been a while since my last update, more so, my last development update so sit back and read.
before i proceed, a major development with the Snes9x windows version. DSP-2 emulation is almost complete which means Dungeon Master will finally be playable for the first time ever on any snes emulator. Props go out to Matthew Kendora, The Dumper and Overlord for doing all the hard work on this one!
ok back to me - lightgun emulation is coming along nicely, if a little slow..the calibration code and screen has been completed but im still coding the hooks into the core for superscope/justifier support. thats when the fun begins.
next up we have the continuing rendering debate, ive decided to put this to bed forever because ive implemented Simple2x and AdvanceMame filters into xSnes9x. That should keep most people happy. The normal rendering will still be around, hell i might call it "classic" or something.
ive made some minor UI tweaks, ive added button images where text for buttons used to be. Check out
http://www.lantus-x.com/images/sram1.JPG for a sample.
ive fixed a long standing Sprite Priority bug which should fix up some roms.
finally, SMB share support - its still planned but i want to wrap up lightgun and rendering before i proceed with this.