 does support voice control via Kinect for magic signs so players need not access the radial menu. But as Eurogamer reported yesterday, voice control remains in use if players have a Kinect despite the Xbox One update.
"The voice command side doesn't tap into the GPU side at all, so we can still have Kinect," Mamais said.
"So if you buy Kinect you can use it for voice commands and system commands. It's modest integration for voice. But since it's not using the camera at all we can use any extra power we can take to speed up the GPU."
As expected, on PlayStation 4 Witcher 3 outputs at 1080p resolution.
"It's just a slightly(ligeramente) more powerful machine," Mamais said. "That's pretty known. But I think in the longer run everything is going to be on both platforms running at 1080p. It's just taking developers longer to do it than they expected because the architecture is a little more challenging on the Xbox One.
"It's actually easier to develop for Xbox One for us because we're PC developers. So everything we do on PC is for DirectX 11. And Xbox is also based on DX. So for the rendering side it's a more natural progression for us to go to Xbox.
"But we anticipate being able to do 1080p on PS4 a little bit easier than on the Xbox."
Un poquto mas potente y en la ultima frase denota que aun no han llegado a 1080p en ps4, pero que supone que será un poquito mas facil llegar en ps4
Vamos. Lo que yo ando diciendo ultimamente. Diferencias pequeñas = insignificantes para los jugaores consoleros de a pie.
https://www.youtube.com/watch?v=Tr9vH4OVZy0
Esto estaba rulando a 900p en xbox one real time Y va que te cagas de bien
tiku escribió:Los contextos no se pueden quitar así como asi, y menos cuando la frase que dices está ligada a un comentario en el plano técnico justo en la línea anterior, que es a la que está ligada. Obviamente no habla del plano empresarial
Natsu escribió:La excusa de "no hemos mejorado X aspecto por ser crossgen" me parece una excusa barata, más en un FPS, donde recortar gráficos en ps360 no afecta al juego.
IridiumArkangel escribió:tiku escribió:Los contextos no se pueden quitar así como asi, y menos cuando la frase que dices está ligada a un comentario en el plano técnico justo en la línea anterior, que es a la que está ligada. Obviamente no habla del plano empresarial
Ajá, pero cuando dice literalmente, "hacer el juego para Ps3/X360 es una idea estúpida" está diciendo que esas versiones sobran.
nono343 escribió:eloskuro escribió:
blabalbalablablablabalblablablabla......
"But we anticipate being able to do 1080p on PS4 a little bit easier than on the Xbox."
Un poquto mas potente y en la ultima frase denota que aun no han llegado a 1080p en ps4, pero que supone que será un poquito mas facil llegar en ps4
Vamos. Lo que yo ando diciendo ultimamente. Diferencias pequeñas = insignificantes para los jugaores consoleros de a pie.
https://www.youtube.com/watch?v=Tr9vH4OVZy0
Esto estaba rulando a 900p en xbox one real time Y va que te cagas de bien
la frase en negrita que has puesto no lo dice tampoco.
con el nuevo SDK tiene acceso al 100% de la GPU para aumentar la resolucion y los efectos graficos, no sabemos si a 1080p 960p o a que
A 900p resolution is CD Projekt's "minimum", Mamais said. "We will hit 900p no problem. We'd like to get it up to 1080p on Xbox One. That's our goal. Whether we can do it or not I don't know. We've got to squeeze everything we can out of the hardware.
900p ahora, quieren 1080p pero no saben si lo van a poder hacer. Tienen que exprimir muy bien el hardware.
"It's just a slightly(ligeramente) more powerful machine," Mamais said. "That's pretty known. But I think in the longer run everything is going to be on both platforms running at 1080p. It's just taking developers longer to do it than they expected because the architecture is a little more challenging on the Xbox One.
