clamp escribió:Que yo recuerde el Complete MOD no cambiaba la dificultad del juego, en que sentido?
Creia que solo mejoraba aspectos tecnicos, graficos pero nada de la jugabilidad.
-All weapons have their accuracy increased 10-20%
-All damage decreased by few percents.
-Weight limit increased by 10kg, maximum being 70kg. In vanilla the Exo-suit enabled up to 80kg!
-Limits NPC's eye sight distance so they can't spot you from beyond ~100 meters. =You see them always first. Said to remove enemies skill to spot you from"unrealistic distances".
-Sound radius of knife, falling dead bodies, grass, and footsteps greatly reduced
-Reduced the sound distance of death cries
-Repair Kits - an item to the game that allows you to repair weapons and armors out in the Zone. Can be purchased or found.
-Bar trader and Screw now sell weapon- and armor-repair services.
- Elite Nightvision - Black & white night vision based on the psy_antenna postprocess effect. Replaces the original UV-based blue NV, and lets you see perfectly in the darkness, be there light sources or not.
-The old, “green” night vision has much less noise and blur. NVs don't emit any audio noise anymore (=can't be heard by NPCs/mutants).
-Scientific suits with 90% rad protection now feature an anti-rad injection system.
-Bandages auto-apply at 10% health.
-Enabled a tracer effect for armor-piercing bullets, making them visually distinguishable when use
-Allows looting cash from bodies (CS & CoP only)
-You can BRIBE hostile factions to leave you alone.