Changelogs en MAME

No se si os habrá pasado, pero yo hasta hace tiempo en las releases de MAME, con los changelogs iba directo a lo de New games added or promoted from NOT_WORKING status, New clones added y New games marked as GAME_NOT_WORKING; lo cual es el 10% de el changelog, el cual es ligeramente críptico para los no entendidos

Ahora yo normalmente me repaso todas y cada una de las novedades en cada driver, pero aún así me quedo un poco con cara de Poker

La idea sería hacer un post para ir comentando las novedades en MAME más allá de las 4 lineas que hay en un Changelog

Lo comento porque en la última versión (u) han salido jugosas novedades respecto de Sega ST-V, ahora los juegos que funcionan van bastante más rápidos que antes (al menos en mi Quad Core Q6700), vamos mejorando hasta en arcades 3D o con elementos 3D, pensaba que el MAME estaba algo muerto. Ahí va el último CL

0.128u5
-------


MAMETesters Bugs Fixed
----------------------
- 02638: [Compiling] various cpu cores don't compile anymore
         (Aaron Giles)
- 02709: [Documentation] nstockr2: nstockr2 not defined as clone of
         nstocker? (Luigi30, Edward Swiftwood)
- 02713: [Crash/Freeze] demndrgn, profpac: demndrgn gives a black
         screen only. profpac doesn't accept coins. (Aaron Giles)
- 01442: [Sound] wwfsstar: The OKI6295 playback frequency is too high.
         (Phil Bennett)
- 00894: [Crash/Freeze] elecyoyo: Inserted coins and pressing start
         sometimes leads back to the test menu. (Mamesick)
- 02658: [Interface] Supplement game status reports with yellow screen
         (Edward Swiftwood)
- 02689: [Multisession] jumpbug: Jumpbug won't start second time
         around (Atari Ace)
- 02673: [Crash/Freeze] All Sets with HuC6280 as Audio Device
         (PCE-Based titles): Fatal Error after OK (Aaron Giles)
- 02676: [Color/Palette] All Laserdisc Games: Wrong colors using
         Direct3D on ATI cards. (Aaron Giles)
- 02680: [Misc.] carnevil: -verifyrom fails to consider if a CHD is a
         BAD_DUMP (Aaron Giles)
- 02705: [Crash/Freeze] connect4: connect4 crashes if nvram file is
         present (Aaron Giles)
- 02702: [Sound] tturf: no audio (Aaron Giles)
- 02691: [Sound] Some drivers with z80/ay8910 Audio: Audio tempo has
         changed (Aaron Giles)
- 02669: [Sound] pandoras: music tempo is too fast (Aaron Giles)
- 02683: [Crash/Freeze] Pressing F5 while running debugger causes
         access violation (Aaron Giles)
- 02687: [Core] emuopts.c: CORE INPUT AUTOMATIC ENABLE OPTIONS
         (Aaron Giles)
- 02688: [DIP/Input] DIP switch settings are not being stored in INP
         files. (Aaron Giles)
- 02693: [Crash/Freeze] dacholer, kickboy: Freeze on the title or
         credit. (Mamesick)
- 02653: [Sound] all games on artmagic.c: OKI clipping in artmagic
         games (Nicola Salmoria)
- 02690: [Graphics] jantouki: The upper screen is totally garbled.
         (Mamesick)
- 02672: [Crash/Freeze] Most Sets using MCS48/51.C (intel 80xx family):
         Fatal Error when using -cheat trigger (Aaron Giles)
- 02670: [Core] Many sets using SH2: The SH2 timers aren't firing at
         the correct speed / time, causing various issues (Aaron Giles)



Source Changes
--------------
Fixes subtle timing calculation problems that affected SH-2 timers.
[Aaron Giles]

Fixed copy/paste error on viostorm rom names. [David Haywood]

Made non-critical UI warnings yellow instead so that they stand out.
[BarnacleEd]

Added Treasure Island to the Burger Time HW. It doesn't work because
I highly suspect that there's an unhandled encryption scheme in it.
[Angelo Salese]

Pointer-ified the CCPU and T-11 cores. [Aaron Giles]

Removed globals from cpuexec. Also removed ATTOTIME_TO_CYCLES() and
ATTOTIME_IN_CYCLES(). Replaced them with functions in cpuexec:
cpu_clocks_to_attotime() and cpu_attotime_to_clocks(), both of which
take CPU devices instead of indexes. Updated all callers, many of
which were using the functions dubiously. [Aaron Giles]

Added placeholders for interrupt callback and Z80 daisy chain
functions in Z80DMA. [Curt Coder]

Pool items are now tracked globally, and freed in reverse order of
allocation. This enables proper nesting. [Aaron Giles]

Changed timer_alloc, timer_set, timer_pulse, timer_call_after_resynch,
and timer_get_time to pass the machine parameter. Moved timer globals
to hang off of the running_machine. [Aaron Giles]

Pointer-ified the hyperstone core, and removed all activecpu refs.
[Aaron Giles]

Removed cpunum_get_active() calls and activecpu references from all
of the CPU cores. [Aaron Giles]

