Entrevista sobre Super Paper Mario

http://www.1up.com/do/blogEntry?bId=7895316&publicUserId=1002415

Pongo aquí la entrevista sobre Super Paper Mario a Shane Bettenhausen:

noisynoisy asks, "How do the 2D/3D mechanics work? Can the player switch between the two at any time??????

You actually control several different characters during the game, but only Mario can 'flip' the world between 2D and 3D. It's easy--all you do is press the 'A' button to flip to 3D, but while in that view, a meter constantly counts down...if it runs out, you'll begin to lose HP. It refills slowly once you've switched back to 2D....


noisy goes on to ask, "Is the game more action or more RPG. Is it similar to the original Paper Mario on the N64?"

It has towns, shops, NPCs, and puzzles like the Paper Mario games you know and love, but nearly all of the levels unfold as a blend of traditional side-scrolling platforming and more RPG-like puzzle elements. All combat happens in real-time, though: You're hopping and bopping, not picking commands from a menu.

and for good measure, noisy also asks, "Does the game support progressive scan with 16.9 ratio?"

Yep. That's how I played it. Looks crisp!

Pipking asks, "How does the gameplay handle with the remote - creative or tacked on?"

That's veering into reviewy territory, but I'll say that although it was clearly not a from-the-ground-up Wii project, much of the Wii-mote implementation feels intuitive and clever. You're probably only using true Wii-mote functionality less than 20% of the time you're playing, though.

Pipking also aks, "Is it a long game?"

I beat it in about 27 hours, though I definitely missed a lot of optional stuff. Gotta go back and get it all...

Braidedsamurai87 asks, "Will there be a Gamecube release eventually?"

Sadly, nope. Nintendo really should have though...look at how well Twilight Princess has sold on the Cube. Missed opportunity, guys....

Sunderland asks, "Does the game has a sense of humor similar to,or better than that of Paper mario 2?"

Yep, expect the same off-the-wall humor and hi jinks from PM2...I'm pretty sure the same writers/translators are back. I laughed out loud a lot while playing this game...it's especially brutal in its mockery of message board trolls.

Moogletim asks, "You said that you dont start out with the basic actions like run and other actions on the 1upyours show. Is it like Traditional RPG's and that you earn or buy them like magic in Final Fantasy?"

Good question--each character has one unique ability (Mario can 'flip,' Peach can float using her parasol, and Bowser can breathe fire), but all of them can use the abilities given to you by 'Pixls' these weird little familiars that you find throughout your quest. These guys allow you to do stuff like run really fast, throw objects/enemies, etc. The magical effects you've seen in past PM games only exist as one-time-use items.

JoeFu asks, "How is the difficulty for the game? It's not too easy is it?"

It starts out pretty easy, but gets pretty damned tough by the end...and the puzzles offer solid challenge for your brain throughout.


Underfooter muses, "Is this the next big thing for wii owners after Zelda would you say? Or is it just a mild distraction until Super Mario Galaxy?"

Compared to most of the Wii stuff out there, this is a really meaty game. It's also more accessible than the past PM games, given its traditional mario gameplay. The complex 2D/3D mechanic might scare off little kids, but I think that older gamers will want to spend some quality time with this.

New_Generation_Gamer asks several questions, starting with, "You said the player controls 'several different characters' throughout the game. Does that mean any multiplayer at all, even minigames?"

As far as I can tell, SPM has no multiplayer gameplay whatsoever. It could have a hidden minigame or something, but so far, no dice.

He then asks, "Will it work with Wii Connect24 in anyway?"

Nope.

And ends with, "Also you said you missed some optional stuff, does that mean alot of sidequests to keep you busy when you get tired of the main story?"

You'll spy the occasional mysterious locked door or inacessible area, but it's not a wide-open RPG by any means. I'm guessing there's about an hour or two of side-questing that I missed my first time through.

Some crazy kid named JohnTV asks, "Will you send it to me? Today?"

Sure thing. It's on its way.

Chronomoose asks, "Shane, do you think that Nintendo will ever do a true Mario RPG sequel rather than Paper Mario? Or is that something that went out the window when Squaresoft-Enix moved on to greener, more Sony-ish pastures?"

Seems doubtful to me, bro...at least we'll see Super Mario RPG on Virtual Console eventually. The only Square/Nintendo co-op games on the horizon are the Crystal Chronicles sequels for DS/Wii. Maybe one day we'll see something else...like maybe a Kingdom Hearts/Mario crossover! Dare to dream...

CrankyPanda (among others) asks, "Does it continue the story of a past paper mario, or does the story come from the ground up?

It's a totally original story that takes place in the wacky world of Flipside. Nothing from the previous two games here, except for Mario. and Co.

TrueNerd asks, "Is the music more akin to the other Paper Marios or is it remixes of the classic platformers or is it something entirely different?"

You'll hear plenty of fun remixes here, along with a lot of original music that uses some cool retro/chippy instruments to good effect.


