"XBC 5.1 and proper tunneling
XBC 5.1 has been released as a mandatory update. What's new in XBC? Well, this version of XBC is using the newly designed tunnel. This tunnel is the highest performing tunnel anywhere.
Since the beginning of tunnel software, there has been one inherit problem that has plagued them, overhead. All tunnels add overhead to every packet of data from the game console. Up until now, all tunnels added roughly 30 to 42 bytes of data to every packet of data coming from the console. XBC has changed this.
XBC 5.1's new tunnel only adds 1 (one) byte of overhead. Well, what does this mean? No matter how you slice it, you are going to experience less lag in your games, period. Don't believe it? Visit our download page and try it for yourself.
The new high performance tunnel is only available in classic mode (not neXBC lan) and is not yet built into the PSP code base yet. Are we stopping there, hell no. We are already working at making XBC’s data packets smaller than the Xbox’s packets! Stay tuned, we are just getting started"
En resumen: han actualizado el codigo de la aplicación, reduciendo los paquetes de envio. Antes se enviaba entre 30 y 42 bytes mas la data del juego a cada jugador. Ahora solo se le suma al paquete UN SOLO BYTE. Esto da como resultado un aumento considerable en rendimiento, menos lag y demás.
Ya se proclaman como el sofware de tunneling con mayor performance en el mercado.
pd: todavia el codigo no esta listo para PSP y XBClan pero se cambiará n un futuro cercano.