Empire At war : Las fuerzas de la corrupcíón -PROBLEMA-

buenas.

Estoy por tirar la toalla, nadie ni ningún foro muestra información del por que la expansión de este juego que me tiene enganchado no funciona en el Windows 7 64bits. Uso la versión final y para los poco confiados ya adelanto que tengo el pack original GOLD del juego.

Así como en windows 7 64bits, funciona el empire at war, el problema es que la expansión no, alguna solución magistral? ..


Hasta ahora se ha probado: actualizar completamente el juego, instalar el juego pelado sin mod´s y incluso termine formateando windows de nuevo para asegurarme que no es problema del mismo.



Toda ayuda sera bienvenida. Gracias.
Casualmente el otro dia me dio por instalar el juego (yo tb tengo la version gold) y probarlo en mi windows 7. Me paso exactamente lo mismo, pero googleando encontre la solucion. Es un problema con los 64 bits mas que por ser windows 7. Te pongo la solucion:

Localiza la carpeta "Data" dentro de la carpeta de la expansion Forces of Corruption. Abrela.
Dentro de "Data" crea una nueva carpeta y llamala XML. Abrela.
Dentro de "XML" crea un archivo de texto (uno para abrir con el bloc de notas). Abrelo.
Copia todo lo que esta dentro de este code a ese archivo (verifica que la primera linea no este en blanco por si acaso):

<?xml version="1.0" encoding="utf-8"?>
<GraphicDetailSettings>

<GraphicDetailLevelEnumeration>

<!-- -->
<!-- Default Detail sets -->
<!-- -->

<!-- Lowest default detail, de-res the textures, use fixed function pipe and crappy water -->
<GraphicDetailLevel name="Default_0">
<ScreenResolutionWidth>800</ScreenResolutionWidth>
<ScreenResolutionHeight>600</ScreenResolutionHeight>
<ScreenAALevel>0</ScreenAALevel>
<TextureMipLevel>2</TextureMipLevel>
<ShaderDetailLevel>0</ShaderDetailLevel>
<WaterDetailLevel>0</WaterDetailLevel>
<ShadowDetail>0</ShadowDetail>
<ShadowVolumes>No</ShadowVolumes>
<SoftShadows>No</SoftShadows>
<HeatDistortions>No</HeatDistortions>
<Bloom>No</Bloom>
<DynamicLighting>No</DynamicLighting>
<ParticleDetail>0.4</ParticleDetail>
<MeshDetail>0.0</MeshDetail>
<EnvironmentDetail>0.0</EnvironmentDetail>
</GraphicDetailLevel>

<!-- Medium default detail -->
<GraphicDetailLevel name="Default_1">
<ScreenResolutionWidth>1024</ScreenResolutionWidth>
<ScreenResolutionHeight>768</ScreenResolutionHeight>
<ScreenAALevel>0</ScreenAALevel>
<TextureMipLevel>1</TextureMipLevel>
<ShaderDetailLevel>1</ShaderDetailLevel>
<WaterDetailLevel>1</WaterDetailLevel>
<ShadowDetail>1</ShadowDetail>
<ShadowVolumes>Yes</ShadowVolumes>
<SoftShadows>No</SoftShadows>
<HeatDistortions>No</HeatDistortions>
<Bloom>No</Bloom>
<DynamicLighting>No</DynamicLighting>
<ParticleDetail>0.6</ParticleDetail>
<MeshDetail>0.5</MeshDetail>
<EnvironmentDetail>0.2</EnvironmentDetail>
</GraphicDetailLevel>

<!-- High default detail -->
<GraphicDetailLevel name="Default_2">
<Based_On>Default_1</Based_On>
<TextureMipLevel>0</TextureMipLevel>
<ShaderDetailLevel>2</ShaderDetailLevel>
<WaterDetailLevel>1</WaterDetailLevel>
<ShadowDetail>2</ShadowDetail>
<HeatDistortions>Yes</HeatDistortions>
<Bloom>Yes</Bloom>
<DynamicLighting>No</DynamicLighting>
<ParticleDetail>0.8</ParticleDetail>
<MeshDetail>1.0</MeshDetail>
<EnvironmentDetail>0.6</EnvironmentDetail>
</GraphicDetailLevel>

