[ANUNCIADO]Midnight Club: Los Angeles Remix para PSP®

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Rockstar Games anuncia la salida de Midnight Club: Los Angeles en Xbox 360® video game y sistema de entretenimiento de Microsoft y PLAYSTATION®3 computer entertainment system

junto con Midnight Club: Los Angeles Remix para PSP® (PlayStation® Portable) system

os dejo la nota oficial, sin duda la mejor noticia para mi de este año por el momento, como lo estaba esperando, ya veo unos cuantos chillando si!!! xdd,

el titulo tiene salida para el 9 y 12 de septiembre en USA y EUROPA, el titulo contara como ya sabeis con la ciudad de los angeles, para recorrer libremente con carreras callejeras, no faltaran los mejores coches del mundillo, tanto customs como racers, coches de lujo, etc o las nuevas motos que seran incluidas

el titulo en psp aprovechara las maximas capacidades para ofrecer un juego extraordinario y una experiencia de juego unica, bueno sin mas, os dejo la nota en ingles. en cuanto hayan las primeras imagenes, aqui las tendreis. que disfruteis de esta gran noticia. saludos

Rockstar Games announces release date for Midnight Club: Los Angeles on the Xbox 360� video game and entertainment system from Microsoft and PLAYSTATION�3 computer entertainment system along with Midnight Club: LA Remix for the PSP�
Open-world street racing series debuts on next generation consoles September 9th and 12th for North America and Europe respectively

Rockstar Games announces release date for Midnight Club: Los Angeles on the Xbox 360® video game and entertainment system from Microsoft and PLAYSTATION®3 computer entertainment system along with Midnight Club: LA Remix for the PSP® (PlayStation® Portable) system
Open-world street racing series debuts on next generation consoles September 9th and 12th for North America and Europe respectively

New York, NY – April 21, 2008 – Rockstar Games is proud to announce the fourth installment of its critically-acclaimed and genre-defining Midnight Club franchise, Midnight Club: Los Angeles, is set for release on September 9th in North America and September 12th in Europe. Developed by series creator Rockstar San Diego, Midnight Club: Los Angeles will give gamers the unprecedented freedom to race through a hyper-realistic LA.

"From the beginning, Midnight Club has been about street racing in a open-world," said Sam Houser, Founder of Rockstar Games. "With our team at Rockstar San Diego we have developed a game that we feel once again pushes the boundaries and expectations of what a racing game can be."

Whether driving by the beach or beating the competition by cutting through a parking garage at 200 mph, Midnight Club: Los Angeles provides a seamless, breathtaking environment for everyone who loves to compete. With no load times, no tracks, and no rules, the game allows players to race who they want, when they want, and where they want in an unbelievable recreation of Los Angeles.

"People are going to be blown away when they see how true-to-life Los Angeles looks in this game," said Jay Panek, Midnight Club Producer Rockstar San Diego. "We've added some great twists and turns that let players experience the authentic vibe and feel of the city at blistering speeds that you simply couldn't get away with in real life."

A racing game is nothing without the great cars and Midnight Club: Los Angeles allows extensive customization of vehicles for both performance and appearance. Players can now fully personalize their officially licensed imports, tuners, classic muscle cars and motorcycles both inside and out with a dizzying array of licensed rims, spoilers, interior gauges, tires and more.

Also scheduled for release on September 9th, Midnight Club: LA Remix for the PSP® system will provide another incredible portable racing experience. Developed by Rockstar London, the game will take full advantage of the hardware to deliver the unrivaled sense of speed and style that the best-selling Midnight Club series is known for.

For more information about Midnight Club, please visit our website at http://www.rockstargames.com/midnightclubla.

Rockstar Games is a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO).

