Novedades escribió:* Fixed incorrect sprite for calendar error. * Fixed error in the INI parser for colors that caused black keyboard bug. * Fixed inverted background color bug on scribble editor. * Fixed DSOrganize not booting on NeoFlash cards! * Worked on NSF unresponsive keypad. * Worked on SPC sound a bit. Some of the echo is due to the library I used, sorry. * Changed volume control to allow less than 100%. * Changed browser to remember the last position of the cursor in each directory. * Started new project of separate compiles per device of exec_stub.bin o GBAMP specific build: WORKING o R4/M3 Simply specific build: WORKING o DLDI generic build: WORKING in some cases
4/02/2007 : v0.4 beta ------------------------ = PAFS version was broken in the last release, now it's working again = corrected the bug that prevented max towers bonus for first evolution to be applied at start = corrected colors of selection circle, it looks better now = fixed the animation bug when a monster is killed at spawn = fixed sprite scrolling, now sprites are in phase with background while scrolling + updated the map editor, see its changelog for details + added a bunch of new features for maps, like small & transparent monsters, W3 damage style, choice for the colors used in the minimap for painting entities... + complete rewrite of the sprite engine, now sprites corruptions problems should be fixed + added a nice zoom effect when building/upgrading towers + added current window display on minimap + you can now scroll the map directly by dragging the window on the minimap + monsters are now hidden and no more over a tower when you build a tower over a dead one + added a flashing message when a new evolution is available and wasn't before + you can now scroll maps in the map selection screen directly by touching the scroll bar + added the option to build tower by double-tapping + added the option to choose L/R to work as a switch and don't need to be held + added the option to allow to build multiple towers at once + added the option to choose the position of the in-game build menu + added an option menu + added a Linux script for PAFS version + added multiple paths management (up to 4) + removed the 40 monsters spawn limit per rounds, now up to 256 monsters per path can be spawned in a round (but remember that only 40 can be active) + added stereo sound placement + updated & added some new maps (try the map Hellgate Keeper's to the new features in action!) + added a new pathfinder, quite faster than the old one but less accurate + little optimizations here and there