<!-- Highest default detail -->
<GraphicDetailLevel name="Default_3">
<ScreenResolutionWidth>1280</ScreenResolutionWidth>
<ScreenResolutionHeight>1024</ScreenResolutionHeight>
<ScreenAALevel>1</ScreenAALevel>
<TextureMipLevel>0</TextureMipLevel>
<ShaderDetailLevel>3</ShaderDetailLevel>
<WaterDetailLevel>2</WaterDetailLevel>
<ShadowDetail>3</ShadowDetail>
<ShadowVolumes>Yes</ShadowVolumes>
<SoftShadows>Yes</SoftShadows>
<HeatDistortions>Yes</HeatDistortions>
<Bloom>Yes</Bloom>
<DynamicLighting>No</DynamicLighting>
<ParticleDetail>1.0</ParticleDetail>
<MeshDetail>1.0</MeshDetail>
<EnvironmentDetail>1.0</EnvironmentDetail>
</GraphicDetailLevel>


<!-- -->
<!-- Detail sets that only use the FIXED FUNCTION pipeline -->
<!-- -->
<GraphicDetailLevel name="FF_0">
<Based_On>Default_0</Based_On>
<ScreenResolutionWidth>800</ScreenResolutionWidth>
<ScreenResolutionHeight>600</ScreenResolutionHeight>
<TextureMipLevel>2</TextureMipLevel>
<ShaderDetailLevel>0</ShaderDetailLevel>
<WaterDetailLevel>0</WaterDetailLevel>
<ShadowVolumes>No</ShadowVolumes>
<SoftShadows>No</SoftShadows>
<HeatDistortions>No</HeatDistortions>
<Bloom>No</Bloom>
</GraphicDetailLevel>

<GraphicDetailLevel name="FF_1">
<Based_On>Default_1</Based_On>
<ScreenResolutionWidth>800</ScreenResolutionWidth>
<ScreenResolutionHeight>600</ScreenResolutionHeight>
<TextureMipLevel>1</TextureMipLevel>
<ShaderDetailLevel>0</ShaderDetailLevel>
<WaterDetailLevel>0</WaterDetailLevel>
<ShadowVolumes>No</ShadowVolumes>
<SoftShadows>No</SoftShadows>
<HeatDistortions>No</HeatDistortions>
<Bloom>No</Bloom>
</GraphicDetailLevel>

<GraphicDetailLevel name="FF_2">
<Based_On>Default_2</Based_On>
<ScreenResolutionWidth>1024</ScreenResolutionWidth>
<ScreenResolutionHeight>768</ScreenResolutionHeight>
<ShaderDetailLevel>0</ShaderDetailLevel>
<WaterDetailLevel>0</WaterDetailLevel>
<ShadowVolumes>No</ShadowVolumes>
<SoftShadows>No</SoftShadows>
<HeatDistortions>No</HeatDistortions>
<Bloom>No</Bloom>
</GraphicDetailLevel>

<GraphicDetailLevel name="FF_3">
<Based_On>Default_3</Based_On>
<ScreenResolutionWidth>1024</ScreenResolutionWidth>
<ScreenResolutionHeight>768</ScreenResolutionHeight>
<ShaderDetailLevel>0</ShaderDetailLevel>
<WaterDetailLevel>0</WaterDetailLevel>
<ShadowVolumes>No</ShadowVolumes>
<SoftShadows>No</SoftShadows>
<HeatDistortions>No</HeatDistortions>
<Bloom>No</Bloom>
</GraphicDetailLevel>


</GraphicDetailLevelEnumeration>


<!-- Specify hardware-graphic settings relationship here, highest to lowest, specific VendorID before generic -->
<!-- <GraphicDetailSettingName>: Specify reference to detail setting lowest to highest IN ORDER!
This corresponds to GraphicDetail slider in the game. Therefore, the
number of these settings has to agree with the number of ticks on the slider. -->

<!-- <DefaultGraphicDetailLevel>: Specifies which setting to choose by default from the list above -->

<!-- <VendorIDHEX>, <VendorIDHEX>: entries with these should go BEFORE any generic entries so they can be matched first -->
<!-- 64Mb GF4MX reported 141Mb, so empirically anything below 200Mb is "low" for us -->