About Take-Two Interactive Software

Headquartered in New York City, Take-Two Interactive Software, Inc. is a global developer, marketer, distributor and publisher of interactive entertainment software games for the PC, PLAYSTATION®3 and PlayStation®2 computer entertainment systems, PSP® (PlayStation®Portable) system, Xbox 360® and Xbox® video game and entertainment systems from Microsoft, Wii™, Nintendo GameCube™, Nintendo DS™ and Game Boy® Advance. The Company publishes and develops products through its wholly owned labels Rockstar Games, 2K Games, 2K Sports and 2K Play, and distributes software, hardware and accessories in North America through its Jack of All Games subsidiary. Take-Two's common stock is publicly traded on NASDAQ under the symbol TTWO. For more corporate and product information please visit our website at http://www.take2games.com.

All trademarks and copyrights contained herein are the property of their respective holders.

© 2008 Microsoft Corporation. All rights reserved. Microsoft, Xbox, Xbox 360, Xbox LIVE and the Xbox logos are trademarks of the Microsoft group of companies and are used under license from Microsoft.

"PlayStation," "PLAYSTATION," "PS" Family logo and "PSP" are registered trademarks of Sony Computer Entertainment Inc. PSP® system – Memory Stick Duo™ may be required (sold separately).

Important Legal Information

In connection with the tender offer commenced by Electronic Arts Inc., the Company has filed with the Securities Exchange Commission a Solicitation/Recommendation Statement on Schedule 14D-9. The Company's stockholders should read carefully the Solicitation/Recommendation Statement on Schedule 14D-9 (including any amendments or supplements thereto) prior to making any decisions with respect to Electronic Arts' tender offer because it contains important information. Free copies of the Solicitation/Recommendation Statement on Schedule 14D-9 and the related amendments or supplements thereto that the Company has filed with the SEC are available at the SEC's website at http://www.sec.gov.This communication does not constitute an offer to sell or invitation to purchase any securities or the solicitation of an offer to buy any securities, pursuant to Electronic Arts' tender offer or otherwise.

This press release may contain forward-looking statements made in reliance upon the safe harbor provisions of Section 27A of the Securities Act of 1933, as amended, and Section 21E of the Securities Exchange Act of 1934, as amended. The statements contained herein which are not historical facts are considered forward-looking statements under federal securities laws. Such forward-looking statements are based on the beliefs of our management as well as assumptions made by and information currently available to them. The Company has no obligation to update such forward-looking statements. Actual results may vary significantly from these forward-looking statements based on a variety of factors. These risks and uncertainties include the matters relating to the Special Committee's investigation of the Company's stock option grants and the restatement of our consolidated financial statements. The investigation and conclusions of the Special Committee may result in claims and proceedings relating to such matters, including previously disclosed shareholder and derivative litigation and actions by the Securities and Exchange Commission and/or other governmental agencies and negative tax or other implications for the Company resulting from any accounting adjustments or other factors. Further risks and uncertainties associated with Electronic Arts' tender offer to acquire the Company's outstanding shares are as follows: the risk that key employees may pursue other employment opportunities due to concerns as to their employment security with the Company; the risk that the acquisition proposal will make it more difficult for the Company to execute its strategic plan and pursue other strategic opportunities; the risk that the future trading price of our common stock is likely to be volatile and could be subject to wide price fluctuations; and the risk that stockholder litigation in connection with Electronic Arts' tender offer, or otherwise, may result in significant costs of defense, indemnification and liability. Other important factors are described in the Company's Annual Report on Form 10-K for the fiscal year ended October 31, 2007, in the section entitled "Risk Factors," as updated in the Company's Quarterly Report on Form 10-Q for the fiscal quarter ended January 31, 2008, in the section entitled "Risk Factors." All forward-looking statements are qualified by these cautionary statements and are made only as of the date they are made.


http://ir.take2games.com/ReleaseDetail.cfm?ReleaseID=305565

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saludos
Rockstars London ... no está mal

El primer juego era un port pobremente optimizado, aparte de tener bastantes deficiencias gráficas

Aún así el estilo de juego enganchaba, esperemos que este siga la linea
pues a mi el primero me pareció mejor que bastantes juegos de temática similar posteriores...
BdM escribió:pues a mi el primero me pareció mejor que bastantes juegos de temática similar posteriores...


