1UP: So to kind of build on that a little bit, is that to make the cut-scenes real-time and add battles where there weren't battles before, or is it more like controlling things like you can in Metal Gear -- during a cut-scene you can move the camera around and things like that. How do you mean?
YH: It's not so much about surface considerations like being able to move your camera around; it's about increasing interactivity. Ninja Gaiden is a game about fighting and so any changes we would make as far as making scenes that were prerendered before into real-time now is to add interactivity and give you the chance to jump in and control what is happening on screen. What we want to convey is the impact. We believe it is much more fun to play the game than to watch. While cut-scenes obviously do serve their purpose, it's important to get in there and actually be able to interact as much as possible with what is going on.
Es decir que lo de poner las cut-scene en tiempo real lo van a aprovechar para meter interactividad en ellas no simplemente por que pueden .
Tambien dicen que el trailer del TGS lo hicieron en mes y medio.
Si no es mucho pedir ¿habría alguien dispuesto a traducir la entrevista? es que tengo mucho intereses en este título y me gustaría seguir de cerca todo lo que se dice sobre el aunque desgraciadamente mi nivel de ingles es bastante bajo .