duality!!

aqui teneis unas pequeñas capturas del juego, no son en grande, pero os daran una idea... deciros, q todo esta hecho en tiempo real, aunque las escenas intermedias poseen modelos de mayor capacidad poligonal, todo es en tiempo real!!


os pego la web, q no deja pillar los links... :(


duality

acojonantes. simplemente acojonantes...

y si, es ESPAÑOL!!!!

Salu2.
me he pasado por la web y algunas imagenes estan muuuu guapas
*The number of control keys are kept at the minimum level. (easier control, easier conversion to consoles) All the necessary information will be displayed without having to turn on separate windows.

*Play 3 characters who look and act in their own ways. Each character is played for the appropriate chapter of the game in the order of Mercenary, Hacker, and Virtual Being. Mercenary is the starting character, because he is played in the most conventional way. (like Metal Gear, Tenchu) Players will get used to the rules and controls of the game with him, then move on to the next characters who require more complicated style of gameplay. Each character’s skills and abilities improve as he/she levels up and various equipments, weapons, programs are acquired.

*Each quest has the length of 20-40 minutes. Other than the quests involving the main plot, there are many other quests available just to enjoy the game and/or earn money and experience.

*A quests never has a pre-set way to complete. Quests are designed to be played freely according to the user’s play-style and the chracter’s ability, and they all will be entertaining. (If mercenary is played by an action-mania, then he will destroy all the enemies and obstacles getting in his way. If the player wants more brain-stimulating gameplay, he will be sneaking around, avoiding battles, and trapping opponents.)

*A futuristic city (New York, maybe?) serves as the backdrop, and it is not just a group of tall buildings. Structures and inhabitants are created as close to reality as possible. In-door spaces (quests) and out-door spaces (travel) are integrated without loading time. There are elements of time and weather.

*Even when a stage is visitd twice by different characters, it is played and experienced through a different route (depending on the style and ability) each time.

*Multiplay deathmatch is available. Well-balanced player characters will duke it with their own unique selection of equipments and skills. There are plans to make the omnipotent Virtual Being a gamemaster, as in board games

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Ostia, estilo Tenchu y Metal Gear!!! :O

Menudo juegazo!! Chupate esa PS2 !!!XD
He visto el video, y no esta mal :)

A ver como será la jugabilidad, pero si es jugable, creo que será muy adictivo.



Saludos!!!
3 respuestas