Recopilado de varios sitios para compararlas mejor:
PSP SPECS
PSP CPU Core
MIPS R4000 32-bit core
128-bit bus
1-333MHz (1.2V)
32MB main memory
4MB embedded DRAM (2MB for the Media Engine, 2MB for the Graphics Core)
2.6Gbps bus bandwidth
FPU, VFPU (2.6 billion flops)
3D graphics extended instructions
I Cache, D Cache
PSP Media Engine
MIPS R4000 32-bit core
128-bit bus
1-333MHz (1.2V)
2MB eDRAM submemory
I-Cache, D-Cache
90nm CMOS
PSP Graphics Core
1-166MHz (1.2V)
256-bit bus
2MB eDRAM (VRAM)
5.3Gbps bus bandwidth
664 million pixels per second pizel fill rate
3D curved surface and 3D polygon engine
Support for compressed textures, hardware clipping, morphing, bone,
tessellation, bezier, b-spline (NURBS)
Maximum of 33 million polygons per second
24-bit full color (RGBA)
Nintendo DS
SPECS
CPU Core
Main Processor - ARM946E-S (Running at 67 MHz)
Cache: 8 KB Instruction Cache, 4KB Data Cache
TCM: 8KB Instruction, 4KB Data
Sub Processor - ARM7TDMI (Running at 33 MHz)
Memory
Main Memory - 4 MB (Debug version has 8 MB)
ARM9/ARM7 Shared - 32KB (16KB x 2)
ARM7 Internal RAM - 64 KB
VRAM - 656 KB
2D Graphics Engine
Background - Maximum 4 layers
Objects - Maximum of 128
3D Graphics Engine
Geometric Transformation - Max 4 million vertex/sec
Polygon Rate - Max 120,000 polys/sec
Pixel Fillrate - Max 30 million pixels/sec
Consolas de sobremesa (mas resumido):
GameCube: 6 to 12 million polygons per second (conservative, but realistic estimate)
PlayStation 2: 75 million polygons per second (realistically first-gen games are more like 3-5 million)
Xbox: 150 million polygons per second (does not consider real gameplay environments)
Dreamcast: Roughly 3 million polygons per second
Nintendo 64: Around 150,000 polygons per second
PlayStation: Around 360,000 polygons per second (lacks comparable effects)
Main Clock Speed
GameCube: 485MHz
PlayStation 2: 300MHz
Xbox: 733MHz
Dreamcast: 200MHz
Nintendo 64: 93.75MHz
PlayStation: 33.86MHz
Memory
GameCube: 24MB of 1T-SRAM (main), 16MB of 81MHz DRAM (main),
and 3MB of embedded 1T-SRAM in the graphics chip
PlayStation 2: 32MB Direct Rambus RAM (main), 4MB of embedded DRAM on the graphics chip
Xbox: 64MB of RAM (unified memory architecture)
Dreamcast: 16MB (plus 8MB Video RAM, 2MB Sound RAM)
Nintendo 64: 4MB (+parity) Rambus D-RAM (expandable to 8MB)
PlayStation: 2MB (plus 1MB Video RAM, 512kb Sound RAM)
PD: no se si se ha comentado pero ¿quitaron la conexion para microfono de la psp? por que aparece en muchas descripciones pero yo no lo veo en mi psp
PD2: ¿Por que cuando cambio el titulo del mensaje no se cambia en la vista de hilos?