En efecto, el primero, hoy en dia, con el procesador a 333mhz, el unico defecto que tiene són las cargas desde UMD, por lo demás, en acabado gráfico, opciones de tuneo, libertad, modos de juego, variedad y originalidad, barre al resto de tunings de PSP hasta la fecha.

Si este lo hacen igual, con las mismas cámaras(la más cercana es impresionante, ofrece un detalle que practicamente ningun otro juego de conduccion en PSP iguala), misma jugabilidad etc, y optimizan los tiempos de carga y el frame, tendremos probablemente el mejor juego de conduccion en PSP.
ejejmm....TOMAAAAAAAAAA!!!!!! Midnight Club 4 Los Angeles para PSP...

Dios Djacura Gracias por Este NOTICION.

ahora a ver que tal sera jugabilidad y graficos XD.

Bueno y haber si dentro de Poco vemos la Noticia de GTA IV Stories para PSP XD
Hibiki-naruto escribió:ejejmm....TOMAAAAAAAAAA!!!!!! Midnight Club 4 Los Angeles para PSP...

Dios Djacura Gracias por Este NOTICION.

ahora a ver que tal sera jugabilidad y graficos XD.

Bueno y haber si dentro de Poco vemos la Noticia de GTA IV Stories para PSP XD


[tadoramo]
Por qué ponéis imágenes de versiones de consolas de sobremesa cuando se anuncia una versión del mismo juego para PSP? [qmparto]
Muzaman escribió:Por qué ponéis imágenes de versiones de consolas de sobremesa cuando se anuncia una versión del mismo juego para PSP? [qmparto]


Probablemente no sea más que un render, ni para unas consolas ni para otras

Es un simple modelo creado en PC para después ir quitandole calidad en función de las consolas

PD: Como digo el primer juego será original y todo lo que querais (que sinceramente yo no opino lo mismo) en la plataforma para la que fué programado, pero en PSP reitero que es un port pobremente optimizado
gelon escribió:
Probablemente no sea más que un render, ni para unas consolas ni para otras

Es un simple modelo creado en PC para después ir quitandole calidad en función de las consolas

PD: Como digo el primer juego será original y todo lo que querais (que sinceramente yo no opino lo mismo) en la plataforma para la que fué programado, pero en PSP reitero que es un port pobremente optimizado


Pues esperemos que no le quiten mucha calidad, porque asi como está ya mantiene el nivel que muestran los PGR4, Forza 2, FlatOut UC, Burnout Paradise y si me apuras hasta el ProStreet.
GT5 juega en otra liga xD
rockstar ha confirmado hoy el retraso del titulo en todas las plataformas, no os alarmeis es solo un retraso de un mes, su fecha pasa de septiembre al 7 de octubre y 10 de octubre par europa.

os dejo la nota de prensa:

Rockstar Games announces new release date for Midnight Club: Los Angeles on the Xbox 360® and PLAYSTATION® 3 and Midnight Club: LA Remix for the PSP®
Open-world street racing series debuts on October 7th and 10th in North America and Europe, respectively

New York, NY – July 3, 2008 – Rockstar Games, a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO) today announced a new release date for the fourth installment of its critically-acclaimed and genre-defining Midnight Club franchise, Midnight Club: Los Angeles. Set for release on October 7th in North America and October 10th in Europe and developed by series creator Rockstar San Diego, Midnight Club: Los Angeles will give gamers the unprecedented freedom to race through a hyper-realistic LA.

Rockstar San Diego has created a beautiful rendition of Los Angeles to race through at break neck speeds and explore at your own pace. With no tracks and no load times, Midnight Club: Los Angeles offers the ultimate freedom to play however you choose.

Also scheduled for release simultaneously, Midnight Club: LA Remix for the PSP® system will provide another incredible portable racing experience. Developed by Rockstar London, the game will take full advantage of the hardware to deliver the unrivaled sense of speed and style that the best-selling Midnight Club series is known for.

