~ Dengeki analiza Tales of Symphonia ~

Hurtado a ikachii [IGN]

Original Japanese provided by Nanashisanhisshidana of 2Channel
(http://game2.2ch.net/)


Dengeki: 9 points

-The battles, having evolved to an even higher level thanks to the jump to 3D, are entertaining. In particular, trying to pull off combo attacks is exciting.
-Despite being in 3D however, party characters can only move forwards and backwards, leaving them open to concentrated attacks when surrounded by a group of enemies. Other such negative points, such as the tendency of guard/defense-oriented characters to automatically position themselves in the front lines, are present. However, this is compensated to a degree by other elements such the character movement system and the strategy involved in the battles.
-As far as the story is concerned, there are some elements regarding the setup of the world presented that are a bit on the hard-to-understand side. However, other elements such as the relationship between characters and how the rebirth of the world turns out will maintain player levels of interest and anticipation. For fans of the "Tales" series, this soft warrants the purchase of a GC to be played.

Kobayashi: 10 points

-The process in which the character's personalities are developed as well as the nature of how everything gradually comes together is very well done.
-An excellent system that effectively combines intense battles packed with action, cut sequences and titles. This system provides for a fun and complete gaming experience while also maintaining a unique flavor.
-The overall volume of the game and the degree to which it pulls you into its world is perfect. Polished to a degree of perfection that makes one say, "Now this is how an RPG is supposed to be!"
-Beginners to the series will have to remember a lot of things in the early stages of the game, which may cause a bit of confusion. However, this becomes no problem once one gets used to it.


Takamizawa: 9 points

-The command setup and system as a whole gets an enthusiastic thumbs up.
-Although the battles are in 3D, movement only involves forward and backwards, making control a breeze. Rapid pressing of the A and B button allows for easy linking of combos with refreshing results.
-However, there are cases in which characters controlled by the computer will ignore the strategy at hand and will step out onto the front lines. This forces the player to pay attention to the movement of ally characters in addition to enemy attacks during boss encounters.
-The story as a whole is on the pleasant and heartwarming side, but occasionally features some intense plot development that will take players aback.
-Packs more than enough elements to keep you coming back for more.

Sasaki: 10 points

-From the world presented to the characters and battles, everything about this game screams perfect!
-The skit feature of game will cause a sense of closeness to develop with Lloyd and the other characters.
-As battles take place with enemies and allies mixed together, it can be difficult, if only for a brief moment, to determine exactly who you are attacking. This is the only thing I had an issue with. Otherwise, the action is plentiful and there are plenty of special moves to be unlocked.
-Character development using the "Gems" will keep players additionally hooked.
-The progression of the story is quality as well.
[beer] [beer] [beer] [beer] [beer]

lo unico malo del juego es ke tardara en llegar a nuestras manos [nop] un año? [mamaaaaa] [mamaaaaa] [mamaaaaa] [mamaaaaa]
Dios, vaya notazas, aunke ya se veia venir, pedazo de RPG que nos trae namco, pero la espera hasta el 2004 sera muy dura... uff

salu2
joer de puta madre haber si espavilan y lo traen rapido
¿Sera el mejor RPG de esta generacion?

(sin contar ZeldaTWW, que saco 40/40 en famitsu, pq no lo considero rpg)
Pues parece ser que realmente es tan bueno como me esperaba. Ansio el dia en que lo tenga en mis propias manos.
5 respuestas