Burnout 2: Point of Impact - GamecubeProduct Features
Offensive Driving 101, where you can "Learn to Burn" from the Burnout Driving School.
All-new Pursuit races allow players to race a police car and ram opponents off the road.
Crashes are bigger, badder, and more heart-stopping than any seen before: Vehicles deform and car parts fly across the highway!
Gamecube version includes 15 more crash junctions than PlayStation 2 version. This mode is now twice the size as the PS2 game mode.
Advanced lighting effects such as Bloom Lighting: highlights reflect off of windshields and metal exactly as in real-life.
New Custom Series Mode that allows you to race modified vehicles complete with body kits and decals.
Progressive scan and Dolby Pro-Logic II support.
Six new United States locations, including Miami, Los Angeles, The Rocky Mountains, New Mexico and a busy international airport.
Thirty new stages to drive with fourteen all-new vehicles.
Seven secret vehicles to unlock including police cars, 1950's hotrods and stock cars.
Realistic weather effects, such as snow, rain and fog.
All-new points-based championship gameplay structure.
Vehicles can get air and earn boosts by jumping.
Intelligent traffic system, featuring three distinct types of driver behaviors.
Upgraded graphics engine.
Burnout 2: Point of Impact - Gamecube Technical Features
Significant increases in polygon count and texture size.
True specular reflections with specular mapping.
True specular lighting with specular mapping on all surfaces.
Dynamic weather effects including rain and snow.
Anti-aliasing and flicker filtering.
Progressive scan TV support for NTSC version.
Dolby ProLogic II support.
Specular bloom effects for ultra-realistic specular lighting and halos.
More "Hollywood" style crashes.
Enhanced traffic system supporting complex intelligent behaviours.
State-of-the-art CPU opponent AI with advanced humanistic spatial awareness.
Enhanced engine audio model including real-time distortion processing.
Dynamically mixed context-sensitive audio streaming.
Reflective surfaces.
Enhanced instance rendering.
Enhanced streaming technology.
Non interrupt-driven texture upload system for higher performance.
Parece k las novedades son bastantes respecto a la version ps2, k ya obtuvo muy buenas criticas, por una vez parece k se aprovecha el tiempo por una exclusiva temporal para mejorar un producto.
Tengo ganas de k llegue