Estan son extractos de una entrevista a Tim Willit sobre apartados del juego que se han ido comentando ya por el foro.
De Tom´s Hardware, en el QuakeCon
THG - What are your current responsibilities at id Software?
TW - Right now I am currently the Lead Designer / Program Manager for Doom III.
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THG - When looking at Doom III, is the game more video card or CPU dependent for the best experience?
TW - Due to the complex nature of the graphics fidelity that we are trying to present in Doom III, the game is more video card dependent than CPU dependent.
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TW - Doom III features full 5.1 sound support and new sound editing tools for developers. Doom III includes full Dolby Digital support and brings a new true life sound experience to the table.
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THG - There continues to be a lot of talk about the amount of textures transferred between the video card and memory. What kind of sizes are we talking about?
TW - 80MB textures are not uncommon for Doom III.
Y ahora al Carmack, que es al que todos queríamos oír diciendo justo lo que queremos oír:
Q - Any possibility of a console version of Doom III?
A - We are committed to doing an X-Box version. The graphics fidelity on the X-Box version will be the same as the PC version.
([fies] )
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Q - Doom III when?
A - We don't want to be one of the companies who continues to show the product year after year at E3 and never ship it.
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