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/ 2. Whats new for Version 2?/
Here is a list of things that have been added for Version 2: Ultimate difficulty. Ultimate difficulty is really just a reworking of the v1 game. The areas have the same maps, but slightly different graphics. There are no completely new monsters, just old monsters with new wireframes and texture maps -- behavior is much the same as before. However, Ultimate difficulty is a big step up from Very Hard. Offline, you can enter Ultimate difficulty after defeating Dark Falz in Very Hard. Online, you must be level 80 or higher to join an Ultimate difficulty game. New Areas: The Spaceship and Temple areas are for rule type Battle Mode ONLY. Shortcut Menu. Holding the R trigger pressing Y now gives a quick selection list, instead of being a second chat button! This doesn't sound like much, but it is enormously useful. Once the selection list is up, pressing the R trigger again switches between three lists. The first two lists are for weapons and items. The third list, for technique users, is a list of all the techniques. For androids playing Ultimate difficulty, the third list is for Traps. Traps. When playing in Ultimate difficulty, androids now can set traps! There are three types: Damage (foie based), Freeze (barta based), and Confusion. Androids up to level 100 will get ten traps of each type. From levels 100 to 149, fifteen traps of each type. From level 150 up, twenty traps of each type. Damage traps are quite powerful, but are also subject to monster technique resistence. Freeze traps can cause damage as well, but their real use is that they are guaranteed to freeze enemies caught in the blast. Confusion traps will cause monsters to attack the nearest target -- this includes players. Monsters caught by a trap's effect will give the trap setter EXP when the monster is killed, even if no damage is done. Traps can be replennished either at the Hospital, or by the Healing Rings found in the areas. Traps do not take up space and can be found at the bottom of your inventory list. You cannot drop them as an item. Levels Go Up To 200. Maximum attribute statistics can also go much higher than v1, and are generally better balanced between character classes. It takes a lot of experience points to go up levels past level 100. (For example, total experience needed to hit level 100 is about 2.2 million. Total experience needed to hit level 200 is about 96 million.) Dressing Room. In Ver.2, if you have 100,000 meseta in the possession of your character (as opposed to stored in the check room), you can enter the Dressing Room when picking your character. The Dressing Room will only allow you to change costume color and hair (or head type for casts). Nothing else can be changed, unless you use a code. Glitches: #1 If you kill power after entering the Dressing Room, it will clear the serial number associated with your character. The next time you play, you will need to enter it. A side effect of this apparently is that people who have your Guild Card will no longer be able to search for you. I have not tried this, so do at your own risk. #2 There is a code for the cheat programs (Game Shark, Game Xploder, Code Breaker) to permit you to change any aspect of your character in the Dressing Room. However, if you change your name using this code, it will NOT change your Section ID. This is something that I have tryed and very useful as can change your name which in turn changes your Section ID so you can find all of the Items in the game. Challenge Mode. This is an online play mode where you play with one to three other people (that is... two to four people total). There are nine challenges total, and they basically emulate starting new level one characters and progressing from the Forest through Dark Falz. There is no Pioneer 2 or shops to purchase items from -- you only get the items you start each challenge with and find on the way. Survival is a matter of acting as a team fighting monsters and sharing items that are found. If any player dies, all the players fail the challenge. Completing challenge mode with a good time will be rewarded with a special weapon or item. There are maps and translated guides to challenge mode available at mamak-int.com, or check one of the guides available at gamefaqs.com or elsewhere. Battle Mode. Battle mode is another online play mode. Battle can be played either on the surface of Ragol, or through special "rules" which are loaded like quests, and which will take players to one of the two new area maps. When on Ragol, players fight monsters as usual, but can hurt each other with physical and magical attacks. Technique Point usage is quite high in battle mode, and technique range is much more limited. Gltch: When playing a battle rule, if you sort your items, your game will lock up! Techniques up to level 30. The main complaint of every FOrce in v1 was that everyone was limited to level 15 techniques, meaning that there was no advantage to being a Force. Now, while HUnters and RAngers are still limited to level 15, FOs can have up to level 30! New Items. There are many Ver.2 only weapons, armor, shields, and MAGs. Most of the Ver.2 weapons have a unique appearance, and unlike in v1, v2 armor and shields have a visual appearance so that you and other players can see what you're wearing. Armor creates an aura effect, shields have a distinct appearance on a character's left arm. More Online Quests. While the US players are still shafted by the inability to get many items from the JP only offline quests, there are a bunch more online quests than there were for v1. Many of these provide decent Ver.2 weapons. There are some weak Anti-Cheating features. For example, illegal items are deleted when converting from v1 to v2. So if you have items with illegal percentages or grind, be aware that the game will kill them. If PSO Ver.2 detects a save file for one of the known cheat programs, you will not be able to find any Special Weapons or items, period. The servers can also ask your Ver.2 client to poll memory areas, and if it sees data that it doesn't like, you may be banned. That being said though, Ver.2 has many of the same exploits that Ver.1 has, including the ability for other users to destroy your character data, or cause your game to freeze up. Common (under 9 star?) Version 1 "special weapons" are identified without needing to be tekked. This means a DB's Saber shows as a DB's Saber, not a "? Special Weapon". Unfortunately this also means you aren't able to get the +10% attribute bonus that you can get from tekking a weapon. Lobby Soccer. "Go Go Ball" can be played by Ver.2 players on any ship in lobby areas 11 to 15. Some people find this to be interesting, but I do not. Extra info displayed in lobbies. Aside from being able to see character name, language setting, and level, you can now also see another player's wins and disconnects from Battle Mode, and their ranking from Challenge Mode. In a Go Go Ball lobby you can also see (and set for yourself) a team color marker at the desk. Player Search. You can search for other players based on specific criteria, such as level, class, age, gender, and the type of game they're looking for. Any successful search allows you to send mail or meet that player. Each player can control whether or not they may be found through this sort of search. Unfortunately, it is (or was) possible to freeze another players game by sending them simple mail, so I do not permit people to search & mail me this way. Being Revived in Ultimate does not replenish HP and TP. A dead character who is revived in Ultimate difficulty will have 1 HP and whatever TP they had before they were knocked out. In addition, casting Reverser on a player will cause that player's HP to drop to one. The exception is in quests. Being revived in a quest will restore HP to 100%. Several glitches were removed. This includes the resta/reverser trick to replenish TP, clipping through locked doors and gates, and dropping an item to escape jar traps in the ruins.