Drag N' Derp [NUEVO GB/GBC Flash Cart]

Alguien se ha animado a hacer un nuevo Flashcart para GB clasica y GBColor, aunque la limitadisima EEPROM y el altisimo precio, lo combiertan en un "sueño roto" :( Basicamente es un cartucho diseñado y orientado al LSDJ y el Chiptune... una lastima su precio...

Imagen

Web del creador:
http://derpcart.com/home.html

Tienda de venta:
http://asmretro.com/cart-drag-n-derp


How it works

Plug it into your computer with a micro USB cable.
Wait for a new USB drive to appear.
To back up, drag the save contents and/or ROM off the drive.
To program, drop new save and/or ROM files on to the drive.
Eject, unplug, enjoy!

Why it’s awesome

Driverless, drag and drop operation

Never mess around with dodgy drivers again! The simple interface makes backing up a breeze. Now you can back up every day!
Ferroelectric RAM

The save data is stored in RAMTRON FRAM, which will retain data for decades with no power. There’s no battery to go flat.
Specifications

Translucent Charcoal ASM Cartridge Shell
ROM: 24mbit / 3mbyte
RAM: 1mbit / 128kbyte
USB: 2.0 full speed, micro connector

Contents:

1x Drag'N'Derp Cartridge
1x ASM Cartridge protector case

FAQ
Why make another cart?

There are a bunch of carts on the market, but for making music, I’m not really happy with any of them - needing something that is reliable, and simple.

Some require an external programmer/reader. These are vulnerable to bad connections; since there are no checksums on save memory, there’s no way to tell if your data has been silently corrupted.

Many carts have instead a programmer built in, using USB. One thing these all have in common is that they require custom software and drivers to be installed, which is a lot of fiddling, and gets very complicated if you’re not on Windows.
Why isn’t it bigger, faster, cheaper…?

This cart was designed with a particular use case in mind - making music.

The design aesthetic I have employed is to make the hardware as simple and reliable as possible. It does one job only; I have resisted the tendencies to pack in features. Simplicity is the aim of every design choice; even the PCB is laid out on two layers, where for this density a modern engineer would usually go straight for 4.
Couldn’t you have made it take an SD card?

A sensible SD cart would have to have:

a bootloader that runs on every boot, to load
a DRAM chip and controller to hold the ROM, and
a mechanism to write changed save data back to SD in real time

Without going into detail, this method is complicated. I considered this path, and did design studies of what would have to happen (and how fast) for this to work.

I decided that this was not the cart I wanted to build.
Does it support LittleFM?

Yes (as of 2013).
Vaya... parece que las opciones para el GB son escazas :S
Me imagino que solo aceptará una ROM y un SAVE porque no he visto ninguna opción de que tenga un cargador multijuegos.

La única novedad que tiene este cartucho es que no es necesario ningún programa para escribir la ROM en el cartucho, te sale una unidad y arrastras ahí tus ficheros.
La verdad es que lo veo caro y siempre preferiré hacerme mi propio cartucho, tirando de la info que hay aquí: http://wiki.ladecadence.net/doku.php?id ... do_gameboy
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