NUeva puntuacion nada mas actualizar los drivers 280
Ahora ya funciona el agp es icreible desde hace 4 mese que tengo en pc y no pisparme de esootra duda en test del sistema que hace 3dmark hay un punto en la grafica que pone:
Fast Write supported(disabled) en donde lo activo???
Antes de actualizar los drivers
Sideband addressing supported (disabled) eso era lo que ponia antes de actualizar ahora pone enabled!!!!!!!! que significa
vga core clock 270 mhz QuDescription
RADEON 7500 SERIES
Manufacturer ATI Technologies Inc.
Total Local Video Memory 64 MB
Total Local Texture Memory 64 MB
Total AGP Memory 0 B
Driver File ati2dvag.dll
Driver Version 6.14.1.6292
Driver Details 7.83-030120a1-007448C-ATI
Driver Date 1-20-2003
Driver WHQL Certified false
Max Texture Width 2048 px
Max Texture Height 2048 px
Max User Clipping Planes 6
Max Active Hardware Lights 8
Max Texture Blending Stages 8
Textures In Single Pass 3
Vertex Shader Version 1.1
Max Vertex Blend Matrices 0
Max Texture Coordinates 3
VGA Memory Clock 229.5 MHz
VGA Core Clock 270.0 MHz
PCI
Name RADEON 7500 SERIES
Vendor ID 0x1002
Device ID 0x5157
SubSystem ID 0x40001458
Revision ID 0x00
--------------------------------------------------------------------------------
Texture Formats
32-bit ARGB [8888]
32-bit RGB [888]
16-bit RGB [565]
16-bit RGB [555]
16-bit ARGB [1555]
16-bit ARGB [4444]
8-bit RGB [332]
8-bit A [8]
8-bit YUV [800]
16-bit AYUV [8800]
FourCC [UYVY]
FourCC [YUY2]
FourCC [DXT1]
FourCC [DXT2]
FourCC [DXT3]
FourCC [DXT4]
FourCC [DXT5]
Capabilities
Hardware Transform and Lighting, Positional Lights, Subpixel Accurate Rasterizing, Stencil Buffers, Range Fog, Vertex Fog, Specular Gouraud Shading, Anisotropic Filtering, Bilinear Filtering, Point Sampling, Trilinear Filtering, Additive Texture Blending, Dot3 Texture Blending, Multiplicative Texture Blending, Subtractive Texture Blending, Environmental Bump Mapping, Cube Mapping, Factor Alpha Blending, Vertex Alpha Blending, Texture Alpha Blending, Texture Clamping, Texture Mirroring, Texture Wrapping, Mipmap LOD Bias Adjustment, Projected Textures, Volume Textures, Point Primitive Support, DXT Compressed Textures, Texture Border Color, Automatic Mipmap Generation, Hardware Rasterization, Shading, Transform and Lighting, Scissor Test, Legacy Depth Bias
e es esto????