Encontre esta informacion en ps2scene que trata sobre la cantidad de recursos que usara el Sistema Operativo de la consola, promete muchas cosas interesantes, seria un SO multitarea pues permitiria tener en marcha el juego y como tareas en segundo plano mantener comunicaciones via chat o voz contacto con nuestros amigos para saber si estan en linea y unirse a una partida. Tambien habla sobre la incorporacion de video conferencias
"Recent reports suggest that Sony is still bidding on components for inclusion in the PS3. They are also, reportedly, having problems fitting all of the necessary components into the PS3's small casing and may have to do major design changes.
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“This means the development is far from final, and it will be debugging up to, and in a Microsoft overheating manner, past the last minute. Not a good sign.”
As if that weren't bad enough, sources also report that the PS3's OS will consume 25% of the system’s core and 18.75% of the system RAM.
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As some gamers have heard, Sony revealed at GDC this year that they will be constantly reserving 1 of the 7 available SPEs on the Cell Processor for their OS. This, we have discovered, is just the tip of the iceberg.
As was witnessed in their demonstrations at GDC, Sony is planning to have an Operating System running constantly in the background, just like one witnesses when using the Xbox360 OS (aka Dashboard). They plan to have a "Blade" like pane that can appear out of the right hand side of the screen for viewing and participating in activities that the OS enables.
This include but are not limited to,
* Multi-User Voice Chat across all games, even outside of the games own UI
* Multi-User Video Chat across all games, even outside of the games own UI
* Notifications and messaging to be sent between users regardless of the games they are playing
Like the Xbox360, this all comes at a cost,
* 32mb of the 256mb of available GDDR3 memory off the RSX chip
* 64mb of the 256mb of available
R memory off the Cell CPU
* 1 SPE of 7 constantly reserved
* 1 SPE of 7 able to be "taken" by the OS at a moments notice (games have to give it up if requested)"