About Take-Two Interactive Software

Headquartered in New York City, Take-Two Interactive Software, Inc. is a global developer, marketer, distributor and publisher of interactive entertainment software games for the PC, PLAYSTATION®3 and PlayStation®2 computer entertainment systems, PSP® (PlayStation®Portable) system, Xbox 360® and Xbox® video game and entertainment systems from Microsoft, Wii™, Nintendo GameCube™, Nintendo DS™ and Game Boy® Advance. The Company publishes and develops products through its wholly owned labels Rockstar Games, 2K Games, 2K Sports and 2K Play, and distributes software, hardware and accessories in North America through its Jack of All Games subsidiary. Take-Two's common stock is publicly traded on NASDAQ under the symbol TTWO. For more corporate and product information please visit our website at http://www.take2games.com.

All trademarks and copyrights contained herein are the property of their respective holders.

Microsoft, Xbox, Xbox 360, Xbox LIVE, and the Xbox logos are trademarks of the Microsoft group of companies.

"PlayStation", "PLAYSTATION" and "PS" Family logo are registered trademarks of Sony Computer Entertainment Inc.


esperemos verlo en accion pronto un nuevo video etc.
saludos
espero las Primeras Imagenes de la version de PSP haber como se la Estan Currando que decian que "usaria toda la potencia de PSP"
[GC]Midnight Club Los Angeles REMIX TRAILER

El Trailer es el del Midnight Club LA 360/PS3... solo que GameTrailers lo ha puesto tambien como el Trailer del REMIX (PSP)
a ver si sale traielr, por que el 3 me encanta a 333...
Take2 y Rockstar Games han vuelto a Retrasar el Juego por 3ª Vez, Ahora la Fecha Nueva para la salida del Juego sera el 21 de Octubre en USA y 24 Octubre en Europa, Han sido Retrasado en Todas Sus Versiones (PS3/360/PSP)
Hibiki-naruto escribió:Take2 y Rockstar Games han vuelto a Retrasar el Juego por 3ª Vez, Ahora la Fecha Nueva para la salida del Juego sera el 21 de Octubre en USA y 24 Octubre en Europa, Han sido Retrasado en Todas Sus Versiones (PS3/360/PSP)


Mientras solo sea para Octubre ... podría haber sido peor :)
Bueno, rockstar no me ha decepcionado ni una vez en PSP, de echo es la unica de la que puedo decir esto, porque de momento el curriculum no es para despreciarlo:

- GTA LIBERTY.
- GTA VICE.
- THE WARRIORS.
- MANHUNT 2.
- MIDNIGHT CLUB 3.

Vamos, facilmente 4 de los mejores juegos de PSP y el que podria haber sido el mejor de conduccion hasta el dia de hoy de haber tenido una mejor optimización, que espero que corrijan en esta entrega( y supongo que será parte del motivo del retraso), y entonces ya podemos empezar a [babas]
Zack_VII escribió:Bueno, rockstar no me ha decepcionado ni una vez en PSP, de echo es la unica de la que puedo decir esto, porque de momento el curriculum no es para despreciarlo:

- GTA LIBERTY.
- GTA VICE.
- THE WARRIORS.
- MANHUNT 2.
- MIDNIGHT CLUB 3.

Vamos, facilmente 4 de los mejores juegos de PSP y el que podria haber sido el mejor de conduccion hasta el dia de hoy de haber tenido una mejor optimización, que espero que corrijan en esta entrega( y supongo que será parte del motivo del retraso), y entonces ya podemos empezar a [babas]


Totalmente de acuerdo, los 5 son casi 100% port de PS2 a PSP (los Gtas al reves), y ver mover eso en la PSP es para [babas]
Esperemos que este nuevo MC vaya mas fluido, podria ser el juego perfecto de coches para PSP
De hecho me estoy pasando el DUB para PSP ahora mismo para coger fresco el de Los Angeles Remix XD . Sin ninguna duda para mi me da que va a ser el mejor juego de conducción y tunning para la negrita [buenazo] .
lo esperaré con muchas ganas de jugarlo ya
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