<HardwareConfigurations>


<!-- -->
<!-- -->
<!-- Intel special cases, all Intel HW gets fixed function due to the lack of hardware vertex shaders -->
<!-- -->
<!-- -->
<HardwareConfiguration name="Config_Intel_Fast">
<GraphicDetailSettingName> FF_0 FF_1 FF_2 FF_3</GraphicDetailSettingName>
<DefaultGraphicDetailLevel>2</DefaultGraphicDetailLevel>
<PixelShaderVersionHEX>0x0000</PixelShaderVersionHEX>
<VertexShaderVersionHEX>0x0000</VertexShaderVersionHEX>
<TextureMemory>200.0</TextureMemory>
<CPUSpeed>2.25</CPUSpeed>

<VendorIDHEX>0x8086</VendorIDHEX>
</HardwareConfiguration>

<HardwareConfiguration name="Config_Intel_Slow">
<GraphicDetailSettingName> FF_0 FF_1 FF_2 FF_3</GraphicDetailSettingName>
<DefaultGraphicDetailLevel>1</DefaultGraphicDetailLevel>
<PixelShaderVersionHEX>0x0000</PixelShaderVersionHEX>
<VertexShaderVersionHEX>0x0000</VertexShaderVersionHEX>
<TextureMemory>200.0</TextureMemory>
<CPUSpeed>0.0</CPUSpeed>

<VendorIDHEX>0x8086</VendorIDHEX>
</HardwareConfiguration>

<!-- -->
<!-- -->
<!-- Generic Hardware Configs, based on cpu-speed, texture-ram, and reported shader versions -->
<!-- -->
<!-- -->

<!-- Highest detail setting, we want 6800's, X800's and above (primarily filtered by fill-rate) -->
<HardwareConfiguration name="Config_Highest">
<GraphicDetailSettingName> Default_0 Default_1 Default_2 Default_3</GraphicDetailSettingName>
<DefaultGraphicDetailLevel>3</DefaultGraphicDetailLevel>
<TextureMemory>200.0</TextureMemory>
<CPUSpeed>2.2</CPUSpeed>

<!-- <FillRateGPs>2800.0</FillRateGPs> -->
<FillRateMpsPS13>0.0</FillRateMpsPS13>
<FillRateMpsPS14>0.0</FillRateMpsPS14>
<FillRateMpsPS20>300.0</FillRateMpsPS20>
<VertexRateMvsVS11>5.0</VertexRateMvsVS11>

<PixelShaderVersionHEX>0x0200</PixelShaderVersionHEX>
<VertexShaderVersionHEX>0x0101</VertexShaderVersionHEX>
</HardwareConfiguration>

<!-- FX5900, Radeon 9800, etc -->
<HardwareConfiguration name="Config_High">
<GraphicDetailSettingName> Default_0 Default_1 Default_2 Default_3</GraphicDetailSettingName>
<DefaultGraphicDetailLevel>2</DefaultGraphicDetailLevel>
<TextureMemory>200.0</TextureMemory>
<CPUSpeed>1.7</CPUSpeed>

<!-- <FillRateGPs>1200.0</FillRateGPs> -->
<FillRateMpsPS13>0.0</FillRateMpsPS13>
<FillRateMpsPS14>200.0</FillRateMpsPS14>
<FillRateMpsPS20>0.0</FillRateMpsPS20>
<VertexRateMvsVS11>5.0</VertexRateMvsVS11>

<PixelShaderVersionHEX>0x0104</PixelShaderVersionHEX>
<VertexShaderVersionHEX>0x0101</VertexShaderVersionHEX>
</HardwareConfiguration>

<!-- Lower end dx8 and dx9 hardware -->
<HardwareConfiguration name="Config_Medium">
<GraphicDetailSettingName> Default_0 Default_1 Default_2 Default_3</GraphicDetailSettingName>
<DefaultGraphicDetailLevel>1</DefaultGraphicDetailLevel>
<TextureMemory>100.0</TextureMemory>
<CPUSpeed>0.0</CPUSpeed>
<FillRateGPs>750.0</FillRateGPs>

<FillRateMpsPS13>200.0</FillRateMpsPS13>
<FillRateMpsPS14>0.0</FillRateMpsPS14>
<FillRateMpsPS20>0.0</FillRateMpsPS20>
<VertexRateMvsVS11>3.0</VertexRateMvsVS11>

