Batman: Arkham Asylum - 8
Wolfstein - 5
Dissidia: Final Fantasy - 8
Colin McRae: Dirt 2 - 8
Spider: The Secret of Bryce Manor - 8
Fat Princess - 7
GI Joe: The Rise of Cobra - 2
Il-2 Sturmovic: Birds of Prey - 8
Soul Calibur: Broken Destiny - 8
Cursed Mountain - 5
FFCC: My Life as a Darklord - 5
Puzzle Bobble Galaxy - 5
- Time Extend is Earth Defence Force 2017 and The Making Of ... Desktop Tower Defence.
Lost Winds 2 infoThe game has a season changing mechanic. Allows "Toku to flip between summer and winter at crucial moments."
Skills now include swimming, creating cyclones (which can do anything from drilling through rocks to scooping up water)
New in game map.
In game hint system.
They were pleased with the original but have tons of new ideas to still use.
Batman: Arkham AsylumDepending on your perspective, Arkham Asylum's final failing could be an irritant or an ideal. You'll quickly realise that this is an experience that's been heavily focus-tested. The narrative cracks along with the aid of a big map telling you where to go next, and there's no scope in the games situations to come up with creative solutions. The detective element is cursory at best: scan a room, pick up trail, then follow it - every single time. Enter a room with multiple baddies armed with weapons and you'll have their attention drawn to their presence several times. And this is what we're calling the "Win Visor", which shows you where opponents are and what their armed with using garish red and blues, really necessary?
Dissidia: Final FantasyDissidia is as far from the series roots as Final Fantasy spinoffs have travelled. It's not an obvious direction by any means, but in concentrating on what was always implied in those little turn-based animations it's a release valve for a huge amount of pent-up visual imagination, and one of the most spectacular-looking combat games you'll see. It revitalises both old and recent characters and, despite the basic evvironments having the odd clunky element in their geography, triumphantly succeeds as a new breed of fighting game. If the very thought of Final Fantasy fills you with apathy, this could be the elixir you need.
Colin McRae: Dirt 2Dirt 2's is a busy, noisy, colourful, complex creation with too many stages. The amount of time it takes to actually get into a race again proves to be quite a grind. Once the action begins these complaints are largely forgiven and corporate rock drops away to leave us with the sweat roar and perfect chatter of turbo-charged engines.
The tracks themselves oscillate between recognisable and familiar rallying course in Croatia and Malaysia, and rather more spectacular-based events as fictional rallycross tournaments in a converted Battersea power station and towering downtown Tokyo. The environmental details make a fine backdrop to your aggressive powerslides around acute corners, making Dirt 2 the most visually appealing of Codemasters's in-house racers to-date.
The driving is dependable as always solid and never a strain. Thanks to a time-rewind function, adopted from Codemasters' own Grid, even the worst mistakes can be rapidly corrected.
Fat PrincessThanks to the games' top-down camera and explosive pace, there's little room for improvised tactics. There's nowhere to hide, but then there wouldn't be any benefit if there were. Instead, breaching the enemy ramparts and hauling back the girl means charging forth with a squad, but more importantly a plan. A lone agent can make many things - a siege ladder if they're a villager, maybe, or a nasty mess if they're a sword-swinging warrior - but they can't make a difference. Like-wise, a team without a sense of unity and purpose is doomed to reach a stalemate, or at best a long, frustrating road to winning stroke of luck.
This creates something of a predicament for Fat Princess, because it limits solo players to certain passive roles, chiefly those of diligent builder, the stubburn sentry and the attentive medic. Which isn't to say they're not enjoyable: there's remarkable fun to be had from sneaking rocks out of the enemies territory and building up your castle. But it creates a kind of poverty gap. And without any match-making or server selection control, it means properly mobolised players are going to steamroller the entire opposing team.
But considering the charm which permeates every pixel and frame of animation, perhaps you should see that as an incentive. It's enough to warrant cake analogy, anyways, which we guarentee will be used by no other Fat Princess review you'll read, much less all of them. It's simple on the outside, see, but full of rich and tasty layers that justify taking further bites. While you won't necessarily win without some loyal subjects from your friends list, there's a deceptive amount of fun you can have while trying.
IL-2 Sturmovik: Birds of PreyRarely have console gamers been privy to the sort of high drama that plays across IL-2 Sturmovik's five theatres of war. Sure, in the default Arcade mode, there's little to distinguish the game from a World-War II-skinned Ace Combat. Enemy planes light up like red diamonds on an anachronistically futuristic HUD, while 500mph loop-the-loops have little danger of spiralling into deadly freefalls. The grand, Band Of Brothers-esque orchestral soundtrack may fool you into thinking the outcome of war swivels on your skill, but it's a battle that's easily won.
Up the stakes to Simulator, however, and every joystick adjustment must be finely balanced with throttle and rudder to avoid rolling into the cornfields below. Steer too hard here and you risk falling unconscious at the yoke, every dogfight an artful dance in which bullets are but one danger. The series' shift to console has done little to dull it's challenge and the learning curve is sizeable, as indeed are the rewards for mastering it.
From the patchwork fields of the Dover coastline to the forgettable sight of Berlin burning in the pouring rain, the carefully characterised locations are as integral to the experience as its encyclopedic line-up of planes. Missions are spread evenly between ground and air targets, some require white-knuckle flying, others the escorting of giant bombers.
While the spectacle of missions is restrained by it's historical setting - there's none of Ace Combat 6's flying into giant cannon muzzles, for example - the range and creativity of tasks is more than enough to sustain interest over the 20 core campaign missions. After that, there's a huge assortment of one-off single missions, not to mention the generous number of online modes for players of all skills. It's here that the game's true longevity will be found - providing it manages to attract a large enough dedicated community of ace pilots. In this regard, Birds of Prey should have no problems, and only partly thanks to of the dearth of competition.
Archive footage of WWII is spread liberally throughout the game, but it's the narrative interludes that prove most effective in communicating a sense of history, despite having a gently sentimental tone.
Developer Gaijin Entertainment has managed to successfully map the main flight controls to the two analogue sticks, yaw throttle all set by intuitve combinations of inputs.