Escrito originalmente por Bidule La Jaguar no permite link con otra Jaguar. GameBoy fue la primera
El Doom esta bien pero el control con el mando le resta muchos enteros que quieres que te diga, no es un juego idoneo para esa consola
A mi me han dicho que el Alien esta de muerte con el PAD del mando
Saludos,
Bidule
Realmente si puedes conectar dos Jaguar con el Jag-Link y de hecho puedes jugar Doom en modo multiplayer a pesar de que tiene algunos bugs, también puedes conectar varios Jags para jugar el fabiuloso BattleSphere Gold.
Acerca de la arquitectura del Jaguar, realmente no es considerada de 16 bits, ustedes se refieren a que el Motorola 68000 puede acceder a 16 bits de un total de 64 que se transmiten por el bus de datos....pero el Motorola 68000 no es el CPU del Jaguar, de hecho según sus creadores el Jag no tiene un CPU tal como nosotros los conocemos, el 68000 es solo un manager, "..se encarga de decirle a los demás procesadores que hacer, pero el no hace nada mas..." es dificil decir si el Jaguar es o no una máquina de 64 bits ya que sus componentes son variados y la definición de una máquina de N-bits no es del todo clara, de hecho depende de la forma en que se mire...el siguiente es un extracto de las FAQ del Atari Jaguar, de donde obtuve la información y adjunto una imágen de varios Jag "corriendo" BattleSphere Gold en modo multiplayer.
"Of the five processors in the Jaguar, only the object processor and the blitter are "true" 64-bit components. Because the blitter and the object processor are in the Tom chip, by extension Tom is a 64-bit chip. Furthermore, the Jaguar also used a 64-bit memory architecture, according to Jez San of Argonaut Software.
Some say the Jaguar should be considered a 32-bit system, as that is the maximum register size in the programmable processors (the 68000, the graphics processor, and the DMA sound processor). Others say the Jaguar can be considered a 64-bit system, because 64-bit components are used, and the GPU can access 64 bits of data if required. Again, the lack of an agreed-upon definition serves to complicate the issue.
According to Jaguar designer John Mathieson, "Jaguar has a 64-bit memory interface to get a high bandwidth out of cheap DRAM. ... Where the system needs to be 64 bit then it is 64 bit, so the Object processor, which takes data from DRAM and builds the display is 64 bit; and the blitter, which does all the 3D rendering, screen clearing, and pixel shuffling, is 64 bit. Where the system does not need to be 64 bit, it isn't. There is no point in a 64 bit address space in a games console! 3D calculations and audio processing do not generally use 64-bit numbers, so there would be no advantage to 64 bit processors for this.
Jaguar has the data shifting power of a 64 bit system, which is what matters for games, so can reasonably be considered a 64 bit system. But that doesn't mean it has to be 64 bits throughout."
For the record, the opinion of most third party developers and observers is that the Jaguar is indeed a 64-bit system. The emphasis is on the word "system"; while not every component is 64 bits, the Jaguar architecture, as a COMPLETE SYSTEM, is..."
"...The 68000 may be the CPU in the sense that it's the centre of operation, and boot-straps the machine, and starts everything else going; however, it is not the centre of Jaguar's power. ... The 68000 is like a manager who does no real work, but tells everybody else what to do."