Buena entrevista a Bizarre (sobre la rivalidad con GT4 y demás)

INTERVIEW: BIZARRE CREATIONS ON GOTHAM 2


-The big draw this time around is the amazing online functionality; was this something you've wanted to do since Gotham 1? At want point did you start thinking about it?

Right from very early on with Gotham we'd always considered not so much just Live, but the whole competition element was crucial to the game. Once Live came along we saw it as a massive opportunity to exploit this. The competitive element in racing games particularly is incredible.

-What do you think of Live?

I think it's very, very smart - it just depends on whether people want to pay.

-From your point of view, what has it allowed you to do? Has it, for instance, made things possible you hadn't even thought of originally?

We've been able to do everything we wished from the outset.

-There are many more cities in Gotham 2 than the previous game, and you also had a number of cities that didn't make the cut into the final game. Can you give us an insight into the criteria involved in making your final selections?

We went through quite a few cycles with them; we obviously wanted a fairly broad base. We also understood that a big proportion of our users are based in North America so we had to make the game attractive to them. You won't find the cities are weighted towards the US, though - the choice is broad.

There are a few cities we would have liked to include, but the roads and the racing ability within these cities wasn't quite right.

-Can you give us any examples?

I wouldn't really like to mention any that missed the cut...

-We've been told Liverpool was one...

Well, we did some research on Liverpool, but we need to do some further research on the global demand for it. We went with Edinburgh because it's more famous, although Liverpool is getting there.

-You've got The Beatles...

Yes, and the Japanese in particular love that.

-Now you've built the game engine and it's performing so well, would these cities that didn't quite make the cut be the sort of things you'd expand it with, either through add-on discs or downloadable content?

That's really down to Microsoft; it's currently just considering strategy and where it wants to go with it.

-Would it be realistic to download entire areas via Xbox Live?

Technically it's possible, you'd just do it as an .exe file and it's something we'll definitely consider in the future. The only problem is, with cities that are great in size, the time involved in pulling all the data down. But it's definitely feasible. [ok]

Are you actually working on anything like this right now?

There's nothing concrete in the pipeline, but we're discussing our options and Microsoft is having big internal discussions as to what we should do next.

-It's about turning it into a franchise like Gran Turismo now, right?

Yeah, I hope so. I know Microsoft have put a lot of faith in the brand and invested a lot of money, so we don't see any reason why we can't keep expanding and growing the game, keeping people interested.

The strongest thing I think it's got going for it is I don't think there's another racing game which covers the same aspects. I wouldn't say it's the best racing game on the market, as that's not the way we do things, but I would say it's unique.

-Looking at other racing games, which do you admire?

We tend not to try an glean ideas directly from other games. Our unique feature is the kudos system and that stemmed from a desire to introduce a big element of competition. I like the Gran Turismo series, and I think anyone who says they don't would be lying, because that is the holy grail that everyone's going for. We're just thrilled that we're mentioned in the same breath as that series.

-Gotham 2 is the big online racer for Xbox; GT4 is the big one for Sony - how do you feel they measure up?

It's difficult to compare, as GT is stylistically very different. I think we're competing in slightly different areas. I like GT4 and could play it for hours on end, and I also like Gotham; it's not fair to compare the two directly. Obviously we have an advantage with the hardware.

-But consumers and owners of the respective consoles are going to compare them to a degree, especially with them both being online. What makes Gotham better?

I just think the fact that our leader board stuff and the slickness of the system have turned out so well.

-It seems that Gotham 2 is the first game that really delivers the Live stuff that Microsoft promised would become a reality...

I hope so. I hope people are really wowed by it. I think Live as a system takes games to the next level.

-Do you think there's much more you can do with the series on Xbox in terms of performance?

There's always room for improvement. If a new console comes along, the look of the game will improve, but there's still a lot of stuff you can do with Xbox. We'd love to include more detailed textures, but you're limited by the amount of memory you can use.

-What do you think will be the significant advancement offered by the next generation of console hardware?

The networking stuff will be amazing; and also getting a multi-use box into people's homes. Before we all start getting stuff down a pipe, it will be the one box under the TV which does everything. In the short-term it's all about the games, and whoever gets on board with the best developers and works with them will have a key advantage.

-Have you seen or been briefed on Xbox 2 dev kits yet?

No. [laughs] If I had, I'd tell you! ein?

