theelf escribió:@josete2k No jodas, es la primera vez q veo un PC para emuladores con internet
pon el ejecutable en modo lectura
Jeje, es que preparo todo en el portátil y luego lo meto en el disco duro de la recreativa.
Acabo de añadir Time Gal y Ninja Hayate, estos van en una carpeta disitinta con daphne 1.0... esta noche probaré a ver...
de todas formas te pego el changelog a parir de 1.0:
v1.0.12
- Fixed hardware scoreboard so it will work on 64-bit Windows.
v1.0.11
- Added "hints always on" cheat for Dragon's Lair 2 v3.19.
v1.0.10
- Fixed Thayer's Quest locking up after playing synthesized speech.
v1.0.9
- Added "-fullscreen_window" and "-scalefactor" command-line options (rdg)
- Dragon's Lair and Space Ace Euro improvements (MarkB)
Changed tonegen so that odd channels are outputted to left channel and even go to right channel
Changed LairEuro's graphics rendering to follow the schematics.
Also made computer generated sound on right channel only.
- Added Time Traveler to seektest.
- Added Mad Dog 1 to seektest.
- Added SINGE function "discSkipToFrame".
- Fixed sample callback feature so it runs in the main thread and not the audio thread.
v1.0.8 - The SINGE update
- Revised "how_to_compile" windows and unix text files.
- Revised linux makefile.vars files (x86 and x64), plain "Makefile", and added Makefile.linux to the singe folder.
Daphne with Singe can now be compiled under Linux.
- Updated lua engine to from 5.1.1 to 5.1.4
- singe_interface.h updated to version 4.
+ Added functions to the SINGE library for keyboard mode and get_vldp status.
- singeproxy.h - Added function declarations to the proxy.
- singeproxy.cpp - Added the following functions on the lua scripts side:
"keyboardGetMode" - Returns a value representing keyboard mode (MODE_FULL, MODE_NORMAL).
"keyboardSetMode" - Sets the keyboard mode.
"discGetState" - Returns the state of the VLDP according to the enumeration found
in ldp.h (LDP_ERROR, LDP_SEARCHING, LDP_STOPPED, LDP_PLAYING, LDP_PAUSE).
"singeGetPauseFlag" - For tracking complex pause states.
"singeSetPauseFlag"
"singeQuit" - Causes Daphne to terminate execution.
+ Added internal variable g_pause_state for tracking complex pause states
Useful when pausing playback isn't enough or when it is necessary to know
who paused the game (the user or the program).
- linit.c - Added a Mersenne Twister random number generator as a lua plugin (written by Luiz Henrique de Figueiredo).
- game.h - added GAME_SINGE to the driver enumeration declaration.
- input.cpp - modified process_event so that it routes input handling to singe.
- samples.cpp - Raised MAX_DYNAMIC_SAMPLES to 32 (from 8) to allow additional sound samples
to be mixed (for SINGE games).
+ by Matt_O: Added checks to the SDL audio thread (fixes SINGE sound crash bug).
Audio thread no longer issues callbacks to SINGE's "OnSoundComplete". Responsibility
is ensured to occur by the main processing thread and only during SINGE's "safe time"
in the main game loop (look at singe::start() for changes).
- video.cpp - modified init_display so the OS mouse cursor is always hidden
regardless if daphne is in windowed or full mode. Used by ALG SINGE games.
- vldp.h - Added a preprocessor definition to allow Linux find SDL libraries.
- singe.vcproj - Added lrandom.c and random.c to the Visual C++ project.
- daphne_vs2003.vcproj - Fixed debug "Runtime Library" settings
from "Multi-Threaded DLL" to "Multi-Threaded Debug DLL" to avoid linker errors
in newer Visual C++ versions.
v1.0.7
- Updated source code so it builds on the latest g++
v1.0.6
- Fixed -startsilent command-line option.
v1.0.5
- Moved the SDL.dll update to DaphneLoader's auto-update instead of Daphne's. This is because DaphneLoader's input_grabber also depends on SDL.dll.
v1.0.4
- Changed parallel port code so that any address can be used for the parallel port (Brad Oldham).
- Updated to SDL v1.2.13, and applied Daphne-specific SDL mods.
- Fixed Vista black screen issue when using YUV overlays. YUV overlays will automatically be disabled for Vista,
which will result in slower performance. Therefore, Vista users should use OpenGL mode when possible for best performance.
v1.0.3
- Fixed linux hardware queries (especially video card query).
- Changed linux .so loader so that libvldp2.so can be in /usr/lib or some other place (Arnaud Gibert)
- Added "-datadir" command-line argument to change to a different directory before loading any data files.
This is so the daphne executable can live in a different folder (which is typical on linux).
v1.0.2
- Fixed bug in Ogg Vorbis seeking. (Arnaud Gibert)
- Added support for compiling on 64-bit linux. (Joker)
v1.0.1
- Fixed problem where dapinput.ini file wasn't being looked for in the home directory.
Edito: con 1.0 perfecto. Cagüen to.
Ahora lo que no sé es por qué no arranca badlands. Ni con 1.0.12...antes iba. En fin.