Normalized several local CPU state variables to the generic 'cpustate'
instead of names_with_underscores. [Aaron Giles]

Added macros to access ROM and MACHINE_DRIVER by name. [Curt Coder]

Normalized CDP1802 state variables to 'cpustate'. [Curt Coder]

Removed all references to cpunum_get_active() and removed the function
entirely. [Aaron Giles, Andrew Gardner]

Updated t5182 memory mapping a bit to properly handle mirrored areas;
added comments about how shared ram works. [Lord Nightmare]

Fixed reversed VBLANK-IN/OUT events in ST-V. Fixes hanagumi/groovef 2
credits at start-up. [Angelo Salese]

Added ATTR_NONNULL to various declarations. [Nathan Woods]

Pointer-ified the 65816. [R. Belmont]

Many improvements on the irq handling of the ST-V driver:
    [Angelo Salese, Charles MacDonald]
* Fixed a bug with irq timings;
* Added ODD bit emulation;
* Fixed vblank period timings;
* Optimized a bit the whole interrupt routines, getting a 4x speed
    gain
* Fixed an irq mask handling bug;
This fixes at least Astra SuperStars and Pebble Beach booting, but
the latter still fails the timer 1 irq routines...I need to check why)

Pointer-ified the SPC700. [R. Belmont]

Fixed stepping in the debugger. [R. Belmont]

ARM7 updates: [R. Belmont]
- Pointer-ified ARM7 core
- Added disassembler and execution support for ARMv5 LDRD/STRD
    instructions. 39in1 now makes it until it needs the MMU.

The jchan gamse aren't really clones even if they share most of the
same roms. They're very different. [David Haywood]

Pmpoker.c major rewrite (part 2): [Roberto Fresca]
- Changed the driver name to goldnpkr.c (Golden Poker is the most
    representative hardware).
- Splitted the PIA interfases to cover witchcrd/pottenpkr connections.
- Fixed the witchcrd/pottnpkr/sloco93 double up mode.
- Replaced the pottenpkr layout with goldnpkr one in all Jack
    Potten's Poker sets.
- Updated game notes for Witch Card and Super Loco 93 sets.
- Fixed al inputs & lamps to allow double up mode to the above games.
- Added Witch Card (Video Klein) but still not working.
- Added several Buena Suerte! sets.
- Added new games: Maverik, Brasil 89 & Poker'91.
- Reworked the sets parent-clone relationship (still in progress).

Cleaned up gfx decode on Sengoku Mahjong. [Angelo Salese]

Improvements to funworld.c driver [Roberto Fresca, Andreas Naive]
- Decripted saloon's program, graphics and color PROM.
- Created a new memory map and machine driver for saloon.
- Removed set jolycdae (it's not coming from a real board).
- Renamed the sets magiccrd, magiccda and magiccdb, to magicrd2, magicd2a and magicd2b.
- Updated technical notes.

Fixed RGB565 bugs in Ghost Eolith driver. [Angelo Salese]

Changed oki 6295 to use a reasonable volume table derived from the
manual. Added popmessages to notify of invalid commands so we can
investigate them if some game uses them. It should also be noted that
many games using this chip are clipping at the moment. This is
something that might date back to when sound mixing was upgraded to
32-bit. It is sensible for the 6295 emulator to output at this level
because it ensures that bits of precision are not lost, so the mixing
levels in the drivers should be adjusted to avoid clipping.
[Nicola Salmoria]

Cool Riders: added an hack for the SH-2, fixed some irqs and some
memory maps/ram sharing. Got to the point that area 0x03e00000 on the
SH-2 loads some DMA-style tables. (and this is going to be REALLY
nasty to do without docs...) [Angelo Salese]

Added layer enable register, coin counter, coin lockout and cleaned-up
the Sengoku Mahjong driver. [Angelo Salese]

Big debugger cleanup: [Aaron Giles]

  Important note for OSD ports: the get/set property functions have
  been retired for debug_views. Instead, there are specific functions
  to perform each get/set operation. In addition, the format of the
  update callback has changed to pass the osd private data in, and
  the update callback/osd private data must be passed in at view
  allocation time. And osd_wait_for_debugger() now gets a CPU object
  instead of the machine.

  Removed extra debugger tracking for address spaces and added some
  of the useful data to the address_space structure. Updated all
  debugger commands and views to use CPU and address space objects
  where appropriate.

  Added new memory functions for converting between bytes and
  addresses, and for performing translations for a given address
  space. Removed debugger macros that did similar things in favor
  of calling these functions.

  Rewrote most of the memory view handling. Disasm and register views
  still need some additional tweaking.

  Added the concept of 'subviews' to the debugger views. The core
  now creates a list of possible subviews, and the OSD can select
  between them. This removes code from the OSD that was previously
  required to find all possible memory and disassembly views.

  Added machine parameters to debugger console output functions.

  Moved globals to hang off of the machine structure.

  Fixed bug where the visiblecpu was not updated immediately upon
  a break.

