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Mako joins the fight
The Oceanic Enforcer is the first Paco Character Variant, with his own special attacks and a slick new flow!
Ranked Mode
Take part in online 1v1 Ranked matches and keep progressing from one competitive tier to another. Match up against players your skill!
Ranked matchmaking uses the game’s “Competitive mode”, removing the knockback bonus from Rage Mode, making it a purely defensive mechanic.
Players start at 500 ELO points. The amount of ELO won or lost is determined by how large the difference in rank is between the two players.
Players who leave matches early in this mode will be penalized with a loss of ELO and their opponent being awarded the win. This is the only way below the 500 ELO starting point, eventually putting habitual quitters into their own skill tier below the starting point.
Video Capture
It’s here! You can now record video clips by holding the Switch’s capture button!
Unlock Character Variants directly
No more Brawler Pinatas. You can now unlock all Character Variants directly! All objectives that previously rewarded Character Shards now reward Gems which you can spend directly on whichever character you want to unlock next.
New Daily Objectives
New Gear Items Take part in our online tournaments and community events to claim the new Inflatable Ducky, Giant Mushroom and Snorkel Mask cosmetics!
Arcade Towers
Medium and Hard arcade towers sucked before. We've unsucked them.
On the harder Arcade Mode difficulties, your extra opponents are now on staggered respawn timers, rather than fighting you at the same time right at the start. Defeat your opponents quickly or risk being overrun!
Players can now play Arcade Mode while matchmaking
Dash Dancing
Dash dancing has been added! There is now an initial dash window where players can change direction immediately with no movement penalty like skidding or pivoting. Use it to bait out attacks or quickly adjust your positioning. The distance you can dash dance is specific to each character, so hit up practice mode and try it out with your favorite Brawlers!
New Meteor Respawn Mechanic
Rather than immediately spawning mid-stage, players now fall as a comet from the top of the screen and are able to steer it as they fall toward the stage and can break out early at any point by pressing a button. Players who break out of a comet have a very brief invulnerability window, so make sure you choose where you break out carefully to maximize your comeback!
Knockback tweaks
We’ve made some changes to the knockback formula to make certain characters’ trajectories more predictable. Certain characters (most notably Apucalypse, Condor X) previously could be launched notably further horizontally than vertically. Total knockback distance is no longer influenced by direction.
Team Matches
Added the ability to share stocks with teammates when one player is out of stocks.
Stock sharing can be disabled by the host from the match options screen.
Improved team outlines. It’s now easier to clearly see which team a player is on.
Stages
Several stages received lighting overhauls to better illuminate characters. Player visibility on Raging Glacier, Moonlight Jungle, Sunset Eyrie and Blazing Jungle is substantially improved.
Input improvements
The inputs for wavedashes has been reworked to prevent accidental rolls and allow players to jump out of wavedashes/lands.
You have 4 frames (while in jump start animation) to press Dodge to enter a wavedash. The input timing should feel familiar to players of other platform fighters while still being easy to pull off for beginners.
Pressing an attack while holding side dodge will now trigger an attack rather than a dodgeroll
Pressing an attack when in jump start animation will now buffer the attack, causing it to come out the first frame after you leave the ground.
UI/Menus
You can now view other players’ profiles from leaderboards or online replays. This gives you access to in-depth stats on their mains, win ratio, win streaks and others
Players can now navigate menus where they cannot taunt with the Dpad
Apucalypse
Aerial side special can no longer be land canceled, landing with the attack out results in 14 frames of endlag
Side special's mine can no longer be used at long range without meter to spend on the attack.
Bugfixes
Fixed a bug where you could remain grabbed if your character did damage in the exact frame when another one tried to grab you
Fixed a rare bug where Juan's Dashing Derpderp could get canceled while charging.
Fixed a bug where Vandal could not use his recovery until he touched the stage after respawning.
Fixed a bug where the model for Volt/Vandal’s quill would sometimes be invisible.
Fixed a bug where Stormcall’s vfx wouldn’t play if the animation was land canceled.
Fixed a bug where the model for Condor’s mine would sometimes be invisible.