Edge 219 - Octubre 2010

Hype;

Dead Rising 2 (360, PS3, PC)
Halo: Reach (360)
Warhammer 40,000: Space Marine (360, PS3, PC)
Star Wars: The Old Republic (PC)
Skulls of the Shogun (360)
Fable III (360)
Super Scriblenauts (DS)
Pac-Man Battle Royale (Coin-op)
Donkey Kong Country Returns (Wii)
Conduit 2 (Wii)
Comic Jumper: The Adventures of Captain Smiley (360)

Articles;

Vanquish
Rock Band 3
EA
An audience with Alex Garland
Rare Vintage

Time Extended;

Tomb Raider II

Making of;

Harvest Moon

Reviews;

Metroid: Other M - [8]

Other M dabbles in cinematic tricks and sensational set pieces, but it's strength is in it's foundations; it builds an enveloping 3d world from straight lines and right angles, and ups the gears of it's rewarding basic constantly. It offers an uncluttered slice of sci-fi action, a singular take on the 3rd person adventure, and a combat system of pared-down beauty. Team Ninja had good material to work with, but the studio's own contribution is a fine complement indeed.


Valkyria Chronicles 2 - [6]

With Peace Walker having so recently demonstrated what can be done when a complex, home console series is carefully adapted to PSP, Valkyria Chronicles feels like a missed oppertunity. It's battle system still provides an excellent alternative to the rigid chess boards of many a strategy RPG, but one that feels comprimised rather than optimised for it's new setting. There's nothing wrong with heading back to school, but Valkyria Chronicles was already qualified.


Mafia II - [6]

There is, perhaps, a metagame moral in Mafia II's open-world teasing. It reminds us that the best sandbox stories are still within the reach of good writers rather than frivolous player-agency. Though 2K Czech's operation doesn't run entirely smoothly, there's a definite spark of potential and the roots of an abandoned attempt to engineer something more than throwaway entertainment. Like the characters it portrays, Mafia II expects loyalty to it's blinkered cause but unfourtunetly, in a more fatal parallel, it also falls pray to the offer of easy money and some cheap thrills.


Kane & Lynch 2: Dog Days - [6]


As with many games. the blights and blemishes are partly concealed by playing it through in co-op, and there are extensive and intriguing multiplayer modes in the package, too. But as a single player experience, Dog Days feel underdeveloped. It's most striking ideas don't fulfill their promise, and it's successes are etched by pervasive minor flaws. The towering, terrifying city and the lens through which it is shot, drag you onward through the game's lesser parts. but you sense that the real crime in this whole bloody escapade is that it doesn't live up to it's dark flashes of imagination.


Puzzle Quest 2 - [6]

It'd be easy to punch holes in Puzzle Quest 2 for not moving the match-three vehicle farther down the road, but it's not a series that's stalled, just one build on a concept that hasn't really moved on. The gems that this sequel is connecting - the RPG and match-three puzzler - still need one more to complete their chain; character.


Ruse - [8]

Eugen's real triumph has been in packaging the games complexities in an entirely accessible manner. By cross-developing for PC and console, the French developer has found a way to facilitate deep strategy on just a handful of buttons, streamlining the interface at little cost to the tactician. The conservative setting and lack of an engaging storyline may do little to excite RTS veterans but, in it's ruleset, Ruse expands upon the genre in a way that goes beyond gimmick. As a result, it's deserving of a wider audience than recently released high-profile rivals might allow for.


Lara Croft and the Guardian of Light - [6]

As the more intimate title suggests, this may be as much about Croft's brand awareness in the face of unprecedented (and Uncharted) competition. It certainly gets the job done in the gap between boxed released, but you can't resist the feeling that the series about grand adventure should be scaling greater heights.


Tom Clancy's HAWX 2 - [5]

A game about the most ridiculous form of human-on-human combat, HAWX 2 should be anything but pedestrian. But in miring the action in a crayon-written plot, and applying air brakes to anything going too fast, the screaming thrills it does provide are the exception, not the norm.


Guwange - [8]

Guwange appears the most accessible of Cave's late 90's output, even if the latter stages of the game will require a combination of dedicated practice and natural skill to overcome. That said, there are no concessions to the newcomer. The game is designed exclusively for score attack or single credit runs, it's stern Japanese arcade mentality unmoved by the jump to console and a potentially wider audience with no extra credits or easier modes. Despite all this, the game remains enthralling and the fully featured leaderboards will obsess and delight those skilled or patient enough to excel at it.


Scott Pilgrim vs The World - [6]

Too calculated to be a truly sympathetic adaption, what Scott Pilgrim is missing in inspiration it makes up for - inappropriately - with sheer professionalism. It may be quietly lacking when it comes to the ad-libbed charm of the source material, but this is still a detailed and intelligent fraud; a slice of cool, corporate entertainment for an audience that probably sees no contradiction with that notion.


Ace Combat: Joint Assault - [6]

Murky, muted visuals and a lack of ground details let's the games presentation down, but the satisfying combat and customisation - especially when you unlock the Tune menu, which lets you add custom parts to your aircraft - do their best to hold your attention despite the frequently repeating missions.


