Entrevista CVG Racing Evoluzione, mas info, todos los coches oficiales,...un juegazo

Cuentan algunas cosas que ya sabiamos, pero siempre hay detalles jeje que no se nos escapan. Dios que juegazo [sonrisa]

Aki ta el link de la entrevista:
http://www.computerandvideogames.com/news/news_story.php?id=81447


Te cuentan los modos de juego....

"Can you give us a run-down of the various modes of play included?

Chaudat: RE contains 2 main modes: Dream mode, and Arcade mode.

Dream mode is the main mode of the game, a sort of story mode which enables you to create your own brand and race against the real car manufacturers in order to promote your brand.

Arcade is more classic, but no less interesting for it: you'll be able to use the Quick Race mode (race against AI), the Time Attack mode (try to beat the reference times) and the One-on-One mode lets two-players play in versus mode during amazing races."



Estilos de conduccion y tipos de circuitos......


"Actually, the four-driving-styles feature is linked with the amazing number of tracks we propose (more than 50) in three continents, each continent proposing four different environments each.

Following these main differences based on the track variety, you'll be able to play with the different evolutions of the cars (street, tuning or racing model) which give a new dimension to the gameplay every time."

La lista de los coches oficiales.... no hay BMWs....

"Chaudat: In order that the player feels he is achieving something we wanted him to race against prestigious brands. Here's the whole list of the real manufacturers cars:


* Toyota MR2 Spyder (and TRD MR2 Spyder)
* Toyota MR-S (JGTC style)
* Lotus Elise 2000
* Lotus Elise Sport
* Renault Spider
* Renault Spider Trophy
* Mercedes SLK 230
* Mercedes SLK 32 AMG
* MG TF 160
* MG TF Xpower 500
* Toyota Supra RZ-S (and RZ)
* Toyota Supra competition (JGTC style)
* Mitsubishi Eclipse RS (and GT)
* Mitsubishi Eclipse competition
* Mercedes CLK 430 (and CLK 55 AMG)
* Mercedes CLK competition (DTM style)
* Ford Mustang GT (and SVT Cobra)
* Ford Mustang competition (Transam series style)
* Chevrolet Camaro (and SS 35th anniversary)
* Lotus Esprit V8
* Lotus Esprit competition
* Aston Martin DB7 Vantage coupe
* Aston Martin DB7 competition (Le mans style)
* Chevrolet Corvette Z06
* Chevrolet Corvette C5-R
* Jaguar F-Type
* Renault Talisman
* Mercedes SL 55 AMG
* Lotus GT1
* Mercedes CLK GTR AMG
* Toyota GT1
* Ascari KZ-1
* Jaguar XJ-220
* Dodge Viper SRT-10
* Aston Martin V12 Vanquish"

BUENO LEER ESTO PORQUE ASI DEBERIAN PENSAR TODOS LOS DESARROLLADORES DE JUEGOS (HAY ALGUIEN DE EA??????????)
Chaudat: Initially, we decided to create an exclusive Xbox game to be sure the developers could concentrate on the original concept. As realism was the objective, we set out to fully use all the power of the Xbox - that's always difficult to do that with a multiplatform development strategy. For the moment, nothing is scheduled for other platforms, but it doesn't mean we'll never do it.
Moreover, we put on the cars the most beautiful real-time environment mapping ever created: the RE real-time environment map is displayed for each frame, so you really get the mirroring effect of the environment (trees, buildings, landmarks, etc.) on the car.

The final touch comes from the anti-aliasing, which smoothes every part of the car.


Muy ambiciosos... mapeado de entorno y FSAA a 60 fps.
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