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cR- escribió:mejor q lo llamen aeroshock o asi pq de bioshock tiene poco xD
cR- escribió:Si no pillais la coña de lo de aeroshock no es mi problema
Pero si esto espera darnos miedo..
Ya me los veo venir de 5 en 5 buscando votos o algo..
PD: no digo q sea malo el juego solo hay un teaser y imagenes, pero el bajon es considerable de momento, veremos q pasa de aqui a 2012...
alfon1995 escribió:2012 por? El juego ya lleva tres años de desarrollo.
MEZMERIZE escribió:Bueno, está más que claro que la peña es incapaz de aceptar nuevas ideas y prefieren que se repita la misma fórmula una y otra vez hasta el cansancio, sino no entiendo tanto palo junto...
Bioshock Infinite es lo que la saga necesitaba y más. De hecho, éste tendría que haber sido el verdadero Bioshock 2, y lo dice alguien que ha jugado al B2 real y le ha encantado (pero siendo sinceros, podría haber pasado por una expansión sin muchos problemas).
Esperándolo con ansias me hallo.
Bueno, está más que claro que la peña es incapaz de aceptar nuevas ideas y prefieren que se repita la misma fórmula una y otra vez hasta el cansancio, sino no entiendo tanto palo junto...
The demo opens with protagonist Booker DeWitt in Columbia, the floating city that serves as the setting for BioShock Infinite. Unlike the previous two BioShock titles (and Irrational's System Shock 2), it doesn't seem like your player character will be a complete blank slate. As a former Pinkerton agent, it appears that Booker has his own backstory. He even speaks; as he gets moving, he says "That thing took Elizabeth. I've gotta find her..." in a voice that sounds like (but wasn't confirmed as) Garrett from Thief.
Booker begins walking through the streets of Columbia, which aren't in great shape. A robotic (!?) horse pulls a newspaper cart with an unresponsive man slumped over in the driver's seat. Another cart lies ruined in the middle of the road, and propaganda posters portraying George Washington as a godly figure standing against foreigners adorn the walls.
Throughout these first steps, a bell can be heard chiming in the background. We see the source – a giant town hall-style bell tower floating in mid-air. However, whatever is holding it up isn't reliable, and the whole tower slowly starts lilting and ultimately collapses, sending the bell itself skidding toward Booker and stopping just feet away.
As Booker proceeds, he comes across an old man on a park bench surrounded by crows. He doesn't seem to notice Booker, who walks further into the park toward a gazebo at its center. Along the way, we see signs with alarming campaign slogans, apparently aimed at instilling fear and xenophobia in the citizens of Columbia.
In the gazebo, we see the reason for the signs – a politician named Saltonstall is preaching about the evils of outsiders and the important of preserving the purity of Columbia. It is a rousing speech, except for one problem: No one is listening. Saltonstall is campaigning to several rows of empty chairs (spoiler alert: Saltonstall might not be totally sane).
As Booker approaches the gazebo, we see barrels full of rifles with signs saying "Arm yourself!" However, as soon as Booker grabs one of the guns, Saltonstall turns on him, and as if something is taking possession of him his eyes start glowing and his voice turns monstrous. "Who are you!?" Saltonstall shouts. Then, he shouts for his bodyguard: "Charles! Attend!"
The old man on the park bench wasn't just feeding the birds; Charles seems to have a power that allows him to control crows, as streams of the scavengers come flying at Booker as he tries to squeeze off a few shots. As they maneuver around the park, Booker sees an opening and charges Charles, hitting him with the butt of his rifle and sending him careening off a ledge, falling off of Columbia and into the vast open sky below.
Saltonstall flees, jumping onto a rail system that runs between the floating islands. It almost looks like a personal rollercoaster system; Saltonstall hangs by one arm from a single rail and zips away towards another land mass. Meanwhile, Booker looks down where Charles fell and notices a strange bottle resting on a crate far below. He uses telekinesis to grab it, and we see that the bottle is in the shape of a crow. Booker drinks the liquid inside, then his vision begins to distort and turn red, and a crow with bits of gore hanging from its beak lands on his hand. Presumably, these kinds of powers are BioShock Infinite's version of plasmids.
