Probado el parche, en ps4 ha mejorado gráficamente, ya no se ven los dientes de sierra que había antes por todos lados, la IA también ha mejorado mucho, antes daba un poco de miedo chocarte con la IA porque no sabías si ibas a salir rebotado, el contacto con los coches esta mucho mejor ahora, y las marcas de goma en el asfalto le da un toque.
Muy contento con este parche.
Por cierto uno de los circuitos nuevos viene a ser Road América, que en el juego se llama Thunder Point .
Otra versión de otro circuito real en el juego sería el de Imola, que en el juego se llama Faenza, con algún retoque...
Estas son las notas del parche,
New Features & Changes
Improved Physics Model
We made significant improvements to how cars react to external forces, which enhances close racing, helps with online racing synchronization, and improves the experience of racing against AI.
We want you to know how excited we are about this change. It's by far the most exciting and impactful change we have made on Circuit Superstars, and it’s the result of thorough analysis, hours of scribbling physics dynamics on papers and discussing as a team how to approach our key problems. We are very happy with the solution, and we can’t wait to see how this impacts the experience of existing racers as well as new drivers entering the world of Circuit Superstars.
Custom Private Lobbies
One of the clearest goals in the vision for the future of Circuit Superstars is that we want to empower competitive communities. A pillar towards achieving that vision is Custom Lobbies, and we are so glad to be introducing this feature with update 1.3.1.
Under the Online options, you’ll see a new button called “Create Online Lobby”. This space will allow you to organize your own events just as you would on Free Play. Your friends or competitors that you want to race with can join your event via a lobby code/invite.
We are so excited to see what kinds of competitions you will organize! Discord is a great place to share your organized streams and events.
UI Refinement
We made notable improvements across the front end UI.
PlayStation improvements
We made significant improvements to Circuit Superstars on PlayStation.
Anti-Aliasing
Ambient Occlusion
Tire Marks are now visible.
Reverse track cameras
We added reverse cameras to tracks that previously didn’t have them.
Content
NEW CAR: Road Rebel
The name of the car describes the attitude of the new category: Touring cars are here to set a new driving benchmark on every track in Circuit Superstars.
NEW OVAL: Speedopolis
Who would not love to golf peacefully while a pack of single seaters drives by at full speed? Well, actually, the real question is who would not want to be ON a single seater driving at full speed by calm golfers? NO ONE!
Join the pack on our new track: Speedopolis! An entirely new challenge on Circuit Superstars.
NEW ROAD COURSE: Thunder Point
A fast paced track that will challenge your skills with any car, Thunder Point is our latest thrilling destination.
NEW GRAND PRIX
We added 2 new Grand Prix Tournaments: Stock CarGP and Touring GP.
Bug Fixes
Fixed some issues with disconnecting / reconnecting to lobbies.
Penalties now appear correctly online.
Added specific reverse cameras to all tracks as in some cases cameras behaved weirdly on reverse layouts.
Various UI bugs in the Front End.
Some modal dialogues had "-" instead of appropriate text.
Removed large black borders in split screen.
Addressed an issue where the game would stutter while saving a new Time Trial time.
Loading screens are now black instead of white
Fix an issue where music volume setting was not respected
PlayStation Bug Fixes
Fixed distorted sound on PS4 and PS5.
Fixed issues with Time Trial Leaderboards on PS4.
Music settings are now respected on PS4.
Removed empty Video settings on PS5