Así resumido:
- Controlas varios personajes pero sólo Mario puede cambiar a la vista 3D. Sale una barra de tiempo que si se termina nos va quitando vida. Al volver a 2D se rellena.

- Hay elementos RPG como tiendas, pueblos, NPCs y puzzles, pero los combates son en tiempo real sin órdenes.

- Funciona a 480p en 16:9 :cool:

- Pese a ser una adaptación de GC los usos del wiimote son intuitivos, aunque no aprovecha más de un 20% de sus funciones.

- Le ha durado 27 horas y se ha dejado un montón de elementos opcionales atrás [boing] [boing]

- No saldrá en Cube, mantiene el humor de la saga.

- Cada personaje tiene habilidades únicas, Mario cambia a 3D, Peach saca su paraguas y Bowser lanza fuego, y se pueden adquirir algunas nuevas con los "Pixl"

- No contiene elementos multijugador o online (aunque no descarta posibles minijuegos ocultos para el multi)

- Es un mundo e historia nuevos, con remixes bien tratados de temas clásicos.

- Empiezas solo pero cuando tienes los personajes nuevos puedes cambiar sin problema.

- Es fácil al principio pero va aumentando la dificultad y al final es chunguillo

- Es diferente al jugar que los Mario 2D tradicionales. No hay que presionar "B" para correr :P

- Tiene 32 pantallas. De la 1-1 a la 8-4 :P

- Parece un port directo de GC, algún efectillo quizás nuevo aparte de lo obvio. Va muy fluido

- No se puede jugar con el Classical (por muchos movimientos del wiimote para cosas cotidianas)

- Los Bosses son increíblemente creativos! :P

Bueno eso es todo

Salu2
Vitet escribió: - Hay elementos RPG como tiendas, pueblos, NPCs y puzzles, pero los combates son en tiempo real sin órdenes.

- Tiene 32 pantallas. De la 1-1 a la 8-4 :P


"Elementos RPG" + corazones = mismo sistema CUTRE del Princess Peach, me lo veo venir.

¿Sólo 32 pantallas? [mad]
nayru2000 escribió:
"Elementos RPG" + corazones = mismo sistema CUTRE del Princess Peach, me lo veo venir.

¿Sólo 32 pantallas? [mad]


Te has saltado la parte de 27 horas sin partes opcionales?

No olvides que no hay combates, es un plataformas...
nayru2000 escribió:
"Elementos RPG" + corazones = mismo sistema CUTRE del Princess Peach, me lo veo venir.

¿Sólo 32 pantallas? [mad]
32 Pantallas tiene el Super Mario Bros y me lo he pasado una vez en mi vida XD
nOovb está baneado por "Ya has tenido suficientes oportunidades, por favor búscate otro foro"
- Es diferente al jugar que los Mario 2D tradicionales. No hay que presionar "B" para correr
Me ha recordado al Princess Peach,aunque si dicen que es mas dificil.
No está mal.

Super Princess me pareció un buen plataformas y bastante original. Si le quitamos el skin ñoño, es un buen juego.
Vitet escribió:Te has saltado la parte de 27 horas sin partes opcionales?

No olvides que no hay combates, es un plataformas...


Sin las partes opcionales, tal y como está el tema, me veo venir que será sin comprar cosillas en la tienda o sin jugar a los minijuegos cutres, lo cual es absurdo.

Por otra parte 27 horas para 32 pantallas me parece un pasote. Espero que las pantallas sean "como un Mario", es decir lineales, en el Princess Peach me llegaba a aburrir con tantos caminitos y mierdas por donde ir, obligándome a ir para atrás para buscar los objetos que me faltaban (Toads para quien haya jugado).

pjexposito escribió:Super Princess me pareció un buen plataformas y bastante original. Si le quitamos el skin ñoño, es un buen juego.


A mi me pareció super fácil, de hecho no leía el cómo matar a los jefes finales pa hacerlo "un poco" más difícil, pero ni así, poder recargar vida hacía que el juego fuera fácil. Tan sólo el hecho de que si caes por un precipicio, en vez de morir te quitan (¿medio?) corazón da una idea de la dificultad del mismo.

PD: Ojalá me equivoque y sea un juegazo.
Joer en el zelda te caes y te quitan un corazon y por ello no es malo el juego (todo lo contrario)
Aunque era de esperar...

Braidedsamurai87:
Will there be a Gamecube release eventually?
Shane Bettenhausen:
Sadly, nope. Nintendo really should have though...look at how well Twilight Princess has sold on the Cube. Missed opportunity, guys...
Beat Kakashi:
Imagen

jackvash escribió:Joer en el zelda te caes y te quitan un corazon y por ello no es malo el juego (todo lo contrario)
¿Ahora el The Legend of Zelda: Twilight Princess es un plataformas?
A mí me hubiese gustado que lo sacaran para GameCube, o ya a malas que se jugara con el mando clásico (aunque seguramente se jugaría mejor en el clásico que no en el de GameCube, por la cruceta), porque creo que es un juego que disfrutaría más jugando con botones y cruceta.


Ho!
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