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On April 5th, Game Informer will unveil the cover of their upcoming issue; however some slight teasing has already begun.
Game Informer’s Andrew Reiner has Tweeted that screens from their upcoming issue are “gorgeous” & they are so lovely that his jaw was brought to the ground. Such a tease has led to much speculation as to what the mystery game could be, perhaps the long awaited & rumored God of War IV?
The full Tweet reads:
“The screenshots from our next cover story are gorgeous. My jaw is still on the ground...which is making walking difficult.”
He doesn’t mention whether or not it is a new game reveal, so it may be a game that has been announced & the issue will simply have new information & screens. One such title that would fit this mold would be Halo 4 – find the first Halo 4 screens here.
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Whatever it may be, it sounds like something to look forward to. Previous issues of Game Informer shared the first look at Assassin’s Creed III & new details and screens of Naughty Dog’s The Last of Us.
What game do you hope it to be?
Continue reading on Examiner.com GameInformer teases next cover, Game described as ‘Gorgeous’ - National Video Game | Examiner.com http://www.examiner.com/video-game-in-n ... z1qplh2A5c
Castlevania: Lords of Shadow producer David Cox is no stranger to dropping hints and teases about upcoming projects on his Twitter account. But his most recent post is one of his most intriguing yet.
He wrote: “Today and tomorrow I am in the land of Dracul… What am I doing there?? You will see…. ”
What exactly does this mean? Has Cox actually gone over to Transylvania? Is a PR stunt inbound to reveal a sequel to Lords of Shadow? It’s a long shot but please, please let it be so.
The co-op sequel to last year’s critically acclaimed Orcs Must Die!TM will be playable at PAX East
PLANO, Texas – April 2, 2011 – Robot Entertainment today announced Orcs Must Die! 2, the sequel to last year’s AIAS Strategy Game of the Year. Orcs Must Die! 2 thrusts players and their friends back into battle against a terrifying mob of orcs and other monsters. With a redesigned spellbook, players will have a broader range of options to build a deadly arsenal of defenses. Investing hard-earned skulls in an enormous new upgrade system will allow players to cater to their favorite methods of burning, grinding, tossing, or dismembering orcs.
“In 2011, we implored players to kill the orcs,” said Robot Entertainment CEO Patrick Hudson. “As many as possible. Yet, only 3.4 billion orcs have been slaughtered to date. The only way we will get to a respectable orc death toll is by adding another killing machine and cooperative play. Bring a friend and destroy the orcs!”
Orcs Must Die! 2 begins days after the ending of the original game. With the rifts closed and the magical Order dead, the War Mage finds himself suddenly thrust into a new battle against the mindless orc mob. He has a powerful, if questionable, new companion in the Sorceress, an ex-War Mage responsible for the destruction of the Order.
Orcs Must Die! 2 Features:
* New Campaign – Orcs Must Die! 2 features a full campaign that you can play in single-player or with a friend in co-op. Choose to play the campaign as the War Mage, a headstrong hero who charges into danger, or play as the more nuanced Sorceress, a new hero who keeps enemies at bay with mind-control and magic.
* More Enemies – An army of vile new creatures is set to pour through the rifts, and they’ve brought all of your favorite trap-fodder from the original Orcs Must Die! along with them!
* More Defenses – Orcs Must Die! 2 has an enormous armory of new and classic defenses, including an all new assortment of magical trinkets. Use your new spellbook to buy defenses and upgrades the way you choose to, building up your arsenal based on how you play the game.
* New Upgrade System – The skull system has been completely redesigned. You will always earn skulls for replaying levels, and the skulls can be spent on multiple persistent upgrades for each of your defenses.
Players wishing to add to the current 3.4 billion dead orc count can download the original Orcs Must Die! on Steam and other PC Platforms. As a special bonus, players who own the original Orcs Must Die! on PC will unlock exclusive content in the sequel.