In the distance, Saltonstall shouts "Fire!" and a giant cannon below fires a mortar shell in Booker's direction. Booker grabs his sniper rifle and fires off a few rounds at Saltonstall and his crony, but then decides that an up-front assault is better. He approaches the rail that Saltonstall used to escape, and lifts his hand to reveal the mechanical device attached to his wrist that allows him to use the rails. "Well, nothing ventured, nothing gained," says Booker as he leaps onto the rail and starts speeding along.
As he zips along the line, an enemy is coming toward him in the opposite direction with a melee weapon drawn. The two figures clash in a mid-air joust, with Booker emerging victorious by clubbing his foe off the rail (which is highlighted by a cool slow motion effect as he goes spinning off into the sky).
Once he lands on the other side, Booker's still got problems. Saltonstall is firing the mortar cannon at him at point-blank range. The mortar blast misses, going off behind Booker dealing and forcing him forward, where he quickly ducks into a bar for safety.
At first, the bar seems safe enough. Unlike the splicers in BioShock, the patrons in the bar don't immediately take out their weapons and start firing. Some just seem to give Booker curious glances, but one of them eventually pulls a shotgun and everything goes to hell. Booker grabs the shotgun with telekinesis and rotates it so it points at its former owner, then fires the weapon remotely. The action heats up, with more people attacking, and conflict spills into the streets.
A horde of Columbian citizens are pursuing Booker, wielding all sorts of different firearms and melee weapons. He tries to keep them at bay with rifle fire and a lightning power that looks similar to electro-bolt from previous BioShock games. A few bullets and jolts aren't enough to keep the whole crowd under control, but just before Booker is overwhelmed, a woman named Elizabeth appears.
Elizabeth is one of main characters in BioShock Infinite. She's the reason Booker is in Columbia to begin with; he was hired to rescue her from captivity (she's been held prisoner for 15 years). Once he reaches her, she will accompany him throughout much of the game as a companion character, using her own exceptional powers to augment what Booker's unique abilities.
When Elizabeth appears in the demo, we get a chance to see just how powerful she is. Her abilities apparently allow her to affect the weather: The skies darken, the wind picks up, and rain begins to fall on the enemies advancing on Booker's position. Booker's electricity power might not have been too effective before, but now that the entire crowd is soaked, a few shots is all it takes to bring down his attackers.
Unfortunately, Booker and Elizabeth don't have time to enjoy the victory their teamwork has won them. More enemies attack, providing another opportunity to showcase how Booker and Elizabeth can cooperate. She creates a kind of magnetic singularity in front of her, drawing in an assortment of pots and pans that spin and fuse into a glowing, red-hot metal ball. Booker then uses his telekinesis to grab the ball and fling it at the bad guys, knocking them over and shattering their cover.
Even then, the fight isn't over. A hulking mechanical humanoid (the same one seen in the game's trailer) with a robotic body and a human head attacks the duo. This beast could be BioShock Infinite's answer to Big Daddies (but maybe not. We'll get to that in a minute). The robotic foe stands on a metal bridge, and is big enough to grab a horse with one hand and toss it aside.
Booker tries telekinetically grabbing a mortar from an ammo box and tossing it at the enemy, but it doesn't do any good. Then, he suggests that Elizabeth use her abilities to mess with the bridge's structural supports. A beam shoots from Elizabeth's hand toward the top part of the bridge (just above the beast). As she holds the connection, the support begins to glow, setting Booker up for a chance to take the monster down. He uses his powers to grab another mortar and shoot it where Elizabeth is weakening the structure. The bridge topples down in a rain of girders and debris, knocking the beast over the edge. As the creature scrambles to hang on, Booker fires a few bullets at its grasping fingers, and it falls to its death.
"Three cheers for us, eh?" Elizabeth says. Her nose is bleeding, and it looks like using her powers takes a considerable physical toll on her. “That was the one who was chasing you, right?” Booker asks. Elizabeth responds quietly and grimly: “No. That wasn’t him. That wasn’t him.” A thundering crash echoes from atop a building behind them. “That’s him!”