Shank - [6]

Like the movies that doubtless inspired it, Shank ultimately has more style than substance. It looks fantastic, but it's hardly a lengthy game and it does little to trouble your brain. As throwaway entertainment goes, it's solid popcorn stuff.
Buf, esos seises a VC2 y Mafia II me han dolido.
BSTCloud escribió:Buf, esos seises a VC2 y Mafia II me han dolido.

Pues yo al VC 1 no le daría mucho más, a lo mejor eso también te duele Imagen
HunterZero escribió:
BSTCloud escribió:Buf, esos seises a VC2 y Mafia II me han dolido.

Pues yo al VC 1 no le daría mucho más, a lo mejor eso también te duele Imagen

De nada sirve tu troll-fu contra el mejor rpg de la generación, chavalín XD
Parece que Other M ha salido bien parado del entuerto.... XD
Me esperaba mas de SCOTT y SHANK.
una cosilla, a ver si alguno me sabe decir...

renove la subscripcion... el primer numero que me tenia que haber llegado fue el de julio... en agosto me queje, y me lo reenviaron... el de agosto no me llego, me volvi a quejar, y sigue sin llegarme... por supuesto el de septiembre no me ha llegado y este de octubre tampoco espero qeu llegue la verdad....

que puedo hacer ??? ya les he mandado varios mails diciendo que no me llegan, que revisen por favor mi subscripcion porque algo deben tener mal, y nada, siempre me contestan lo mismo... que sienten oir que no me ha llegado la revista, y que me la reenvian... pero claro, PASO de tener las revistas 2 meses despues de su salida...

se puede cancelar la susbcripcion o algo ??? logicamente devolviendome la pasta proporcional, y como puedo 'luchar' para que me lo devuelvan integro ???ya os digo que solo tengo la de julio (la del need for speed de criterion), y me llego mes y medio tarde.... :(
KojiroSasaki está baneado por "Troll vándalo"
Yo tengo ganas de ver la nota que le dan a Fable III y a Halo Reach XD
KojiroSasaki escribió:Yo tengo ganas de ver la nota que le dan a Fable III y a Halo Reach XD


Imagen
KojiroSasaki está baneado por "Troll vándalo"
lherre escribió:
KojiroSasaki escribió:Yo tengo ganas de ver la nota que le dan a Fable III y a Halo Reach XD


Imagen


xD

PD: Voy a hacer quiniela, veamos. A Halo Reach un 10, a Fable III un 9 y el mes que viene al Castlevania made in spain un 6 o 7 XD
Adiós EOL, una pena en lo que os estáis convirtiendo.

Saludos
Venga, que a mi lo de las quinielas también me mola:

REACH > 10
Fable 3 > 8
Castlevania > 7

XD
Genial, pues vamos a jugar XD
REACH: 9
Fable: 8
Castlevania 6

PD: Joe, las he pensado, y cuando he posteado me he puesto a leer los demás comentarios, y es que el de lokolo esta clavado, vamos xDDDDDDDD
pues hombre el reach por lo que he visto y jugado en casa de un colega un 9 lo tiene merecido, y el castlevania espero que le den otro 9 eso si si se lo merece.
Yo voy a ser el mas "optimista":

HALO* 10
FABLE* 10
CASTLEVANIA 5

*Poned secuencia numérica o correspondiente "versión".
Pues mira que yo creo que no se van a columpiar...

Halo: Reach 8
Fable III 7
Castlevania 7
Halo Rich : 7
Fable 3 : 8
Castlevania : 6

son capaces

y he escrito rich, sí Imagen
haLo reach 10
fable 3 9
castlevania 4.

halo porque es halo, fable por ser de lionhead studios un estudio ingles y castlevania por ser un simulador de antorchas, pero como konami esta detras le doblaran la nota a un 4.
Me apunto.

Halo: 9
Fable: 9
Castlevania: 5
KojiroSasaki está baneado por "Troll vándalo"
red0n escribió:haLo reach 10
fable 3 9
castlevania 4.

halo porque es halo, fable por ser de lionhead studios un estudio ingles y castlevania por ser un simulador de antorchas, pero como konami esta detras le doblaran la nota a un 4.


Mas que Konami un estudio Español, aun recuerdo la nota que le dio Egde a Blade: edge of darkness en su día un pedazo de 3 xD Que por cierto el compositor de la bso de Blade es el mismo compositor de la bso de Castlevania.
¿En serio pensais que van a suspender al castlevania? Despues de darle un 5 o un 6 (no me acuerdo) al dante's, no se yo eh.
KojiroSasaki está baneado por "Troll vándalo"
BSTCloud escribió:¿En serio pensais que van a suspender al castlevania? Despues de darle un 5 o un 6 (no me acuerdo) al dante's, no se yo eh.


Yo dije un 6-7, pero estoy mas por el 6. De todas formas es Edge, no le busques la lógica a las notas xD
Ya estamos con que la abuela fuma con los juegos de PSP. Como ha salido hace poco MGS PW ahora todos los juegos tienen que lucir como él. En fin... :o
Puzzle Quest 2 un 6 -> NO
23 respuestas