Bloom
Bloom is an experimental Playstation 1 emulator for the SEGA Dreamcast.
It is but a tiny wrapper around other open-source projects:
PCSX, the Playstation emulator (
https://github.com/libretro/pcsx_rearmed)
Lightrec, MIPS-to-everything JIT compiler (
https://github.com/pcercuei/lightrec)
GNU Lightning, an arch-independent run-time assembler (
https://www.gnu.org/software/lightning)
Features
Hardware CD-ROM support, including original discs, even the copy-protected (libcrypt) ones
Using HLE emulation for the BIOS, no BIOS file required
BIN/CUE, CCD/IMG, MDS/MDF, ISO, PBP images are supported
CHD support can be enabled but isn't recommended, except on consoles with the 32 MiB RAM mod
Fully software-rendered for now
Compatibility should be very good
It's slow (not a feature).
Building
You need the latest version of KallistiOS installed, and preferably a dc-chain toolchain built with the latest GCC version.
To build Bloom, run:
cd /path/to/bloom
mkdir build
cd build
kos-cmake ..
make
This will build Bloom with the default settings.
To configure Bloom you can use kos-ccmake instead, which will open a (curses-based) user interface with all the options for the project.