aki7 escribió:He tenido en cuenta que Super Mario 64 se lanzó al mercado un año y 3 meses antes respecto a cuándo se lanzó el primer Croc Legend of the Gobbos. Es cierto eso que comentas y puede que el Croc influyera, aunque sea de manera mínima, en la realización de Super Mario 64. Aunque después viesemos que en mecánicas jugables y en planteamiento el Super Mario 64 fuese mucho más allá del juego final que se mostró en Croc.
https://www.timeextension.com/features/ ... ndo?page=2After that expired, we offered them our next game, which was effectively a 3D Mario World with a Yoshi character. We had designed the worlds for a 3D platform game, which we called 'Yoshi' something, and we had a prototype and showed them what it could look like. It was basically taking Super Mario World, and putting it in 3D. They were blown away by it, but they decided it was a bigger opportunity to cut us out and do it themselves. That’s when they started doing Super Mario 64 and we switched our game into what would become Croc.
Obviously, Nintendo have unlimited resources, whereas we were a poor company from the UK that could barely afford to do that, so it took us longer to build the 3D game. We should have been the first out, because we already quite far with the creation of the game, but we weren’t the first out because we didn’t have the funding that they had. And then we raised a bunch of capital money and got the funding and finished the game, and then signed it to Fox – and got a very good deal out of them.
En resumen, Nintendo empezó a desarrollar SM64 a raíz de ver el prototipo, y lo terminaron antes (y mejor) porque contaban con muchísimos más recursos.
Por cierto, me sorprende que se pida la vuelta del control tipo tanque, que era lo peor del juego y por lo que más le dieron cera en las publicaciones de la época. De hecho, a mí se me hizo algo dificilillo exclusivamente por su pestilente control, porque por lo demás era bastante simplón.