<PixelShaderVersionHEX>0x0100</PixelShaderVersionHEX>
<VertexShaderVersionHEX>0x0101</VertexShaderVersionHEX>
</HardwareConfiguration>

<!-- All others! -->
<HardwareConfiguration name="Config_Low">
<GraphicDetailSettingName> Default_0 Default_1 Default_2 Default_3</GraphicDetailSettingName>
<DefaultGraphicDetailLevel>0</DefaultGraphicDetailLevel>
<TextureMemory>0.0</TextureMemory>
<CPUSpeed>0.0</CPUSpeed>
<PixelShaderVersionHEX>0x0000</PixelShaderVersionHEX>
<VertexShaderVersionHEX>0x0000</VertexShaderVersionHEX>
</HardwareConfiguration>

<!-- Highest detail setting, we want 6800's, X800's and above (primarily filtered by fill-rate) -->
<!-- Entry added by Mike.nl to work around FoC crash issue -->
<HardwareConfiguration name="Config_Highest_Fix">
<GraphicDetailSettingName> Default_0 Default_1 Default_2 Default_3</GraphicDetailSettingName>
<DefaultGraphicDetailLevel>3</DefaultGraphicDetailLevel>
<TextureMemory>-2048.0</TextureMemory>
<CPUSpeed>2.2</CPUSpeed>

<!-- <FillRateGPs>2800.0</FillRateGPs> -->
<FillRateMpsPS13>0.0</FillRateMpsPS13>
<FillRateMpsPS14>0.0</FillRateMpsPS14>
<FillRateMpsPS20>300.0</FillRateMpsPS20>
<VertexRateMvsVS11>5.0</VertexRateMvsVS11>

<PixelShaderVersionHEX>0x0200</PixelShaderVersionHEX>
<VertexShaderVersionHEX>0x0101</VertexShaderVersionHEX>
</HardwareConfiguration>

</HardwareConfigurations>

</GraphicDetailSettings>


Despues de copiar todo ese texto, guarda el archivo y cierralo.
Cambiale el nombre al archivo por "GraphicDetails.xml" (sin las comillas) y acepta cuando te diga que es una extension distinta.
Una vez hecho todo eso deberias poder jugar. :cool:
Ashenbach escribió:Casualmente el otro dia me dio por instalar el juego (yo tb tengo la version gold) y probarlo en mi windows 7. Me paso exactamente lo mismo, pero googleando encontre la solucion. Es un problema con los 64 bits mas que por ser windows 7. Te pongo la solucion:

Localiza la carpeta "Data" dentro de la carpeta de la expansion Forces of Corruption. Abrela.
Dentro de "Data" crea una nueva carpeta y llamala XML. Abrela.
Dentro de "XML" crea un archivo de texto (uno para abrir con el bloc de notas). Abrelo.
Copia todo lo que esta dentro de este code a ese archivo (verifica que la primera linea no este en blanco por si acaso):

<?xml version="1.0" encoding="utf-8"?>
<GraphicDetailSettings>

<GraphicDetailLevelEnumeration>

<!-- -->
<!-- Default Detail sets -->
<!-- -->

<!-- Lowest default detail, de-res the textures, use fixed function pipe and crappy water -->
<GraphicDetailLevel name="Default_0">
<ScreenResolutionWidth>800</ScreenResolutionWidth>
<ScreenResolutionHeight>600</ScreenResolutionHeight>
<ScreenAALevel>0</ScreenAALevel>
<TextureMipLevel>2</TextureMipLevel>
<ShaderDetailLevel>0</ShaderDetailLevel>
<WaterDetailLevel>0</WaterDetailLevel>
<ShadowDetail>0</ShadowDetail>
<ShadowVolumes>No</ShadowVolumes>
<SoftShadows>No</SoftShadows>
<HeatDistortions>No</HeatDistortions>
<Bloom>No</Bloom>
<DynamicLighting>No</DynamicLighting>
<ParticleDetail>0.4</ParticleDetail>
<MeshDetail>0.0</MeshDetail>
<EnvironmentDetail>0.0</EnvironmentDetail>
</GraphicDetailLevel>