Orcs Must Die! 2 is an action-strategy game that challenges players and their friends to team up and defend a world constantly under siege. Orcs Must Die! 2 will be available exclusively as a digital download on personal computers this summer. Players who want to get their hands on a playable version of Orcs Must Die! 2 can visit Robot Entertainment at booth 1172 during Pax East, which runs from April 6th to 8th in Boston, Massachusetts.
For more information about Orcs Must Die! 2, please visit http://www.OrcsMustDie.com.
goldenaxeband escribió:Lo siento por los fans, el concepto de las consolas me hacía gracia pero no me terminaba de entrar
¿Anuncio de Castlevania: Lords of Shadow 2 inminente?Castlevania: Lords of Shadow producer David Cox is no stranger to dropping hints and teases about upcoming projects on his Twitter account. But his most recent post is one of his most intriguing yet.
He wrote: “Today and tomorrow I am in the land of Dracul… What am I doing there?? You will see…. ”
What exactly does this mean? Has Cox actually gone over to Transylvania? Is a PR stunt inbound to reveal a sequel to Lords of Shadow? It’s a long shot but please, please let it be so.
Fuente: Thatvideogameblog
¿Portada de la Game Informer?
goldenaxeband escribió:Orcs Must Die! 2 anunciadoThe co-op sequel to last year’s critically acclaimed Orcs Must Die!TM will be playable at PAX East
PLANO, Texas – April 2, 2011 – Robot Entertainment today announced Orcs Must Die! 2, the sequel to last year’s AIAS Strategy Game of the Year. Orcs Must Die! 2 thrusts players and their friends back into battle against a terrifying mob of orcs and other monsters. With a redesigned spellbook, players will have a broader range of options to build a deadly arsenal of defenses. Investing hard-earned skulls in an enormous new upgrade system will allow players to cater to their favorite methods of burning, grinding, tossing, or dismembering orcs.
“In 2011, we implored players to kill the orcs,” said Robot Entertainment CEO Patrick Hudson. “As many as possible. Yet, only 3.4 billion orcs have been slaughtered to date. The only way we will get to a respectable orc death toll is by adding another killing machine and cooperative play. Bring a friend and destroy the orcs!”
Orcs Must Die! 2 begins days after the ending of the original game. With the rifts closed and the magical Order dead, the War Mage finds himself suddenly thrust into a new battle against the mindless orc mob. He has a powerful, if questionable, new companion in the Sorceress, an ex-War Mage responsible for the destruction of the Order.
Orcs Must Die! 2 Features:
* New Campaign – Orcs Must Die! 2 features a full campaign that you can play in single-player or with a friend in co-op. Choose to play the campaign as the War Mage, a headstrong hero who charges into danger, or play as the more nuanced Sorceress, a new hero who keeps enemies at bay with mind-control and magic.
* More Enemies – An army of vile new creatures is set to pour through the rifts, and they’ve brought all of your favorite trap-fodder from the original Orcs Must Die! along with them!
* More Defenses – Orcs Must Die! 2 has an enormous armory of new and classic defenses, including an all new assortment of magical trinkets. Use your new spellbook to buy defenses and upgrades the way you choose to, building up your arsenal based on how you play the game.
* New Upgrade System – The skull system has been completely redesigned. You will always earn skulls for replaying levels, and the skulls can be spent on multiple persistent upgrades for each of your defenses.
Players wishing to add to the current 3.4 billion dead orc count can download the original Orcs Must Die! on Steam and other PC Platforms. As a special bonus, players who own the original Orcs Must Die! on PC will unlock exclusive content in the sequel.
Orcs Must Die! 2 is an action-strategy game that challenges players and their friends to team up and defend a world constantly under siege. Orcs Must Die! 2 will be available exclusively as a digital download on personal computers this summer. Players who want to get their hands on a playable version of Orcs Must Die! 2 can visit Robot Entertainment at booth 1172 during Pax East, which runs from April 6th to 8th in Boston, Massachusetts.
For more information about Orcs Must Die! 2, please visit http://www.OrcsMustDie.com.
