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GVRA escribió:
Acer Starbreeze, Google, HTC VIVE, Facebook’s Oculus, Samsung, and Sony Interactive Entertainment today announced the creation of a non-profit organization of international headset manufacturers to promote the growth of the global virtual reality (VR) industry. The Global Virtual Reality Association (GVRA) will develop and share best practices for industry and foster dialogue between public and private stakeholders around the world.
About Us
This group believes in VR’s immense global potential and the opportunities ahead – it will change the landscape of education, training, healthcare, and design, among many other areas. While seeking to educate consumers, governments, and industry about VR’s potential, the association wants to get ahead of challenges with developing and deploying the technology responsibly. That’s why we feel it’s important to bring together international experts across industry to work collaboratively on global education, potential technical challenges, and promoting best practices in the field.
The goal of the association is to promote the worldwide growth and development of the VR industry. To that end, the organization will foster dialogue between public and private stakeholders in VR around the world and make education and training material available to the public. Working groups will be organized around important topics for the industry, enabling us to produce relevant research and guidance. We will also host and participate in international discussions on important topics in VR to shape the public discussion on the technology. Ultimately, the group will develop best practices and share them openly.
** WHY ARE YOU FORMING THE GVRA?
The past year has seen the international rollout of consumer-ready VR, bringing considerable new global investment to the field and exploration of novel applications of VR. The spread of the technology has led to important discussions about ensuring VR devices are developed and used for the maximum benefit of consumers, governments, and industry around the world. The GVRA’s founding companies endeavor to contribute to that global dialogue constructively with best practices to ensure the continued growth of the VR ecosystem worldwide.
This group believes in VR’s immense global potential and the opportunities ahead—it will change the landscape of education, training, healthcare, and design, among many other areas. While seeking to educate consumers, governments, and industry about VR’s potential, the association wants to get ahead of challenges with developing and deploying the technology responsibly. That’s why we feel it’s important to bring together international experts across industry to work collaboratively on global education, potential technical challenges, and promoting best practices in the field.
** HOW DID THE GVRA COME ABOUT?
Given the pace of progress in the field our companies felt it was an important time and opportunity to create an open environment for discussing and sharing best practices. This will build a strong foundation for the global VR industry and drive quality in device production and operation for years to come. Today, we’re pleased to have that vision culminate in the formation of the Global Virtual Reality Association.
WHAT IS THE GOAL OF THE GVRA?
The goal of the association is to promote the worldwide growth and development of the VR industry. To that end, the organization will foster dialogue between public and private stakeholders in VR around the world and make education and training material available to the public. Working groups will be organized around important topics for the industry, enabling us to produce relevant research and guidance. We will also host and participate in international discussions on important topics in VR to shape the public discussion on the technology. Ultimately, the group will develop best practices and share them openly.
** HOW IS THE GVRA ORGANIZED?
The association is guided by a board comprised of the member companies. The association has two tiers of members, “Sponsor Members” and “Regular Members.” Sponsor Members vote on all matters requiring approval of the association and the size of the Board may increase accordingly as new Sponsor Members are added to the organization. Other companies may be eligible to join the group as a Regular Member if it is an international VR headset manufacturer committed to the association’s purpose of growing the worldwide VR industry and has its membership application approved by the Board.
** WHAT SHOULD WE EXPECT FROM THE GVRA?
The GVRA will commission international research, create educational materials, and host and participate in discussions on issues important to the future of VR worldwide. The group will also create and share best practices for industry around the world.
** HOW CAN I GET INVOLVED?
We look forward to hearing from you. If you would like to reach out to the organization, please contact us at info@gvra.com.