2 nuevas imágenes de Alone in the Dark (PS3/360/PC)

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Lorenzo Carcaterra Teams Up with Atari, Inc. on Alone in the Dark

NEW YORK, May 10
- Atari, Inc. (Nasdaq: ATAR), one of the world's most recognized brands and a third-party video game publisher, today announced that New York Times best-selling author Lorenzo Carcaterra has teamed up with the company as script writer on Alone in the Dark. Poised to redefine action gaming, Alone in the Dark will deliver blockbuster-action on a cataclysmic scale set in New York City's iconic Central Park. Alone in the Dark is being developed by Eden Games for Xbox 360TM video game and entertainment system from Microsoft, PLAYSTATION®3 computer entertainment system and Windows platform.

With more than twenty years of writing experience, Carcaterra lends his creative pen to provide the most authentic NYC experience yet in a video game. Born and raised in New York's Hell's Kitchen neighborhood, Carcaterra has covered the city in both fact and fiction, beginning as a reporter for the NY Daily News in 1976, becoming a successful television consultant and writer for shows including Law and Order and achieving success as the best selling author of such books as Apaches, Gangster and Sleepers, the latter of which became the hit film starring Robert De Niro and Brad Pitt.

"Carcaterra delivers riveting stories filled with graphic narrative that have earned him international acclaim," said David Nadal, Studio Head, Eden Games. "Gripping, compelling storylines are the basis of what differentiates a good game from a blockbuster. With Alone in the Dark, Carcaterra has crafted a meticulously engaging storyline that will grab the player from the start and send them on a journey through Central Park they will never forget."

"Alone in the Dark was a challenge which allowed me to bring a realistic feel to an apocalyptic situation facing New York City and really dig into the Central Park conspiracy idea," said Lorenzo Carcaterra. "It also allowed me to write for hard-edged characters, some good, some bad, all forced to confront a force whose power they could never imagine. The story never stalls, always moves in overdrive and the characters zoom right along at warp speed, stopping long enough along the way to say a few lines that keep driving the plot forward. The end result is, I hope, a roller-coaster of a thrill ride that should be tons of fun to play."

Taking inspiration from today's globally popular TV action dramas, Alone in the Dark delivers a new level of gripping narrative intensity, presented as a complete season format of episodes each containing action, plot twists and cliff-hangers. With a script written by best-selling author Carcaterra, players take the role of Edward Carnby as over the course of one apocalyptic night he must uncover the earth-shattering secret behind Central Park.

With a dramatic, graphic and fast-paced storyline, unprecedented levels of real-world interaction and physics, advanced artificial intelligence, stunning visuals and uniquely immersive interface, all set in a meticulously detailed, wide-open environment, Alone in the Dark is set to break gaming cliches, fulfill the next gen-promise, and deliver a new kind of entertainment experience.
Dios, ¿es una broma?
Antes de maximizar las fotos parecian artworks, hasta que he visto algun mini jaggie por ahi xDD

Dios bendito como sea asi el juego y no sean renders xD
Se ven texturas chungeras y dientes de sierra, pero la atmosfera me gusta y la iluminación tambien.....

Unos videos in-game vendrian de perlas.
La 1ra captura es en tiempo real y la 2da un render.
El blur es como la Aspirina. El remedio para todos los males.

Luego cuando ves el juego en directo y ya no pueden esconder los defectos con un blur que no deja ver nada es cuando viene el susto. [jaja]
Mm.. ¿se han pasado un tanto no? (en su fuerza/% me refiero).

Aunque me gusta la ambientación pues usar el blur no es mala idea para crear sensación de profundidad o para resaltar ciertos elementos en pantalla.
Bidule escribió:Mm.. ¿se han pasado un tanto no? (en su fuerza/% me refiero).

Aunque me gusta la ambientación pues usar el blur no es mala idea para crear sensación de profundidad o para resaltar ciertos elementos en pantalla.


... o para resaltar psicotropias varias [jaja]

yo creo que es tiempo de un BUEN alone in the dark en la linea original de la saga. (y no lo que se ha hecho en los ultimos años con ella).

lastima que ocurra como con test drive, que con tanta morralla en los ultimos tiempos se ha perdido el sabor original.

saludos.
takeda escribió:Se ven texturas chungeras y dientes de sierra,



Joe,los dientes de sierra no se pueden solucionar?esque veo que todos los juegos tienen...¬¬
se soluciona con antialiasing, pero claro, si haces un chipset grafico en el que el AA sale caro, pues acabas no usandolo.

saludos.
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