Fuente: Gamingeverything
Vidrio: http://www.youtube.com/watch?v=-s9wkicu ... ata_player
Namco69 escribió:goldenaxeband escribió:Lo siento por los fans, el concepto de las consolas me hacía gracia pero no me terminaba de entrar
¿Anuncio de Castlevania: Lords of Shadow 2 inminente?Castlevania: Lords of Shadow producer David Cox is no stranger to dropping hints and teases about upcoming projects on his Twitter account. But his most recent post is one of his most intriguing yet.
He wrote: “Today and tomorrow I am in the land of Dracul… What am I doing there?? You will see…. ”
What exactly does this mean? Has Cox actually gone over to Transylvania? Is a PR stunt inbound to reveal a sequel to Lords of Shadow? It’s a long shot but please, please let it be so.
Fuente: Thatvideogameblog
¿Portada de la Game Informer?
ojala!
goldenaxeband escribió:Buf, fallo mío. Creía que sí pero parece que no
Narcyl escribió:goldenaxeband escribió:Buf, fallo mío. Creía que sí pero parece que no
te mataria^^ pero con cariño eh
In the war on aliens, some problems are solved with the pull of a trigger. In Alien Fear, a new arcade-style, first-person shooter (FPS) from City Interactive, a fast-growing international publisher and developer of interactive entertainment, every problem is solved through superior firepower. Powered by the Unreal Engine 3, Alien Fear promises to deliver visceral, non-stop, run-and-gun action for the Microsoft Xbox Live Arcade and Sony PlayStation Network.
Alien Fear is a head-long rush of adrenaline-filled, close quarter combat where players assume the role of a highly trained elite commando on a mission of sabotage. Whether fighting across beautifully composed sci-fi vistas, or working co-operatively to buzzsaw your way through hordes of aggressive enemies, Alien Fear is a sustained burst of arcade aggression.
Alien Fear is currently in development for Microsoft Xbox Live Arcade and Sony PlayStation Network at City Interactive’s Bydgoszcz studio. Additional gameplay details and official release date will be announced in the near future.
Segun la web "e-hon.ne.jp", el dia 12 sale a la venta un nuevo numero de la revista Dengeki. En ella, segun la web, se anunciara un nuevo juego de "Nippon Ichi software".
El año pasado, Nippon Ichi mostro una imagen siendo este un teaser de un futuro juego de la compañia, este juego nuevo (el de la imagen) es un DungeonRPG, con customizacion de personaje, diseños en Alta Resolucion, etc.
coromiba escribió:Esperemos que ese nuevo juego de NIS llegue a occidente, me suelen gustar todos o casi todos los juegos de NIS
Saludos
DICE is yet another studio preparing for the next-generation of consoles.
A job listing for a Senior Software Engineer reads:
“We believe in tailoring the role for the individual but tasks might include implementing new features and workflows for content creators, keeping track of performance and memory and optimizing for current- and next gen.”
It also says that the new staffer “will be a core part of an AAA game team where you will work with the Frostbite engine tech.”
One of the big rumors of late last year was that Sony is working on a Super Smash Bros-style game with all your favorite PlayStation characters. Now, a survey seems to suggest that the game will be called PlayStation All-Stars Battle Royale.
We received a reader tip that an alleged Sony survey suggests the game is called PlayStation All-Stars Battle Royale, with the questionnaire asking how the tipster felt about the name:
Previous rumors suggested the name would be Title Fight, so it’s possible that both names are under consideration. Developer SuperBot Entertainment is generally thought to be the studio behind the project, with the help of Sony Santa Monica. Last year, PSLS uncovered that SuperBot is working on a “combat heavy” PS3 exclusive.
Separately, PSLS sources have confirmed to us that such a game is indeed in development, and will see an E3 reveal this year.
Who would you like to see in the game? Share your thoughts in the comments below.
Project RPG has been unveiled by City Interactive and German studio Deck13.
The yet-to-be-named title will be helmed by Tomasz Gop, a former senior producer at The Witcher 2: Assassins of Kings studio CD Projekt RED.
