› Foros › PlayStation 3 › Juegos
The trailer and gameplay demo was shown in private by someone at the Sony London Team and was not the Tears of Blood game the BBC reporter saw. (Oh, by the way, the game the BBC reporter saw was the new Magna Carta game ‘Tears of Blood’.) Most importantly: the game is still in development. So far, it looks better than any game so far shown or in existence (even killzone 2)
Next thing, is the title. The name is changed. I can't say to what--but here's a hint for the people "Passes." The storyline follows through an episodic almost which is not limited in its depth. The story involves 2 men looking to get revenge on a mob for reasons unknown. What’s so beautiful about the game is that it’s entirely everlasting through gameplay mechanics. Through the journey, they have to face off with some mob members looking to stop them and in even one series and random occurrences you might have to outrace them to the destination to get to a witness. If they get ahead of you—you need to make haste to save the victim. If the witness is killed—you can have a shootout and figure out where to head next by stealing items from the mob, or looking into their vehicle. Expect to be doing a lot of driving across the U.S. and looking for clues wherever you are. The game map is unparalleled and expect any and every location to have clues and mob right around the corner, or not.
As for gameplay immersion, the concepts of cut-snaps are included. Showing intense immersion between short cg (what appears to be CG) "cut-snaps" and realtime gameplay, the game revolutionizes events.” Imagine this, you get to the Grainyard Gas station and see mob members ready to block you up ahead (similar to the E3 trailer in 06’). Soon after, a shootout commences and you run into a diner window (everything in the environment can be initialized including doors, etc.). As you crash through, you are given an IMMEDIATE short snap of what appears to be CG. The genius is you can’t tell that it’s CG because the action is severely intense and manages to blend in well with the short sequences. The seamless transition between the two concepts of gameplay is brilliant and there are no load times. In terms to how it compares back to the E3 06' trailer, the only things one can express is no shock. The gameplay and sheer real time visuals and methods used to render the games assets far surpass the E3 06' trailer. As for anyone wanting to know the release of the game, it is scheduled for October 2008, but most likely will be delayed to Spring of 2009