ya tienes el poder del polstergeist??? imagino que si, porque eso lo consigues si pensamos en el pasillo, en forma de T, seria en el pasillo de la derecha arriba (con todas su pantallas, puertas y demas), la base de la T es la entrada a la biblioteca...
pues a ver si con esto te ayuda, lo he sacado de una guia, eso si, en ingles... espero que te sirva...
Return to the middle of the T-intersection.
Take the right passage and enter the first set of double-doors you come upon.
Summon Astral and use the Poltergeist ability to blast through the debrisblocking the hole.
Return control to Lazarus and enter the hole. SAVE YOUR GAME.
You must follow a series of dilapidated passages and platforms to retrieve the smoke grenades for your grenade launcher. Proceed slowly as you will encounter a large number of Revenants and black ghosts along the way. Even though you will be reminded to use your torch, it is easier to see the black ghosts without it. Look skyward and always keep moving.
Once you have the smoke grenades return back via the same route to the middle of the T-intersection. As you proceed forwards to the library you will trigger a cutscene.
Enter the library and SAVE YOUR GAME.
Lure the poltergeist towards the entrance until he throws all 3 of his
projectiles (2 stools and a television set) into the outer hallway. He won't retrieve items from here.
Step inside the library and pump the ground in front of the service desk with smoke grenades. The poltergeist will run circuits around the desk - as he passes, blast him with the pulse rifle.
Ascend the staircase and find the doorway that leads to the spiral staircase.
Before descending the spiral staircase, take the diary from the floor.
Descend the spiral staircase and cross the carpark, carefully navigating the haunted cranes to retrieve the book from the bus. Ammo is located behind the dumpster near the pickup truck.
Return the 2 books to the service desk and then place them on the corresponding podiums located on the upper storey.
Endure some pointless meandering in Hawksmoor's castle and a very lengthy history lesson from the old bat.
Once both books have been returned, leave the library, SAVE YOUR GAME and enter the theatre directly opposite the library.