Still early in development, the action role-playing game will focus specifically on player skill to progress forward, with a story that is designed to be mirror users' own actions and playstyle through its vision and ideologies.
© City Interactive
The world is set 1,000 years after the death of a God, whose corpse is a mountain that splits the world into two sides, each with their own philosophy.
Players will cross the border between the two sides early in the game, and must decide to align with one or the other.
> Read our preview of The Witcher 2: Assassins of Kings
The approach to combat is inspired by Dark Souls, Kingdoms of Amalur and Batman: Arkham City, in that it features systems that are simple to grasp but filled with depth.
Enemies will be designed to be recognisable not by their appearance but their behaviour and fighting style.
It has also already been confirmed to feature a New Game Plus option after completion.
Project RPG is currently entering its prototype phase, and is scheduled to be released on Xbox 360, PS3 and PC sometime in 2013.
Watch the announcement trailer for The Witcher 2: Assassins of Kings below:
Shadows of the damned and Lollipop Chainsaw developer Grasshopper Manufacture has announced its latest project – Killer is Dead.
Despite the title, Siliconera reports the game is not a sequel to Grasshopper’s classic Killer 7.
That said, the new game does have some elements in common with past Grasshopper games, reportedly blending the gameplay of Killer 7 and No More Heroes. Action is swordplay-based, but will feature “new elements” which are yet to be detailed.
The game will be better revealed in this week’s Famitsu, but early leaks of the magazine report the player takes the role of a “condemned” man and that the game has something of an espionage theme, showing the “dark side of James Bond” and featuring several beautiful women.
Killer is Dead is expected in 2013 on PlayStation 3 and Xbox 360.
Grasshopper Manufacture is headed by the inimitable Goichi Suda. Its best-known releases are Flower, Sun and Rain; Killer 7; No More Heroes; the sadly under-appreciated Shadows of the Damned; and the upcoming Lollipop Chainsaw. It is also responsible for Sine Mora and Black Knight Sword through collaborations with western developers, and Kinect title Diabolical Pitch.
goldenaxeband escribió:City Interactive revela Project RPG con Tomasz Gop (The Witcher 2) al frente
Project RPG has been unveiled by City Interactive and German studio Deck13.
The yet-to-be-named title will be helmed by Tomasz Gop, a former senior producer at The Witcher 2: Assassins of Kings studio CD Projekt RED.
Still early in development, the action role-playing game will focus specifically on player skill to progress forward, with a story that is designed to be mirror users' own actions and playstyle through its vision and ideologies.
© City Interactive
The world is set 1,000 years after the death of a God, whose corpse is a mountain that splits the world into two sides, each with their own philosophy.
Players will cross the border between the two sides early in the game, and must decide to align with one or the other.
> Read our preview of The Witcher 2: Assassins of Kings
The approach to combat is inspired by Dark Souls, Kingdoms of Amalur and Batman: Arkham City, in that it features systems that are simple to grasp but filled with depth.
Enemies will be designed to be recognisable not by their appearance but their behaviour and fighting style.
It has also already been confirmed to feature a New Game Plus option after completion.
Project RPG is currently entering its prototype phase, and is scheduled to be released on Xbox 360, PS3 and PC sometime in 2013.
Watch the announcement trailer for The Witcher 2: Assassins of Kings below:
Fuente: Digitalspy
El motor gráfico tendrá la potencia de Unreal Engine 4 o Frostbite 2
Hibiki-naruto escribió:CompileHeart muestra un teaser de un nuevo juego... ¿Neptunia 3?.
· Teaser http://www.youtube.com/watch?v=kMhu-IGfhR4
http://andriasang.com/con0j0/compile_heart_tease/
coromiba escribió:Hibiki-naruto escribió:CompileHeart muestra un teaser de un nuevo juego... ¿Neptunia 3?.
· Teaser http://www.youtube.com/watch?v=kMhu-IGfhR4
http://andriasang.com/con0j0/compile_heart_tease/
La verdad que el teaser no me aclara nada, aunque es muy cachondo jajaja, pero yo pensaba que la saga neptunia iban a dejar de hacerla, no?