<!-- Medium default detail -->
<GraphicDetailLevel name="Default_1">
<ScreenResolutionWidth>1024</ScreenResolutionWidth>
<ScreenResolutionHeight>768</ScreenResolutionHeight>
<ScreenAALevel>0</ScreenAALevel>
<TextureMipLevel>1</TextureMipLevel>
<ShaderDetailLevel>1</ShaderDetailLevel>
<WaterDetailLevel>1</WaterDetailLevel>
<ShadowDetail>1</ShadowDetail>
<ShadowVolumes>Yes</ShadowVolumes>
<SoftShadows>No</SoftShadows>
<HeatDistortions>No</HeatDistortions>
<Bloom>No</Bloom>
<DynamicLighting>No</DynamicLighting>
<ParticleDetail>0.6</ParticleDetail>
<MeshDetail>0.5</MeshDetail>
<EnvironmentDetail>0.2</EnvironmentDetail>
</GraphicDetailLevel>

<!-- High default detail -->
<GraphicDetailLevel name="Default_2">
<Based_On>Default_1</Based_On>
<TextureMipLevel>0</TextureMipLevel>
<ShaderDetailLevel>2</ShaderDetailLevel>
<WaterDetailLevel>1</WaterDetailLevel>
<ShadowDetail>2</ShadowDetail>
<HeatDistortions>Yes</HeatDistortions>
<Bloom>Yes</Bloom>
<DynamicLighting>No</DynamicLighting>
<ParticleDetail>0.8</ParticleDetail>
<MeshDetail>1.0</MeshDetail>
<EnvironmentDetail>0.6</EnvironmentDetail>
</GraphicDetailLevel>

<!-- Highest default detail -->
<GraphicDetailLevel name="Default_3">
<ScreenResolutionWidth>1280</ScreenResolutionWidth>
<ScreenResolutionHeight>1024</ScreenResolutionHeight>
<ScreenAALevel>1</ScreenAALevel>
<TextureMipLevel>0</TextureMipLevel>
<ShaderDetailLevel>3</ShaderDetailLevel>
<WaterDetailLevel>2</WaterDetailLevel>
<ShadowDetail>3</ShadowDetail>
<ShadowVolumes>Yes</ShadowVolumes>
<SoftShadows>Yes</SoftShadows>
<HeatDistortions>Yes</HeatDistortions>
<Bloom>Yes</Bloom>
<DynamicLighting>No</DynamicLighting>
<ParticleDetail>1.0</ParticleDetail>
<MeshDetail>1.0</MeshDetail>
<EnvironmentDetail>1.0</EnvironmentDetail>
</GraphicDetailLevel>


<!-- -->
<!-- Detail sets that only use the FIXED FUNCTION pipeline -->
<!-- -->
<GraphicDetailLevel name="FF_0">
<Based_On>Default_0</Based_On>
<ScreenResolutionWidth>800</ScreenResolutionWidth>
<ScreenResolutionHeight>600</ScreenResolutionHeight>
<TextureMipLevel>2</TextureMipLevel>
<ShaderDetailLevel>0</ShaderDetailLevel>
<WaterDetailLevel>0</WaterDetailLevel>
<ShadowVolumes>No</ShadowVolumes>
<SoftShadows>No</SoftShadows>
<HeatDistortions>No</HeatDistortions>
<Bloom>No</Bloom>
</GraphicDetailLevel>

<GraphicDetailLevel name="FF_1">
<Based_On>Default_1</Based_On>
<ScreenResolutionWidth>800</ScreenResolutionWidth>
<ScreenResolutionHeight>600</ScreenResolutionHeight>
<TextureMipLevel>1</TextureMipLevel>
<ShaderDetailLevel>0</ShaderDetailLevel>
<WaterDetailLevel>0</WaterDetailLevel>
<ShadowVolumes>No</ShadowVolumes>
<SoftShadows>No</SoftShadows>
<HeatDistortions>No</HeatDistortions>
<Bloom>No</Bloom>
</GraphicDetailLevel>