The demo concludes when a hulking winged creature – about 30 feet tall – lands on a building behind Booker and Elizabeth. This massive beast looks like it could take about a dozen of the weird man-robot-hybrid things that Booker just knocked off the bridge...and that's what makes us think that those things are less likely to be the Big Daddy analogs in BioShock Infinite. If there's anything in Columbia that will instill you with the same kind of fear a Big Daddy did, it's the creature that crashes down on the rooftop. Unfortunately, we don't get a chance to learn anymore about that particular entity; only seconds after it lands, the demo is over.
goldenaxeband escribió:2/2
[spoiler]At first, the bar seems safe enough. Unlike the splicers in BioShock, the patrons in the bar don't immediately take out their weapons and start firing. Some just seem to give Booker curious glances, but one of them eventually pulls a shotgun and everything goes to hell. Booker grabs the shotgun with telekinesis and rotates it so it points at its former owner, then fires the weapon remotely. The action heats up, with more people attacking, and conflict spills into the streets.
A horde of Columbian citizens are pursuing Booker, wielding all sorts of different firearms and melee weapons. He tries to keep them at bay with rifle fire and a lightning power that looks similar to electro-bolt from previous BioShock games. A few bullets and jolts aren't enough to keep the whole crowd under control, but just before Booker is overwhelmed, a woman named Elizabeth appears.
Elizabeth is one of main characters in BioShock Infinite. She's the reason Booker is in Columbia to begin with; he was hired to rescue her from captivity (she's been held prisoner for 15 years). Once he reaches her, she will accompany him throughout much of the game as a companion character, using her own exceptional powers to augment what Booker's unique abilities.
When Elizabeth appears in the demo, we get a chance to see just how powerful she is. Her abilities apparently allow her to affect the weather: The skies darken, the wind picks up, and rain begins to fall on the enemies advancing on Booker's position. Booker's electricity power might not have been too effective before, but now that the entire crowd is soaked, a few shots is all it takes to bring down his attackers.
Unfortunately, Booker and Elizabeth don't have time to enjoy the victory their teamwork has won them. More enemies attack, providing another opportunity to showcase how Booker and Elizabeth can cooperate. She creates a kind of magnetic singularity in front of her, drawing in an assortment of pots and pans that spin and fuse into a glowing, red-hot metal ball. Booker then uses his telekinesis to grab the ball and fling it at the bad guys, knocking them over and shattering their cover.
Even then, the fight isn't over. A hulking mechanical humanoid (the same one seen in the game's trailer) with a robotic body and a human head attacks the duo. This beast could be BioShock Infinite's answer to Big Daddies (but maybe not. We'll get to that in a minute). The robotic foe stands on a metal bridge, and is big enough to grab a horse with one hand and toss it aside.
Booker tries telekinetically grabbing a mortar from an ammo box and tossing it at the enemy, but it doesn't do any good. Then, he suggests that Elizabeth use her abilities to mess with the bridge's structural supports. A beam shoots from Elizabeth's hand toward the top part of the bridge (just above the beast). As she holds the connection, the support begins to glow, setting Booker up for a chance to take the monster down. He uses his powers to grab another mortar and shoot it where Elizabeth is weakening the structure. The bridge topples down in a rain of girders and debris, knocking the beast over the edge. As the creature scrambles to hang on, Booker fires a few bullets at its grasping fingers, and it falls to its death.
"Three cheers for us, eh?" Elizabeth says. Her nose is bleeding, and it looks like using her powers takes a considerable physical toll on her. “That was the one who was chasing you, right?” Booker asks. Elizabeth responds quietly and grimly: “No. That wasn’t him. That wasn’t him.” A thundering crash echoes from atop a building behind them. “That’s him!”
The demo concludes when a hulking winged creature – about 30 feet tall – lands on a building behind Booker and Elizabeth. This massive beast looks like it could take about a dozen of the weird man-robot-hybrid things that Booker just knocked off the bridge...and that's what makes us think that those things are less likely to be the Big Daddy analogs in BioShock Infinite. If there's anything in Columbia that will instill you with the same kind of fear a Big Daddy did, it's the creature that crashes down on the rooftop. Unfortunately, we don't get a chance to learn anymore about that particular entity; only seconds after it lands, the demo is over.
