¿Alguien sabe a que hace referencia el número en las pegatinas traseras de SNES?

Tengo algunos juegos de SNES a los que les tengo especial afecto, pero algunos tienen la carcasa trasera muy amarillenta. Lo más fácil que he pensado es cambiarlas por otras de juegos que me gusten menos, siemrpe que la pegatina sea igual. Sin embargo veo que la parte posterior de las carcasas tienen un número marcado en la pegatina (no pintado).

Por otro lado también veo que en la parte interior de la carcasa, sin necesidad de abrir el cartucho, vienen otros números en relieve.

Me pregunto si alguien podría aclararme a qué hacen referencia estos números ¿juegos? ¿versiones? O a lo mejor son indistintos y puedo cambiar las traseras tranquilamente.

Un ejemplo sería el Super R-type alemán que tengo aquí:

Pegatina trasera: 00
Frontal interior: F - 51
Trasera interior: B - 52

Gracias
Me suena que los números marcados en la pegatina trasera de los cartuchos hacen referencia a revisiones de software.

Sobre el resto ni idea, a ver si alguien nos da alguna pista.

Edito para añadir referencia que confirma lo del código de la pegatina:

http://www.digitpress.com/forum/showthread.php?59655-Difference-between-Super-Mario-World-versions&p=928374&viewfull=1#post928374 escribió:If you want to find the revision number of an SNES game, look on the back label. Next to "IMPORTANT", there is a number "stamped" onto the label. It will be difficult to see, so you may have adjust your viewing angle. It will say something like "07" or "01A". If there is a letter on the end, that means that the game is a revision other than 1.0, with "A" meaning 1.1, "B" meaning 1.2, and so on. Note that on some games, like Majesco rereleases, there is no paper backlabel; the information is simply printed in relief. In this case, you'll have to try another method.


Edito, y 2:
http://www.nintendoage.com/forum/messag ... adid=67141
Nintendo produced the vast majority of carts even for 3rd party developers, so there's no surprise in the same number showing up on all those titles. Some 3rd parties did make their own carts, with Konami (or Ultra?) being the most prominent. Those carts have "24" printed on the back label rather than being stamped in.

http://www.nintendoage.com/forum/messag ... adid=67141
These are the manufacturing facility number.

http://www.nintendoage.com/forum/messag ... adid=54179
Production Run #'s: To find these, look on the upper left hand corner on the back label of all licensed games. It will be a two digit code that tells which
manufacturing plant produced the game. NTSC games used the following codes: 00, 01, 05, 07, 08, 09, 10, 11, 12, 19, 20, 21, 24, 27, and 28. Nintendo used
these codes to keep track of problems with games, and these codes mixed with the software update letters would tell NOA anything they needed to know about
the games if someone called with a problem. Plant 24 always printed their numbers on the back labels, rather than imprinting them. (24 is always Konami or
Ultra games). One other interesting fact, all Acclaim carts had a 4 digit code imprinted, rather than just a 2 digit code. The 3rd digit of that code is always an "R"
and the fourth letter is always an "X, Y, or Z." Many Tengen games also had this 4 digit code before their back labels were switched to saying "Manufactured by Tengen."
You could probably start matching up games to plant #s, some have one or two, some like SMB2 &3 have several. Then there are the companies that made their own carts, Virgin, Hi-Tech, Acclaim, Etc. That are different with their 4 digit codes. Would be some work, but a known list could be compiled.

http://www.nintendoage.com/forum/messag ... did=108961
To some that # is important, these are the manufacturing facility numbers. To have the wrong one would mean that the game is not technically 100% original.
Also check this out. Some carts have and A or B after the # do denote a revision. Not only will their PCB's look different when you open the game up, but in cases
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