<GraphicDetailLevel name="FF_2">
<Based_On>Default_2</Based_On>
<ScreenResolutionWidth>1024</ScreenResolutionWidth>
<ScreenResolutionHeight>768</ScreenResolutionHeight>
<ShaderDetailLevel>0</ShaderDetailLevel>
<WaterDetailLevel>0</WaterDetailLevel>
<ShadowVolumes>No</ShadowVolumes>
<SoftShadows>No</SoftShadows>
<HeatDistortions>No</HeatDistortions>
<Bloom>No</Bloom>
</GraphicDetailLevel>

<GraphicDetailLevel name="FF_3">
<Based_On>Default_3</Based_On>
<ScreenResolutionWidth>1024</ScreenResolutionWidth>
<ScreenResolutionHeight>768</ScreenResolutionHeight>
<ShaderDetailLevel>0</ShaderDetailLevel>
<WaterDetailLevel>0</WaterDetailLevel>
<ShadowVolumes>No</ShadowVolumes>
<SoftShadows>No</SoftShadows>
<HeatDistortions>No</HeatDistortions>
<Bloom>No</Bloom>
</GraphicDetailLevel>


</GraphicDetailLevelEnumeration>


<!-- Specify hardware-graphic settings relationship here, highest to lowest, specific VendorID before generic -->
<!-- <GraphicDetailSettingName>: Specify reference to detail setting lowest to highest IN ORDER!
This corresponds to GraphicDetail slider in the game. Therefore, the
number of these settings has to agree with the number of ticks on the slider. -->

<!-- <DefaultGraphicDetailLevel>: Specifies which setting to choose by default from the list above -->

<!-- <VendorIDHEX>, <VendorIDHEX>: entries with these should go BEFORE any generic entries so they can be matched first -->
<!-- 64Mb GF4MX reported 141Mb, so empirically anything below 200Mb is "low" for us -->

<HardwareConfigurations>


<!-- -->
<!-- -->
<!-- Intel special cases, all Intel HW gets fixed function due to the lack of hardware vertex shaders -->
<!-- -->
<!-- -->
<HardwareConfiguration name="Config_Intel_Fast">
<GraphicDetailSettingName> FF_0 FF_1 FF_2 FF_3</GraphicDetailSettingName>
<DefaultGraphicDetailLevel>2</DefaultGraphicDetailLevel>
<PixelShaderVersionHEX>0x0000</PixelShaderVersionHEX>
<VertexShaderVersionHEX>0x0000</VertexShaderVersionHEX>
<TextureMemory>200.0</TextureMemory>
<CPUSpeed>2.25</CPUSpeed>

<VendorIDHEX>0x8086</VendorIDHEX>
</HardwareConfiguration>

<HardwareConfiguration name="Config_Intel_Slow">
<GraphicDetailSettingName> FF_0 FF_1 FF_2 FF_3</GraphicDetailSettingName>
<DefaultGraphicDetailLevel>1</DefaultGraphicDetailLevel>
<PixelShaderVersionHEX>0x0000</PixelShaderVersionHEX>
<VertexShaderVersionHEX>0x0000</VertexShaderVersionHEX>
<TextureMemory>200.0</TextureMemory>
<CPUSpeed>0.0</CPUSpeed>

<VendorIDHEX>0x8086</VendorIDHEX>
</HardwareConfiguration>

<!-- -->
<!-- -->
<!-- Generic Hardware Configs, based on cpu-speed, texture-ram, and reported shader versions -->
<!-- -->
<!-- -->

<!-- Highest detail setting, we want 6800's, X800's and above (primarily filtered by fill-rate) -->
<HardwareConfiguration name="Config_Highest">
<GraphicDetailSettingName> Default_0 Default_1 Default_2 Default_3</GraphicDetailSettingName>
<DefaultGraphicDetailLevel>3</DefaultGraphicDetailLevel>
<TextureMemory>200.0</TextureMemory>
<CPUSpeed>2.2</CPUSpeed>

<!-- <FillRateGPs>2800.0</FillRateGPs> -->
<FillRateMpsPS13>0.0</FillRateMpsPS13>
<FillRateMpsPS14>0.0</FillRateMpsPS14>
<FillRateMpsPS20>300.0</FillRateMpsPS20>
<VertexRateMvsVS11>5.0</VertexRateMvsVS11>

<PixelShaderVersionHEX>0x0200</PixelShaderVersionHEX>
<VertexShaderVersionHEX>0x0101</VertexShaderVersionHEX>
</HardwareConfiguration>

