Lo acabo de ller en GAF y confirma mas o menos que mi PC se muere si intenta ejecutarlo en condicionesXD
Comienzo del analisis
After making some observations with the Xbox 360 version, I went to the PC version of Oblivion. These machines were built with a Pentium 4 3.4 GHz, 2 GB RAM, and an ATI X1800 (possibly 1900, still confirming) video card. These machines were obviously very powerful. The monitors were Samsung widescreen LCD monitors. These were used for both the PC and Xbox 360 versions.
There is a bit of pop-in with the grass in the lawn, but it's not that bad. While some pop-in was noticable on both versions, it was more pronounced on the PC version. The framerate was smooth most of the time, but there were some occasional issues on both systems. While the resolution was better on the PC version, the Xbox 360 version felt smoother, and the difference was negligible. Playing in the first person perspective seemed to have a slightly better framerate than the third person perspective.
Loading times on the PC were faster than the Xbox 360, but the Xbox 360 had acceptable loading times, roughly 12 seconds on the Xbox 360 compared to 4 seconds on the PC. Loading times did seem to get better as the game progressed though. Those without a hard drive will have longer load times, but they should still be acceptable
Y como colofon:
Personally, I felt that the Xbox 360 was the better version of the two. While the PC version has the ability for mods later, the Xbox 360 framerate was much smoother than the PC version. The PC's we used had a top of the line video card, so if these machines had issues running the game smoothly, you'll have to turn off some features to get a smooth framerate on systems with older video cards. While you might be able to run Oblivion on older video cards, I speculate that this could be like saying that you can run Strike Commander on a 386. It runs, but you have to turn off a lot of the special effects, and it won’t look like the pictures on the box.
En cristiano, que el juego luce de puta madre en la 360. Ojo, es un primer analisis por encima, no lancemos las campanas al vuelo ni nada parecido, hace falta leer las reviews de IGN, Gamespot y demas para hacernos una idea de por donde van los tiros. Yo siempre me fio mas de las impresiones de los foreros yankis pero como es lanzamiento mundial pues me fiare mas de mi intuacion e ire de cabeza a pillarmelo
Sacado de un post en GAF
Enlace al hilo de GAF
Y un resumen de diferentes previews, que seguro que hay gente muy vaga que ni mira en el hilo de GAF
Previews of the Graphics of Elder Scrolls IV: Oblivion (By Website)
Shack News Preview:
Version Played: PC/360
-PC Load times a little faster then the 360
-XBOX 360 and PC graphicaly identical
-No noticeable graphic issues
Gamersmark Preview:
Verson Played: 360
-Low res textures found on clothing of characters
-Jaw dropping trees/countryside
-Framerate solid
-Annoying little load times, especially when mounted
-PC looked smoother from a distance
To The Game Preview:
Version Played: 360
-Jaw dropping graphics(countryside)
-Night/Day effects are amazing
Voodoo Extreme Preview:
Version Played: PC
-Amazing outdoor visuals
-Alot of eye-candy
-Minor stutters
-Once or twice saw stitching lines between textures
-XBOX 360 and PC looked the same visually
Gaming Trend Preview (Podcast):
Version Played: PC/360
-Looked great even without soft shadows
-Lighting effects fantastic
-Visuals stunning (tree textures/grass)
-Water, ripples best ever seen in game.
-Pop-in very minor, more prominent on PC
-Framerate solid, runs smoother on 360
-Load times slightly better on PC
Gamerandy Preview(Podcast):
Version Played: PC/360
-Best graphics ever in an RPG
-Mundane objects even have intricate textures
-360 slightly dampened far distance visuals
-Did not play retail build
-Best water ever seen(ripple effects)
-Serious jaggies on distant objects on 360/PC
-Character models are impresive
-Some pop-ins in far distances
-Amazing spell visuals
NewGamingRadio.com Preview(Podcast):
Version Played: PC
-Unbeleivable Visuals
-Some bogging down, lower framerate at the Port
-Sun setting, little slow down
-PC and 360 almost identical
-Some pop up, very rare and minor
TeamXBOX Preview:
Version Played: 360
-Realistic particle stuff(smoke)
-Realistic lighting
-Nice eye candy
-Visuals, living breathing world
GamePlasma Preview:
Version Played: PC
-Awe inspiring graphics
-No soft shadows a bummer
Gamespot Preview:
Version Played: PC/360
-Looks good on 360 and PC
-Runs faster on 360
IGN Preview:
Version Played: PC/360
-Visuals in favor of PC
-Stuff up close looks better then a far
-Draw distance is amazing
-Low textures on far away terrain
-Framerate slowed some when crowded screen
-Consistently swift loading times
-Textures amazing up close
-PC runs better then 360
Gaming Nexus Preview:
Version Played: PC/360
-Best Graphics Ever
-Sunset reflections amazing
GamersWithJobs Preview:
Version Played: 360
-Landscapes graphical achievement
-Load times, 5 times in 5 minutes in countryside (1-2 seconds)
-City load times a little long(PS2 San Andreas Long)
1UP(Electronic Gaming Monthly) Preview:
Version Played: 360
-Not much said about grapics
Wired Preview:
Version Played: 360
-Poor view distance
-Alot of poping
-Low res far away objects
-Lot of load screens, especially when mounted
GameInformer Preview:
Version Played: 360
-Visually Amazing Experience
-Resonable Framerate
-Smooth framerate
My Highlights from all the previews:
-First and Foremost (Non Retail Build Played)
-Summed Up: PC and 360, Basically Identical Graphicaly
-PC and 360 toss up on which is better graphicaly
-PC has quicker load times, but 360 has smoother framerates
-Pop-in bugs found, in both versions, minor in most instances
-Draw distance, very good, some complaints on low res objects a far
-Amazing Spell Visuals
-Amazing Water effects(Ripples)
-Countryside Jawdropping
-Amazing character(NPC) animations
-Load times, mixed opinions