PS4 es ligeramente superior, el cree que mas adelante todo ira a 1080p en las dos.(esto es en los juegos en general creo). Tambien dice que la arquitectura de Xbox es un poco mas complicada
"It's actually easier to develop for Xbox One for us because we're PC developers. So everything we do on PC is for DirectX 11. And Xbox is also based on DX. So for the rendering side it's a more natural progression for us to go to Xbox.
es mas facil para ellos desarrollar en Xbox One porque vienen de PC
"But we anticipate being able to do 1080p on PS4 a little bit easier than on the Xbox."
Es un poco mas facil tener 1080p en PS4 que en Xbox
Así que nada por eso he puesto que en Xbox One va a de momento 900p, y que la play4 aún no ha llegado a 1080 de momento, porque no quería marcarme un tochopost
eloskuro escribió:nono343 escribió:la frase en negrita que has puesto no lo dice tampoco.
con el nuevo SDK tiene acceso al 100% de la GPU para aumentar la resolucion y los efectos graficos, no sabemos si a 1080p 960p o a que
A 900p resolution is CD Projekt's "minimum", Mamais said. "We will hit 900p no problem. We'd like to get it up to 1080p on Xbox One. That's our goal. Whether we can do it or not I don't know. We've got to squeeze everything we can out of the hardware.
900p ahora, quieren 1080p pero no saben si lo van a poder hacer. Tienen que exprimir muy bien el hardware.
"It's just a slightly(ligeramente) more powerful machine," Mamais said. "That's pretty known. But I think in the longer run everything is going to be on both platforms running at 1080p. It's just taking developers longer to do it than they expected because the architecture is a little more challenging on the Xbox One.
PS4 es ligeramente superior, el cree que mas adelante todo ira a 1080p en las dos.(esto es en los juegos en general creo). Tambien dice que la arquitectura de Xbox es un poco mas complicada
"It's actually easier to develop for Xbox One for us because we're PC developers. So everything we do on PC is for DirectX 11. And Xbox is also based on DX. So for the rendering side it's a more natural progression for us to go to Xbox.
es mas facil para ellos desarrollar en Xbox One porque vienen de PC
"But we anticipate being able to do 1080p on PS4 a little bit easier than on the Xbox."
Es un poco mas facil tener 1080p en PS4 que en Xbox
Así que nada por eso he puesto que en Xbox One va a de momento 900p, y que la play4 aún no ha llegado a 1080 de momento, porque no quería marcarme un tochopost
fixed
rafazgz93 escribió:eloskuro escribió:nono343 escribió:la frase en negrita que has puesto no lo dice tampoco.
con el nuevo SDK tiene acceso al 100% de la GPU para aumentar la resolucion y los efectos graficos, no sabemos si a 1080p 960p o a que
A 900p resolution is CD Projekt's "minimum", Mamais said. "We will hit 900p no problem. We'd like to get it up to 1080p on Xbox One. That's our goal. Whether we can do it or not I don't know. We've got to squeeze everything we can out of the hardware.
900p ahora, quieren 1080p pero no saben si lo van a poder hacer. Tienen que exprimir muy bien el hardware.
"It's just a slightly(ligeramente) more powerful machine," Mamais said. "That's pretty known. But I think in the longer run everything is going to be on both platforms running at 1080p. It's just taking developers longer to do it than they expected because the architecture is a little more challenging on the Xbox One.
PS4 es ligeramente superior, el cree que mas adelante todo ira a 1080p en las dos.(esto es en los juegos en general creo). Tambien dice que la arquitectura de Xbox es un poco mas complicada
"It's actually easier to develop for Xbox One for us because we're PC developers. So everything we do on PC is for DirectX 11. And Xbox is also based on DX. So for the rendering side it's a more natural progression for us to go to Xbox.
es mas facil para ellos desarrollar en Xbox One porque vienen de PC
"But we anticipate being able to do 1080p on PS4 a little bit easier than on the Xbox."
Es un poco mas facil tener 1080p en PS4 que en Xbox
Así que nada por eso he puesto que en Xbox One va a de momento 900p, y que la play4 aún no ha llegado a 1080 de momento, porque no quería marcarme un tochopost
fixed
El que no se consuela es porque no quiere