<!-- FX5900, Radeon 9800, etc -->
<HardwareConfiguration name="Config_High">
<GraphicDetailSettingName> Default_0 Default_1 Default_2 Default_3</GraphicDetailSettingName>
<DefaultGraphicDetailLevel>2</DefaultGraphicDetailLevel>
<TextureMemory>200.0</TextureMemory>
<CPUSpeed>1.7</CPUSpeed>

<!-- <FillRateGPs>1200.0</FillRateGPs> -->
<FillRateMpsPS13>0.0</FillRateMpsPS13>
<FillRateMpsPS14>200.0</FillRateMpsPS14>
<FillRateMpsPS20>0.0</FillRateMpsPS20>
<VertexRateMvsVS11>5.0</VertexRateMvsVS11>

<PixelShaderVersionHEX>0x0104</PixelShaderVersionHEX>
<VertexShaderVersionHEX>0x0101</VertexShaderVersionHEX>
</HardwareConfiguration>

<!-- Lower end dx8 and dx9 hardware -->
<HardwareConfiguration name="Config_Medium">
<GraphicDetailSettingName> Default_0 Default_1 Default_2 Default_3</GraphicDetailSettingName>
<DefaultGraphicDetailLevel>1</DefaultGraphicDetailLevel>
<TextureMemory>100.0</TextureMemory>
<CPUSpeed>0.0</CPUSpeed>
<FillRateGPs>750.0</FillRateGPs>

<FillRateMpsPS13>200.0</FillRateMpsPS13>
<FillRateMpsPS14>0.0</FillRateMpsPS14>
<FillRateMpsPS20>0.0</FillRateMpsPS20>
<VertexRateMvsVS11>3.0</VertexRateMvsVS11>

<PixelShaderVersionHEX>0x0100</PixelShaderVersionHEX>
<VertexShaderVersionHEX>0x0101</VertexShaderVersionHEX>
</HardwareConfiguration>

<!-- All others! -->
<HardwareConfiguration name="Config_Low">
<GraphicDetailSettingName> Default_0 Default_1 Default_2 Default_3</GraphicDetailSettingName>
<DefaultGraphicDetailLevel>0</DefaultGraphicDetailLevel>
<TextureMemory>0.0</TextureMemory>
<CPUSpeed>0.0</CPUSpeed>
<PixelShaderVersionHEX>0x0000</PixelShaderVersionHEX>
<VertexShaderVersionHEX>0x0000</VertexShaderVersionHEX>
</HardwareConfiguration>

<!-- Highest detail setting, we want 6800's, X800's and above (primarily filtered by fill-rate) -->
<!-- Entry added by Mike.nl to work around FoC crash issue -->
<HardwareConfiguration name="Config_Highest_Fix">
<GraphicDetailSettingName> Default_0 Default_1 Default_2 Default_3</GraphicDetailSettingName>
<DefaultGraphicDetailLevel>3</DefaultGraphicDetailLevel>
<TextureMemory>-2048.0</TextureMemory>
<CPUSpeed>2.2</CPUSpeed>

<!-- <FillRateGPs>2800.0</FillRateGPs> -->
<FillRateMpsPS13>0.0</FillRateMpsPS13>
<FillRateMpsPS14>0.0</FillRateMpsPS14>
<FillRateMpsPS20>300.0</FillRateMpsPS20>
<VertexRateMvsVS11>5.0</VertexRateMvsVS11>

<PixelShaderVersionHEX>0x0200</PixelShaderVersionHEX>
<VertexShaderVersionHEX>0x0101</VertexShaderVersionHEX>
</HardwareConfiguration>

</HardwareConfigurations>

</GraphicDetailSettings>


Despues de copiar todo ese texto, guarda el archivo y cierralo.
Cambiale el nombre al archivo por "GraphicDetails.xml" (sin las comillas) y acepta cuando te diga que es una extension distinta.
Una vez hecho todo eso deberias poder jugar. :cool:




Muy bien, te lo agradezco mucho compañero, esta misma noche lo intento tengo muchisimas ganas de jugar.

¿probaste el ultimate empire at war? .. tiene muy buena pinta, y supongo que tambien conoces los packs de mapas con más mapas personalizados para la expansión y tal .


Un abrazo compañero..
2 respuestas