Made the 6850 ACIA a device. [Nathan Woods]

Re-enabled the OSD key for master volume control. All other sliders
are still only accessible via the menus. [Aaron Giles]

Renamed constants: [Aaron Giles]
   CPU_IS_LE -> ENDIANNESS_LITTLE
   CPU_IS_BE -> ENDIANNESS_BIG

To fix 02688 (DIP switch settings are not being stored in INP files),
old INP files had to be broken. Since they were already broken, the
corefile module was enhanced to support streaming compression, and
the new INP files are output and processed compressed. [Aaron Giles]

Added a number of new cputag_* macros to cpuexec.h. [Aaron Giles]

Removed fillbitmap() macro in favor of direct calls to bitmap_fill().
Note that the parameters to the latter are in a different order
(bitmap, clip, color). [Atari Ace]

Furthered the process of aligning the sound cores with the recent cpu
core changes. Added a fake device implementation similar to the one
the cpu cores are using. Made some interface adjustments aligned to
128u4 (i.e. adding snd_class_header, adding get_ to various getter
functions). The primary benefit of this change is the removal of
"deprecat.h" from 23 sound cores. Also adjusted ui.c to stop calling
sndnum_clock and access the clock data similarly to how it does the
cpu clock data. (Note from Aaron: further changes to the sound
interfaces will be kept to a minimum until the CPUs are sorted out.)
[Atari Ace]

Fixed 8080 interrupt handling: [Miodrag Milanovic]
1. previous implementation cleared interrupt enable bit on interrupt
     trigger which is wrong since interrupts should stay enabled
2. service interrupt number was not cleared after interrupt is
     executed, so if same one is triggered it will not be catched.

Made the 6526/8520 CIA implementations be devices. Added
differentiation between the r1 and r2 versions of the 6526; not acting
on it yet. [Nathan Woods]

Save state system improvements: [Aaron Giles]
  Changed save state system to accept machine parameters where
  appropriate, and to keep all global variables hanging off the
  machine structure. Once again, this means all state registration
  call sites have been touched:

    - state_save_register_global* now takes a machine parameter
    - state_save_register_item* now takes a machine parameter
    - added new state_save_register_device_item* which now uses
       the device name and tag to generate the base name

Extended the fake sound devices to have more populated fields.
Modified sound cores to use tags from the devices and simplified
the start function. [Aaron Giles]

Renumbered CPU and sound get/set info constants to align with
the device constants, and shared values where they were perfectly
aligned. [Aaron Giles]

Set the type field in the fake device_configs for CPU and sound
chips to a get_info stub which calls through to the CPU and sound
specific get_info functions. This means the device_get_info()
functions work for CPU and sound cores, even in their fake state.
[Aaron Giles]

Changed device information getters from device_info() to
device_get_info() to match the CPU and sound macros. [Aaron Giles]

Removed cpunum_get_active(). Main important change is that IDE
controllers with bus mastering (DMA) need to specify the target
address space in the IDE device configuration. [Aaron Giles]

Removed mame_find_cpu_index(). Use cputag_get_cpu() instead.
Updated all drivers calling this to the newer function, and
generally simplified their code as a result. [Aaron Giles]

Added NVRAM emulation to Sengoku Mahjong. [Angelo Salese]

Merged The Couples driver with Merit, fixing most of the graphics/
color bugs in it. [Angelo Salese]

Removed mostly silly uses of activecpu from the CPU cores.
[Aaron Giles]



New games added or promoted from NOT_WORKING status
---------------------------------------------------
Tennis (bootleg of Pro Tennis) [Angelo Salese]
Maverik [Roberto Fresca]
Brasil 89 [Roberto Fresca]
Poker'91 [Roberto Fresca]
New Magic Card [David Haywood, Angelo Salese]
Millenium Nuovo 4000 [David Haywood, Angelo Salese]



New clones added
----------------
Buena Suerte (21 new sets) [Roberto Fresca]
Royalea [Roberto Fresca]
Black Tiger (bootleg alt) [mameitalia]
Surf Planet (Version 4.0) [Smittdogg]
Worldcup 90 (bootleg) [robiza]
J.J. Squawkers (bootleg) [robiza]
Loco-Motion (bootleg) [David Haywood]



New games marked as GAME_NOT_WORKING
------------------------------------
Treasure Island [Angelo Salese]
Destiny Horoscope [Angelo Salese]
Galaxian 3 [Andy Welburn]
Witch Card (Video Klein) [Roberto Fresca, Guru]
Bra$il [David Haywood, Angelo Salese]
Fashion (Version 2.14) [David Haywood, Angelo Salese]
Il Pagliaccio [David Haywood, Angelo Salese]

Aquí os dejo un vídeo que he grabado del Batman Forever, aún tiene ligeros defectos gráficos y no tiene sonido pero ha mejorado mucho

También aprovecho para preguntar una dudilla respecto del control, porque quería configurar el Rad Mobile para un Dual Shock 2 pero esque no hay manera, aún toquiteando las opciones analógicas es un infierno controlar este juego, ni siquiera se autocentra la dirección; para este juego en concreto ¿como lo teneis configurado con pad? Gracias!
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