Sercebu escribió:kanyero escribió:Vibración, la xbox no soporta force feedback.
Pues lamento decirte que te equivocas, te dejo una foto de mi volante y de la caja original donde especifica que tiene force feedback.
El volante por lo que veo multi-consola, y tiene force feedback, lo cual no quiere decir que funcione en todas las consolas, lo hará en la ps1 y ps2 e igual en la gamecube (pues desconozco si la gamecube lo soporta). La xbox como dije antes no soporta force feedback, así que en ella, por mucho que lo soporte el mando, esa función no va a funcionar.
Saludos!
Edit: He estado buscando el motivo por el cual la xbox no soporta force feedback, y lo más que he llegado es a una review del speedster 3 que comentan que este volante "simula" un force feedback, aunque sin serlo realmente:
Ask anyone that own an Xbox about its shortcomings and they will probably have a hard time thinking of any. Now, pose the same question to the racing game crowd and the immediate response will most likely be: “No force feedback!” There are differing opinions as to why the Xbox does not support force feedback, and none of them revolve around the difficulties associated with programming it or its relative cost. The lack of force feedback support has kept many peripheral companies from producing wheels for the harder core population of race fan. You couldn’t even buy a premium wheel if you wanted to for the Xbox, that is, until now. The Speedster 3 ForceShock by Fanatec was created with one goal in mind: To provide the most realistic racing game experience while working around the lack of the Xbox’s force feedback support. Has Fanatec succeeded where others have failed, or haven’t even tried? We put the Speedster 3 ForceShock through the ringer, and below are the track results…
Force Feedback Force – adjustment range 0 to 3
The feedback force basically tells the motor how hard to work for a given input signal. The force feedback feature of the Speedster 3 ForceShock is really a system that responds how the vibration of a controller would respond, but with a different motor and system controlling the result. A vibration system works by the distorted harmonics of two motors whereas the motor used for the Speedster 3 ForceShock’s force feedback is actually rotating the wheel’s shaft. Keep in mind you’re not going to actually feel a certain type of feedback resulting from the g forces pulling your wheel in a certain direction around a turn; this is the programming component that is lacking from the Xbox hardware/software. You will, however, feel a bumpy road surface jerk the wheel a bit left and right as it would on a real car going over a similar surface, or have a bit of shudder occur when a vehicle is traction limited. Depending on the force of the collision or signal, vibration effects may also be blended in with the force feedback outputs. A big collision will cause the wheel to move on its own in either direction, and will also cause the vibration motors to kick in some shake that vibrates the complete wheel assembly.