We also had to jump through hoops to get these shots, since the way they're handled by the video buffer means our conventional method no workie.
So it's far from perfect – Final Cut Pro was the software we used, and while it's very good, these shots are not identical to their on-screen counterparts
But here's another bonus – the hardware in the 360 can do a lot of nifty stuff, and specifically in the cases of Halo and Halo 2, it can display the graphics in wide screen, at 720p, with full scene anti-aliasing. And it doesn't look kludgy, artifacty or smeary like an upscanning DVD player. The best way to describe it is that both games look like they're running on a PC at those resolutions
Las imagenes tuvieron que sacarse de un video del framebuffer y sacar cada imagen por medio del Final Cut Pro, por eso son borrosas.
Ademas, no han dicho que han mejorado el engine, solo agregado el FSAA y el soporte a 720p.
Dicho por ellos, el juego se ve como si lo jugaras en PC, el engine no cambio.
En pocas palabras, ni esperen graficos Next Gen (que son los mismos juegos), ni nos estan dando una emulacion cutre, los juegos van mejorados.
P.D. Y el que se queje es porque solo quiere quejarse...