-Of course you would...

The game is astonishingly detailed, and one comment from one of the team that's stuck in our minds is: "Some of the detail probably won't ever be noticed by most people."

-So what's the point of going to the trouble of putting it in?

We shouldn't, is the straight answer. You should only deliver what the gamer can see; if the detail is down by the driver's legs and players can't really see it, I'd prefer to see that ripped out and used elsewhere - some of them are extremely anal! [laughs] It's all about using the memory in the right areas.
Está completa la entrevista? y si no es así, podrías poner un link de esos que nos gustan a todos???

Gracias¡¡
Traduzco un poco.


Os habeis convertido en una franquicia como lo es GT, verdad?

Sí, así lo creo. Sabemos que Microsoft ha puesto mucha fe en la serie y ha invertido mucho dinero. Así que no tenemos ninguna razón por la que no continuemos expandiendo y creciendo con esta serie, manteniendo a la gente interesada.

Creo que tenemos un aspecto muy fuerte para seguir trabajándolo, no creo que haya otro juego que cubra los mismos aspectos. No estoy diciendo que sea el mejor juego de carreras del mercado.


Mirando otros juegos de carrera, ¿Cual es el que admiras?

Nosotros pretendemos no tomar ideas directamente de otros juegos. Nuetra característica única es el Sistema de Kudos y ese es el pilar de nuestro juego. Me gusta la saga Gran Turismo y creo que quien dice que no está mientiendo, porque es el Santo Grial que cada uno busca. Es excitante saber que nuestra serie está en la misma corriente que GT.


Gotham 2 es el gran juego de carreras online para Xbox; GT4 es el grande de Sony. ¿Como os siente esta comparación?

Es difícil de comparar, la estética de GT es muy diferente a la nuestra.
Yo pienso que competimos en en aspectos ligeramente diferentes.
Me gusta GT4 y podría estar horas al igual que con Gotham. No es justo compararlos directamente.
Obviamente tenemos una ventaja en el hardware.
Obviamente tenemos una ventaja en el hardware.


Ahora hace falta qeu lo aprovechen con respecto a la competencia.
hora hace falta qeu lo aprovechen con respecto a la competencia.

cierto
Escrito originalmente por triki1


Ahora hace falta qeu lo aprovechen con respecto a la competencia.


Ya con el uno, teniendo en cuenta que fue uno de los juegos que se lanzó al mismo tiempo que la consola, aprovecharon de puta madre el hadware. Ahora, con mas experiencia y conocimiento de la consola, con el kit de desarrollo bien depurado, con mas tiempo, y con la percepcion de que los usuarios les piden muchisimo mas que al primer pgr, esta clarisimo que esa ventaja de hadware la van a aprovechar al maximo. Y por otra parte, el sistema de Kudos me parece en el genero de conduccion lo mejor de lo mejor, lo mas divertido, lo mas adictivo y lo mas puñeteramente jodido y viciante que se ha inventado jamas. Y si a eso le añadimos que a finales de este mes los usuarios de xbox tendremos el mejor simulador de carreras que hay en el mercado, y encima online, pues...¿Qué más se puede pedir?
Salu2.
Yo creo que GT más que aprovechar el hardware lo que hace es evitarlo. [+risas] [+risas]

Eso significa utilizar mallas 2D, texturas para día texturas para noche y mucho trabajo de maquillador para poder rodar el juego en la consola.

Lo de GT tiene un gran mérito, estoy seguro que Polyphony habrá tirado más de un PS2 por la ventana en un ataque de nervios.



Yo creo que PGR2 ha aprovechado muchas de las características de la Xbox, es posible que sea el que más, a falta del Halo 2. Otra cosa es que el juego en sí se pueda pulir más o algunos aspectos no nos gusten.

Por ejemplo el DOA3 es un juego muy bien optimizado y técnicamente perfecto, pero que podría usar más características de la Xbox. (bumpmapping, self shadow, Live, desenfoques, etc) Aunque quizás no le pegue un bumpmapping al estilo gráfico que tiene.
Escrito originalmente por kameo


Ya con el uno, teniendo en cuenta que fue uno de los juegos que se lanzó al mismo tiempo que la consola, aprovecharon de puta madre el hadware.


PGR no aprovechaba nada del hardware. es un port de MSR con más polígonos en los coches...
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