ATI o NVIDIA

pues, eso k toy pensando en cambiar mi vieja SIS de 32MB para pillarme una Grafica pero no sé kual pillarme ya k hay gente k dice ATI pero otros NVIDIA y estoy algo konfuso.

vosotros k tarjeta os pillarias k no kuesta mas de 220euros??


[bye]
con 200€ + o - tienes una radeon 9500 k es un peazo de tarjeta [tadoramo] .


un salu2
Escrito originalmente por Siko
con 200€ + o - tienes una radeon 9500 k es un peazo de tarjeta [tadoramo] .


un salu2


k tal es la 9500PRO??? puedes decirme k caracteristicas tiene??



[bye]
Radeon 9500 PRO 128Mb:
AGP 4X/8X
R300 Visual Processing Unit (VPU)
Core 275 Mhz / Memoria 270 Mhz
128 BITS DDR
Memoria BGA
Ramdac 2x400 Mhz
Banda de memoria: 8.8GB/s

3D GRAPHICS FEATURES

Eight parallel rendering pipelines process up to 2.2 billion pixels per second
Four parallel geometry engines process up to 275 million transformed and lit polygons per second
High precision 10-bit per channel framebuffer support
128-bit DDR memory interface
AGP 8X support

-SMARTSHADER™ 2.0
Full support for Microsoft® DirectX® 9.0 programmable pixel and vertex shaders in hardware
2.0 Pixel Shaders support up to 16 textures per rendering pass
2.0 Vertex Shaders support vertex programs up to 1024 instructions with flow control
New 128-bit per pixel floating point color formats
Multiple Render Target (MRT) support
Shadow volume rendering acceleration
Complete feature set also supported in OpenGL via extensions

-SMOOTHVISION™ 2.0
State-of-the-art full-scene anti-aliasing
new technology processes up to 15.6 billion anti-aliased samples per second for unprecedented performance
Supports 2x, 4x, and 6x modes with programmable sample patterns
Advanced anisotropic filtering
Supports up to 16 bilinear samples (in performance mode) or trilinear samples (in quality mode) per pixel
2x/4x/6x full scene anti-aliasing modes
Adaptive algorithm with programmable sample patterns
2x/4x/8x/16x anisotropic filtering modes
Adaptive algorithm with bilinear (performance) and trilinear (quality) options
Bandwidth-saving algorithm enables this feature with minimal performance cost

-HYPERZ™ III
Hierarchical Z-Buffer and Early Z Test reduce overdraw by detecting and discarding hidden pixels
Lossless Z-Buffer Compression and Fast Z-Buffer Clear reduce memory bandwidth consumption by over 50%
Fast Z-Buffer Clear

-TRUFORM™ 2.0
2nd generation N-patch higher order surface support
Discrete and continuous tessellation levels per polygon for dynamic LOD
DirectX 9.0 displacement mapping

VIDEO FEATURES

-VIDEOSHADER™
Seamless integration of programmable pixel shaders with video data
High quality, hardware accelerated de-blocking of internet streaming video
Noise removal filter for captured video
Integrated MPEG-2 decode
Hardware accelerated iDCT, motion compensation, and color space conversion
Top quality DVD and all-format DTV/HDTV decode with low CPU overhead
Back-end scaler delivers top quality playback
Upscaling and downscaling with 4-tap horizontal and vertical filtering
Filtered display of images up to 1920 pixels wide
Unique per-pixel adaptive de-interlacing feature combines the best elements of the “bob” and “add-field” (weave) techniques

FULLSTREAM™ video de-blocking technology
Noise removal filtering for captured video
MPEG-2 decoding with motion compensation, iDCT and color space conversion
All-format DTV/HDTV decoding
YPrPb component output
Adaptive de-interlacing and frame rate conversion
Dual integrated display controllers
Dual integrated 10-bit per channel 400MHz DACs
Integrated 165 MHz TMDS transmitter (DVI and HDCP compliant)
Integrated TV Output support up to 1024x768 resolution
Optimized for Pentium® 4 SSE2 and AMD Athlon™ 3Dnow!
PC 2002 compliant

DISPLAY FEATURES
Dual integrated display controllers
Drive two displays simultaneously with independent resolutions and refresh rates

HYDRAVISION™ software provides complete control over multi-display configurations with a user-friendly interface
Dual integrated 10-bit per channel palette DACs operating at up to 400MHz
Integrated 165MHz TMDS transmitter supports resolutions up to QXGA (2048x1536) and complies with DVI and HDCP specifications
Integrated TV-Out support up to 1024x768 resolution
YPrPb output for direct drive of HDTV monitors

DISPLAY SUPPORT
15-pin VGA connector for analog CRT
S-video or composite connector for TV/VCR
DVI-I connector for digital CRT or flat panel
Independent resolutions and refresh rates for any two connected displays

GENERAL FEATURES
Comprehensive 2x, 4x, and 8x AGP support
High performance quad-channel DDR memory interface supports 64/128/256MB configurations
Fully compliant with PC 2002 requirements
Optimized for Pentium® 4 SSE2 and AMD Athlon™ 3Dnow! processor instructions
Supports optional THEATER™ 200 companion chip for NTSC/PAL/SECAM video capture
Highly optimized 128-bit 2D engine with support for new Windows® XP GDI extensions

Imagen

*Informacion sacada del post de DarkOptic "Guia sobre Tarjetas Graficas"*

un salu2
esa es buena?? m la recomiendas???


o sino kual????



[bye]
pos.....el q tenga una ati, t dira q una ati (ultimamente casi la mayoria la tienen).

En el 3dmark t dara mas puntos, y en juegos con AA, o aniso te dara mas fps. Pero si vas a jugar a 1024 sin muchos filtros ....(lo mas comun con un pc d gama no muy alta), la GF4ti tiran mas, y te saldran mas baratas, http://www.alternate.es <- - tienes una MSI GF4ti 4200 8x (q va como un tiro con OC) por 150 €.


EJEMPLO:

http://www6.tomshardware.com/graphic/20030306/radeon9800pro-14.html

mira el splinter cell a 1024, en casi todas las tarjetas va a unos 35 fps, y marca menos FPS las ati, tanto en termino medio d FPS como en el MINimo d fps.

PIllarla pensando en dx9, es un royo, ya hay juegos con dx9 (aunq no "hacen" nada q no haga un dx8), y t iran = con una u otra. Para cuando los juegos hagan algo con el dx9, te dara cual tengas de las 2, porque ninguna tirara decentemente. Solo tienes q ver los ultimos juegos dx8.1 <--- solo por meter algo d 8.1, las tarjetas se las ven y se las desean.

Y si lo haces pensando en el doom............el doom sera Opengl, y en opengl , no te quepa la menor duda de que la 4 ti t tirara mas q la rd9500. (mas q nada xq los fundadores d nvidia tienen mucho q ver con OPENGL [beer] )


BYE

PD: si kieres impresionar a tus amigetes con el 3dmark03, pilla la radeon, pero en juegos, serious, splinter, ut, ... dx8 / dx8.1 y los q piden dx9 ahora , colin mcrae3, motogp2........ sin filtros la MSI 4 ti 4200 8x t correra mas.
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