Al principio, el refugio (un bar) parece bastante seguro. A diferencia de los splicer en Bioshock, los patrones del bar no sacan sus armas de inmediato para pulverizar a Booker. Algunos sólo lanzan a Booker miradas curiosas, pero uno de ellos en un momento dado saca una escopeta y todo se va al infierno. Booker le arrebata la escopeta con telekinesis y la gira de modo que apunta a su dueño original, entonces la dispara a distancia. Las cosas se calientan con más gente atacando y el conflicto se desparrama por las calles.
Una horda de ciudadanos columbinos persiguen a Booker, haciendo uso de todo tipo de armas contundentes y de fuego. Él intenta mantenerlos a raya con fuego de rifle y un poder de relámpago que se asemeja al electrorayo de Bioshock. Unas cuantas balas no son suficientes para mantener a la turba bajo control, pero justo antes de que Booker se vea sobrepasado, una mujer llamada Elizabeth aparece.
Elizabeth es uno de los principales personajes de Bioshock Infinite. Ella es la razón por la cual Booker está en Columbia. Eso para empezar. Fue contratado para rescatarla de su cautiverio (ha estado presa durante los últimos 15 años). Una vez que llega hasta ella, le acompañará a través de buena parte del juego como compañera, usando sus poderes excepcionales que aumentan las habilidades únicas de Booker.
Cuando Elizabeth aparece en la demo, podemos atisbar cuan poderosa en realidad es. Sus habilidades aparentemente le permiten controlar el clima: El cielo se escurece, el viento arrecia y la lluvia comienza a caer sobre los enemigos que avanzan hacia la posición de Booker. El poder eléctrico de Booker pudo no haber sido muy efectivo anteriormente, pero ahora que la multitud está empapada, unos cuantos rayos es lo único necesario para acabar con sus atacantes.
Desafortunadamente, Booker y Elizabeth no tienen tiempo para saborear su victoria cooperativa. Más enemigos atacan proporcionando una nueva oportunidad para mostar el modo en que Booker y Elizabeth pueden cooperar. Ella crea una especie de singularidad electromagnética delante suya, de la que extrae una serie de ollas y sartenes que retuerce y funde en una especie de bola de metal al rojo vivo. Booker usa entonces su telekinesis para agarrar dicha bola y lanzársela a los pueblerinos, derribándolos y haciendo pedazos su cobertura.
Ni siquiera por esas la pelea termina. Un humanoide mecánico de aspecto grotesco (el mismo que hemos podido ver en el trailer) con un cuerpo robótico y cabeza humana ataca a la pareja. Esta bestia podría ser la respuesta "Infinite" a los Big Daddies de Bioshock. El enemigo robótico se haya suspendido sobre un puente metálico y es tan grande como para coger un caballo con una mano y apartarlo.
Booker intenta coger un proyectil de mortero usando telekinesis y lanzarlo contra la bestia, pero no parece surtir efecto. Entonces, sugiere que Elizabeth use sus habilidades para erosionar la estructura del puente. Un rayo lanzado desde la mano de Elizabeth hacia la parte superior del puente (justo encima del humanoide). En cuanto se produce el contacto, el soporte comienza a brillar proporcionando a Booker una oportunidad para derribar al monstruo. Usa sus poderes para coger otro proyectil y lanzarlo a la zona que Elizabeth ha debilitado. El puente se colapsa en una lluvia de cables y escombros, arrojando a la bestia de su cornisa. Mientras la bestia se agarra para evitar su caida, Booker dispara a sus dedos y cae al vacio.
"¡Tres hurras por nosotros!, ¿eh", dice Elizabeth. Su nariz sangra y parece que usar sus poderes le causa un grave perjuicio físico. "Ese era el que te estaba persiguiendo, ¿no?", pregunta Booker. Elizabeth responde tranquila y apesadumbrada: "No, no era ese". Un estruendo suena en lo alto de un edificio tra ellos. "¡Ese es!".