Saludos
REJE escribió:¿Alguien sabe que pasó con el rumoreado Ubisoft Triple Pack que incluía From Dust, Outland y Beyond Good & Evil HD?
REJE escribió:¿UBISOFT DEJA CAER UBICACIÓN DE ASSASSIN'S CREED IV?
Alex Hutchinson, director creativo de Assassin's Creed 3, ha mostrado poco interés por algunos de los marcos históricos que los seguidores de la saga habían especulado para la tercera aventura, entre ellos pasar por Egipto, Japón feudal o la Guerra Mundial. El equipo se decidió finalmente por la época colonial de Norteamérica y la formación de Estados Unidos.
"La gente en Internet sugiere los escenarios más aburridos. Los tres más pedidos eran la IIª Guerra Mundial, Japón feudal y Egipto. Son como los tres peores escenarios para un juego de Assassin's Creed.
Hutchinson en cambio desvela el interés de sus creadores por India: "Corey May -guionista del tercer juego- realmente quiere ir a India", en la época del Raj británico, la administración colonial británica de la región del Indostán.
Fuente: Vandal
Vamos sobre lo de que esos tres marcos históricos sean aburridos lo dirá él
“El juego [versión de Xbox 360] se lanzará dentro de algo más de dos semanas [17 de abril], pero creo que durante este tiempo vamos a sorprender a los aficionados. El 5 de abril daremos una conferencia y anunciaremos algo realmente extraordinario; estad atentos a nuestra retransmisión en directo ese día, a las 17:00.”
“Media Markt ha empezado a anunciar el nuevo juego de CD Projekt The Witcher 2. Nada sería sorprendente si no fuera por el hecho de que el anuncio del periódico viene con los logotipos de Xbox 360 y PS3. Curiosamente, después de tratar de resolver el asunto con los artistas de la prensa nos dijeron que no se trataba de un error. Entonces, ¿The Witcher 2 también aparecerá en PS3? Es muy posible.”
BSTCloud escribió:Cómo apesta a PORQUERÍA eso, de verdad.
tony stonem escribió:BSTCloud escribió:Cómo apesta a PORQUERÍA eso, de verdad.
.Prestame la bola de cristal macho,porque de ahi no se puede sacar nada en claro.
Skylanders: Spro Adventure es una de las inspiraciones de Sega para el nuevo Sonic.
Eriksharp escribió:Porfavor, nuevo juego de Compile Heart + The Witcher 2 para PS3 + portada de Gameinformer de nueva IP = epic win!
cloud_cato escribió:Pues vaya chufla... para los sonyers
TopWare Interactive have today announced 'Planets at War' for the PC, MAC, Xbox 360, and PS3.
Planets at War is a strategic interplanetary conflict simulator in which players control one of four available races, managing and deploying their forces to conquer enemy regimes. Foreign galaxies, multiple planetary bodies and diverse enemies all add to the challenge, providing a long-lasting and engaging experience. The graphical environment blends a unique art style with vital statistics to provide both functionality and space-age splendor.
Employing a number of diverse victory scenarios, each new level of Planets at War builds upon the previous to incorporate additional depth to gameplay. Starting with basic planet capture scenarios and building towards mighty boss encounters, players must manage their forces expertly as they seek interstellar dominance over their opponents. A sound strategy and cool head are paramount to success in choosing when to train new forces, solidify defenses, or launch a massive attack campaign to deliver the final blow.
“The challenging gameplay paired with the exquisite presentation of the game’s complex mechanics are sure to find players loosing themselves in the folds of time and space”, states TopWare’s CEO Alexandra Constandache.
BSTCloud escribió:tony stonem escribió:BSTCloud escribió:Cómo apesta a PORQUERÍA eso, de verdad.
.Prestame la bola de cristal macho,porque de ahi no se puede sacar nada en claro.Skylanders: Spro Adventure es una de las inspiraciones de Sega para el nuevo Sonic.
¿Te hace falta algo más? xDDD