He estado leyendo los foros de xbox-scene y en ellos hay una interesante noticia:
simply put - its not worth the trouble
let me explain:
over the last 2 nights ive been hacking away at the PJ64 source and plugin source and have managed to get mario 64 loading on my xbox.
now for the (very) bad news:
In order for PJ64 to run properly, it requires at least 128 megs of memory - check the docs that come with PJ64 if you dont believe me.
as well as this - the dynamic recompiler cache allocs around *50 megs* for itself. I played around with making the caches smaller and sure it works - but it runs like shit.
notice i havenet even mentioned the sound yet? that needs to allocate memory also, as does the main N64 memory maps as well, and finally the ROM image itself. Starting to get the picture?
status: im pulling the plug on this - PJ64 was never meant to work with 64megs of memory.
hopefully this will put to rest some of these people who are pleading for a Pj64 port.
Al parecer el emulador está hecho para funcionar con 128 megas de ram y nuestra X solo dispone de 64 por lo que de momento el unico emulador factible de N64 solo puede ser el Daedalus.
No os hagais muchas ilusiones de que el mejor emu de N64 sea portado para nuestra X.
Una mala noticia.