La demo concluye cuando una monstruosa criatura alada (de unos 30 pies de alto) aterriza sobre un edificio detrás de Booker y Elizabeth. La enorme bestia tiene la pinta de poder machacar una docena de los engendros mecánicos de los que acaban de deshacerse... Por eso pensamos que el equivalente a los Big Daddies en Columbia no son dichas bestias mecánicas, sino la criatura que se ha posado sobre el edificio. Desafortunadamente no tuvimos oportunidad de aprender nada más sobre este particular personaje. Segundos después la demo había terminado.
Y con esto concluye las impresiones de gameinformer, espero que os haya gustado tanto como a mí.[/spoiler]
goldenaxeband escribió:Hombre, si quieres otro bioshock como el primero siempre puedes rejugarlo tantas veces como quieras. La misma experiencia no la vas a volver a tener. Igual que un primer beso y un primer polvo, vendrán otros después pero no serán lo mismo.
Por otra parte, el juego puede estar ambientado en una realidad alternativa distinta a la de bioshock 1 y 2. ¿De donde surge el ADAM para usar esos poderes? De babosas marinas seguro que no. Si estamos dispuestos a aceptar que en los años 50 en una ciudad bajo el mar existiesen tales prodigios, ¿por qué no en una ciudad sobre el aire en los años... ¿20? no recuerdo.
fR1k0 escribió:Si no quiere alfon hacerlo y no se anima nadie me pongo yo con ello si queréis esta tarde a partir de las 16.00h y así de paso termino con los otros 2 traspasos al wiki que tengo pendientes.
[erick] escribió:fR1k0 escribió:Si no quiere alfon hacerlo y no se anima nadie me pongo yo con ello si queréis esta tarde a partir de las 16.00h y así de paso termino con los otros 2 traspasos al wiki que tengo pendientes.
Te tomo al palabra, alfon dijo que no le interesaba el hilo oficial.
K4ng escribió:Os imagináis que en algún momento del juego parte de Columbia cae del cielo directamente al mar y vemos como están construyendo Rapture? Sería un guiño bastante espectacular xD
alfon1995 escribió:K4ng escribió:Os imagináis que en algún momento del juego parte de Columbia cae del cielo directamente al mar y vemos como están construyendo Rapture? Sería un guiño bastante espectacular xD
Sería un buen guiño pero una incoherencia BESTIAL de argumento, ya que Rapture no empezó a construirse hasta muchísimos años después (1930 más o menos) aparte de que Andrew Ryan vivía en Rusia con veinte añitos en ese momento...
alfon1995 escribió:K4ng escribió:Os imagináis que en algún momento del juego parte de Columbia cae del cielo directamente al mar y vemos como están construyendo Rapture? Sería un guiño bastante espectacular xD
Sería un buen guiño pero una incoherencia BESTIAL de argumento, ya que Rapture no empezó a construirse hasta muchísimos años después (1930 más o menos) aparte de que Andrew Ryan vivía en Rusia con veinte añitos en ese momento...
K4ng escribió:alfon1995 escribió:K4ng escribió:Os imagináis que en algún momento del juego parte de Columbia cae del cielo directamente al mar y vemos como están construyendo Rapture? Sería un guiño bastante espectacular xD
Sería un buen guiño pero una incoherencia BESTIAL de argumento, ya que Rapture no empezó a construirse hasta muchísimos años después (1930 más o menos) aparte de que Andrew Ryan vivía en Rusia con veinte añitos en ese momento...
Sabemos realmente en que fecha comenzó a construirse Rapture? Se que los sucesos pasan años después de Columbia pero quizá ya se comenzaba a construir tan gigantesca obra.
cloud_cato escribió:[erick] escribió:fR1k0 escribió:Si no quiere alfon hacerlo y no se anima nadie me pongo yo con ello si queréis esta tarde a partir de las 16.00h y así de paso termino con los otros 2 traspasos al wiki que tengo pendientes.
Te tomo al palabra, alfon dijo que no le interesaba el hilo oficial.
Adelante con el hilo Fr1k0.